| Commit message (Collapse) | Author | Age | Files | Lines |
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* Removed old saving mechanism entirely, including internal lists of
items.
* Removed old logic saving to streams/buffers/files.
* Removed old state item iterator; a new mechanism will need to be
created for this. Stubbed out debugger and LUA calls to it for now.
* Replaced the streams/buffers saves with the new binary save; these are
presumed to be 100% internal, so there is no header checking or other
associated logic.
* Stubbed in incomplete file handling for JSON-based saves; large arrays
are identified and referenced as external, though ZIP writing has not
been done yet.
* Redid JSON generation using an internal buffer and helpers for speed.
* Added sorting and pruning of save items after registration.
* Added detection of duplicate entries.
* Fixed display of long names in save window.
* Moved timers into their own container.
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manager. Fixed array stride calculations in registration. Removed old registration mechanism entirely.
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* Removed inline assembly for operations compilers handle well.
* Added ARM and AArch64 implementation for a few operations.
* Added unsigned integer add with carry out operations.
-cpu/drccache.cpp: Detect whether RWX pages are supported.
-dynax.cpp: Improved a few hanafuda DIP switch descriptions.
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The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
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is an antipattern, get rid of it. (nw)
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"information" overrides. This also covers several time-related functions in attotime, running_machine and emu_timer. (nw)
m6805: Calculate min_cycles and max_cycles once at device_start time (Nw)
attotime: Add as_khz and as_mhz (nw)
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* Changed emu_fatalerror to use util::string_format semantics
* Fixed some incorrectly marked up stuff in build scripts
* Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now)
* Fixed memory leaks in Xbox USB
* There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it
* Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave)
* Got rid of device_slot_card_interface as it wasn't providing value
* Added a helper template to reduce certain kinds of boilerplate in slots/buses
* Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
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crash. (nw)
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rate is zero. This fixes all reported bugs. (nw)
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This is damn sensitive code, and generates differences all over the
place we don't really explain. The changes should be justified by
themselves and tested in collaboration with Tafoid to ensure the
differences are not a problem.
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[smf]
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* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
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in a second
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* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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to inline functions (nw)
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- made emu_timer register_save properly handle timer_expired_delegate()
- removed timer_expired_func and calls using it
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Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
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C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.)
device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config.
memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
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* Make stream_format return characters printed
* Add iostreams with std::vector storage
* Move to type-safe templates for logerror and popmessage
* Remove now-unnecessary I64FMT from calls to logerror/popmessage
* Put some lib/util stuff in util:: namespace
* Some fixes to Japanese translation
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and string_format
Update MAME to use new function
Instantiate ODR-used static constant members
Make some of the UI code more localisable
Remove use of retired functions in tools
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SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa
* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
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fix start project for custom builds in Visual Studio (nw)
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