| Commit message (Collapse) | Author | Age | Files | Lines |
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-generic/slot: Removed MCFG macros. [Ryan Holtz]
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ed0202220a5243537f5ba7dbc0a38e52a8390d79 (nw)
isnull() checks the list of unresolved functions along with the list of resolved ones, so resolve_safe() doesn't really need a return value as long as it is called second.
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The "fix" throws away LSBs - double doesn't have enough mantissa bits.
The GCC people need to fix their compiler.
This reverts commit e0ebf250d1cbb77f2f5aae8bb4ddbfc3f6888f26.
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the first one, nw
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KTM-3 [Bitsavers]
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portions of two adjacent native words
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hh_sm510: set svg refresh rate to 60hz (nw)
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Note that submaps are now assumed to use an address shift of 0. It is possible, though unlikely, for this to cause some breakage.
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integer value (nw)
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This is probably due to the fact that IBM 128bit long double format is not constant folded.
I slighlty rewrote ""_kHz_XTAL(long double clock) and ""_MHz_XTAL(long double clock)
the way ""_kHz_XTAL(unsigned long long clock) and ""_MHz_XTAL(unsigned long long clock) are writtent.
which makes the compiler happy.
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usages
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Move additive blending function into drawgfx.h, Add priority related copybitmap functions, Fix spacings
Add priority related copybitmap and draw_scanline function is sprite like priority handling(prio_*) and tilemap like priority handling(primask_*), These are helpful for priority related bitmap / scanline drawing routines.
drawgfxm.cpp : Add variations of priority related pixel draw functions, Fix spacings
realbrk.cpp : Updates, Example usage for prio_copybitmap
Simplify handlers, Use priority bitmap for sprite priority, Fix spacings, Use shorter / correct type values
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Quantel DPB-7000 [Ryan Holtz, Mark Nias]
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Add notes, Reduce defines, Simplify handlers, Use shorter / correct type values, Reduce unnecessary lines, Remove register_postload
jaguar.cpp : Fix metadata, Correct XTAL frequency
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Systel System 100 [Al Kossow, Bitsavers]
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-screen: Fixed update_now() when drawing partial lines. [Enik Land]
-screen: Fixed pixel-access functions to use the current bitmap. [Enik Land]
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ti_fdc: Schematic shows a 2 MHz XTAL on board (nw)
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latches/DDRs
distate: Sanity check (nw)
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pointing me in the right direction.
Added IBGR444 format to palette_device.
Minor consistency fix to laserbat.cpp. (nw).
New machines marked NOT_WORKING
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Star Rider
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Great Game Machine [hap, bataais]
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Modified sorcerer_cass.xml as an example.
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emumem_mud: Correct start/end on big endian
apollo, fccpu20, fccpu30: Correct vector lookup address
pic8259: Avoid reacting to debugger reads [O. Galibert]
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deniam.cpp : Add note
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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