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* speaker: added rear_center (nw) hap2018-10-051-0/+2
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* Next-gen config: make address map config not look like arse Vas Crabb2018-06-061-0/+12
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* Update dcs audio to get sf2049 closer to working. Ted Green2018-06-031-0/+3
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* dsp16: fix condition mask in disassembler (nw) Vas Crabb2018-05-091-20/+3
| | | | (nw) remove more MCFG macros and make speaker config more explicit
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-2/+5
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* destaticify initializations (nw) (#3289) wilbertpol2018-03-041-2/+2
| | | | | | * destaticify initializations (nw) * fix this->set_screen (nw)
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices. Vas Crabb2017-03-031-1/+1
| | | | | | * MAME now walks all devices when generating -lx output irrespective of whether they're actually instantiated anywhere or not. * -lx is at least 30% faster than previous implementation. * Only possible drawback is that filtering drivers no longer filters devices.
* Self-registering devices prep: Vas Crabb2017-02-271-10/+7
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* cleanup headers of not used friend classes (nw) Miodrag Milanovic2017-02-121-2/+0
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* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-8/+8
| | | | | | | | | | | | * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h" * Get rid of import of cstdint types to global namespace (C99 does this anyway) * Remove the cstdint types from everything in emu * Get rid of U64/S64 macros * Fix a bug in dps16 caused by incorrect use of macro * Fix debugcon not checking for "do " prefix case-insensitively * Fix a lot of messed up tabulation * More constexpr * Fix up many __names
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-5/+5
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* clang-modernize part 1 (nw) Miodrag Milanovic2015-12-031-1/+1
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* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-31/+2
| | | | to new license tagged form.
* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-2/+1
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* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-8/+8
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* Create a new device_mixer_interface, derived from device_sound_interface, Aaron Giles2012-02-251-11/+11
| | | | | | | | | | which mixes all its inputs to a single output stream. Redefined the SPEAKER device to use this and remove the duplicate underlying logic. The main purpose of this new interface is to allow device-ification of an entire sound board, which can itself become a mixer of all of its sound components to a single output stream. This stream can then be routed by the device's owner to the appropriate speakers. A real-life example will show up soon.
* Move devices into a proper hierarchy and handle naming Aaron Giles2012-01-241-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and paths consistently for devices, I/O ports, memory regions, memory banks, and memory shares. [Aaron Giles] NOTE: there are likely regressions lurking here, mostly due to devices not being properly found. I have temporarily added more logging to -verbose to help understand what's going on. Please let me know ASAP if anything that is being actively worked on got broken. As before, the driver device is the root device and all other devices are owned by it. Previously all devices were kept in a single master list, and the hierarchy was purely logical. With this change, each device owns its own list of subdevices, and the hierarchy is explicitly manifest. This means when a device is removed, all of its subdevices are automatically removed as well. A side effect of this is that walking the device list is no longer simple. To address this, a new set of iterator classes is provided, which walks the device tree in a depth first manner. There is a general device_iterator class for walking all devices, plus templates for a device_type_iterator and a device_interface_iterator which are used to build iterators for identifying only devices of a given type or with a given interface. Typedefs for commonly-used cases (e.g., screen_device_iterator, memory_interface_iterator) are provided. Iterators can also provide counts, and can perform indexed lookups. All device name lookups are now done relative to another device. The maching_config and running_machine classes now have a root_device() method to get the root of the hierarchy. The existing machine->device("name") is now equivalent to machine->root_device().subdevice("name"). A proper and normalized device path structure is now supported. Device names that start with a colon are treated as absolute paths from the root device. Device names can also use a caret (^) to refer to the owning device. Querying the device's tag() returns the device's full path from the root. A new method basetag() returns just the final tag. The new pathing system is built on top of the device_t::subtag() method, so anyone using that will automatically support the new pathing rules. Each device has its own internal map to cache successful lookups so that subsequent lookups should be very fast. Updated every place I could find that referenced devices, memory regions, I/O ports, memory banks and memory shares to leverage subtag/subdevice (or siblingtag/siblingdevice which are built on top). Removed the device_list class, as it doesn't apply any more. Moved some of its methods into running_machine instead. Simplified the device callback system since the new pathing can describe all of the special-case devices that were previously handled manually. Changed the core output function callbacks to be delegates. Completely rewrote the validity checking mechanism. The validity checker is now a proper C++ class, and temporarily takes over the error and warning outputs. All errors and warnings are collected during a session, and then output in a consistent manner, with an explicit driver and source file listed for each one, as well as additional device and/or I/O port contexts where appropriate. Validity checkers should no longer explicitly output this information, just the error, assuming that the context is provided. Rewrote the software_list_device as a modern device, getting rid of the software_list_config abstraction and simplifying things. Changed the way FLAC compiles so that it works like other external libraries, and also compiles successfully for MSVC builds.
* Collapsed device_config and device_t into one class. Updated all Aaron Giles2011-04-271-33/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | existing modern devices and the legacy wrappers to work in this environment. This in general greatly simplifies writing a modern device. [Aaron Giles] General notes: * some more cleanup probably needs to happen behind this change, but I needed to get it in before the next device modernization or import from MESS :) * new template function device_creator which automatically defines the static function that creates the device; use this instead of creating a static_alloc_device_config function * added device_stop() method which is called at around the time the previous device_t's destructor was called; if you auto_free anything, do it here because the machine is gone when the destructor is called * changed the static_set_* calls to pass a device_t & instead of a device_config * * for many devices, the static config structure member names over- lapped the device's names for devcb_* functions; in these cases the members in the interface were renamed to have a _cb suffix * changed the driver_enumerator to only cache 100 machine_configs because caching them all took a ton of memory; fortunately this implementation detail is completely hidden behind the driver_enumerator interface * got rid of the macros for creating derived classes; doing it manually is now clean enough that it isn't worth hiding the details in a macro
* Moved the state saving system to C++. For now the registration macros Aaron Giles2011-02-081-49/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | are still intact. The new state_manager class has templatized methods for saving the various types, and through template specialization can save more complex system types cleanly (like bitmaps and attotimes). Added new mechanism to detect proper state save types. This is much more strict and there will likely be some games/devices that fatalerror at startup until they are remedied. Spot checking has caught the more common situations. The new state_manager is embedded directly in the running_machine, allowing objects to register state saving in their constructors now. Added NAME() macro which is a generalization of FUNC() and can be used to wrap variables that are registered when directly using the new methods as opposed to the previous macros. For example: machine->state().save_item(NAME(global_item)) Added methods in the device_t class that implicitly register state against the current device, making for a cleaner interface. Just a couple of required regexes for now: state_save_register_postload( *)\(( *)([^,;]+), * \3->state().register_postload\1\(\2 state_save_register_presave( *)\(( *)([^,;]+), * \3->state().register_presave\1\(\2
* Whoops, missed some files. Aaron Giles2011-01-271-0/+187