| Commit message (Collapse) | Author | Age | Files | Lines |
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* emu/ioport.h: Marked PORT_RESET deprecated.
* emu/rendlay.cpp: Removed old dot matrix components.
* emu/rendlay.cpp: Added warning message for reel components.
* Changed a few more fruit machines to eliminate reel components; also
made the reel lamps simpler and more efficient in these layouts.
* emu, frontend: Fixed various errors reported by Coverity, one of which
actaully breaks stuff.
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* Turned `core_file` into an implementation of `random_read_write`.
* Turned PNG errors into a standard error category.
* Added a helper for generating what look like derived classes on-the-fly.
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* Automatically use delegate_mfp_compatible to generate an adaptor for
member functions that return non-scalar, non-reference types
(partially addresses #8597).
* Enabled the MSVC delegate implemenation for MSVC on AArch64.
* Switched back to neater delegate types for layout item bounds and
colour.
-docs: Updated the example layout links to point to 0.235 - this means
there's now an example of embedded SVG.
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Added more modern generic I/O interfaces with implementation backed by stdio, osd_file and core_file, replacing io_generic. Also replaced core_file's build-in zlib compression with a filter.
unzip.cpp, un7z.cpp: Added option to supply abstract I/O interface rather than filename.
Converted osd_file, core_file, archive_file, chd_file and device_image_interface to use std::error_condition rather than their own error enums.
Allow mounting TI-99 RPK from inside archives.
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emu/ioport.cpp: Allow controller files to override input sequences for
inputs that don't use defaults, and to override the toggle setting for
digital inputs.
emu/config.cpp: Expose configuration level (mostly matters for
controller files), improved verbose diagnostic messages, and moved a few
things out of the global and preprocessor namespaces.
docs: Added documentation for some controller configuration file
features. The device mapping feature documentation will be merged in at
some point.
util/unicode.cpp, emu/input.cpp: API cleanups.
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Also optimised drawing fully covered ellipse pixels and added a few
comments.
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- Remove corestr.h from emu.h; update a few source files to not use it at all
- Change strtrimspace, strtrimrightspace and core_filename_extract_* to be pure functions taking a std::string_view by value and returning the same type
- Change strmakeupper and strmakelower to be pure functions taking a std::string_view and constructing a std::string
- Remove the string-modifying version of zippath_parent
- Change tag-based lookup functions in device_t to take std::string_view instead of const std::string & or const char *
- Remove the subdevice tag cache from device_t (since device finders are now recommended) and replace it with a map covering directly owned subdevices only
- Move the working directory setup method out of device_image_interface (only the UI seems to actually use the full version of this)
- Change output_manager to use std::string_view for output name arguments
- Change core_options to accept std::string_view for most name and value arguments (return values are still C strings for now)
- Change miscellaneous other functions to accept std::string_view arguments
- Remove a few string accessor macros from romload.h
- Remove many unnecessary c_str() calls from logging/error messages
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- render.h: Split out layout class declarations into rendlay.h, with some adjustments for the resulting incomplete types (std::reference_wrapper unfortunately does not allow these by C++17 rules)
- rendlay.h: Move old header contents to layout/generic.h
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- vecstream.h: Revert changes made in aa29519528cb3dbdbfac56819bea670ed8c56c5d. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
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- corefile.cpp, fileio.cpp: Change puts to take a std::string_view parameter
- rendlay.cpp: Use std::string_view instead of bare pointers in various functions
- vecstream.h: Add std::string_view conversion operator to obtain output buffer without needing to make it a C string with explicit null termination
- xmlfile.cpp: Add get_attribute_string_ptr method that distinguishes between empty strings and absent attributes without falling back to C strings
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- Remove from emu.h (except for UTF8_xxx macros, which have been transplanted to emucore.h since a lot of drivers use them) and osdepend.h
- Add std::string_view overrides for uchar_from_utf8 and normalize_unicode
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* Started moving Lua class reference to docs. Expecting people to find
the class reference material in the source isn’t going to help make it
approachable. The docs allow longer explanations, better formatting,
and cross reference links.
* Added another layout scripting example to the docs.
-goldnpkr.cpp: Minor clean-up.
* Improved the short names for Witch Card and Witch Game clone sets.
* Made Witch Up & Down artwork clickable.
* Added working Video Klein sets where the parent is a working Video
Klein set to the tiny subtarget.
* Removed history from the header comment - we have version control for
a readon.
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- render.cpp, rendlay.cpp, ui/ui.cpp, ui/menu.cpp: Change argument types for text processing functions from const char * to std::string_view
- ui/menu.cpp: Add overloads of item_append omitting the frequently empty subtext argument
- cheat.cpp: Remove some c_str() calls that became unnecessary a while ago
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animated.
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The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
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complains about them now)
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* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
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tags are resolved.
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* Removed .mask(), as it’s not reliable in the general case.
* Added asserts to things that assume power-of-two sizes.
* Got rid of virtual qualifier on pointer-to-member operator.
* Made helpers a bit more assertive about logging warnings.
-emu/rendlay.cpp: Use delegates to avoid hot conditional branches.
-docs: Finished off description of object finders and output finders.
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accumulation issues.
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when drawing disk components.
-fidel_dames.cpp: Draw buttons as single elements - improves appearance at small sizes.
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-Fixed tiny build (missing s11c_bg_device) and unused lambda capture in emu/rendlay.cpp.
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with x87 floating-point.
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-rendlay.cpp: Tidied up and optimised ellipse drawing code a little.
-Reduced space between LEDs on several systems with matrix displays.
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transparent colours.
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Also fixed alpha blending within an element for rect and disk
components.
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-emu/rendlay.cpp: Made real component drawing code a bit less gross.
-emu/debugcon.cpp: Less screaming now that things aren't macros.
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Also improved symmetry of disk components, fixed positioning of
components when fitting to the pixel grid, and fixed inherited color
when item has no color specified.
Removed the dotmatrix components from complay.py - there are more
flexible ways to achieve the same thing.
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Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
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-cgang.cpp: Make internal artwork more fun.
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view.
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The global_alloc/global_free functions have outlived their usefulness.
They don't allow consistently overriding the default memory allocation
behaviour because they aren't used consistently, and we don't have
standard library allocator wrappers for them that we'd need to use them
consistently with all the standard library containers we're using. If
you need to change the default allocator behaviour, you can override the
new/delete operators, and there are ways to get more fine-grained
control that way. We're already doing that to pre-fill memory in debug
builds.
Code was already starting to depend on global_alloc/global_free wrapping
new/delete. For example some parts of the code (including the UI and
Windows debugger) was putting the result of global_alloc in a
std::unique_ptr wrappers without custom deleters, and the SPU sound
device was assuming it could use global_free to release memory allocated
with operator new. There was also code misunderstanding the behaviour
of global_alloc, for example the GROM port cartridge code was checking
for nullptr when a failure will actually throw std::bad_alloc.
As well as substituting new/delete, I've made several things use smart
pointers to reduce the chance of leaks, and fixed a couple of leaks,
too.
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Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return
const-qualified references/pointers to pixesl, and added non-const
versions. This makes bitmap more like standard library containers where
const protects the content as well as the dimensions.
Made the templated pixt accessor protected - having it public makes it
too easy to inadvertently get a pointer to the wrong location.
Removed the pix(8|16|32|64) accessors from the specific bitmaps. You
could only use the "correct" one anyway, and having the "incorrect" ones
available prevented explicit instantiations of the class template
because the static assertions would fail. You can still see the pixel
type in the bitmap class names, and you can't assign the result of
&pix(y, x) to the wrong kind of pointer without a cast.
Added fill member functions to the specific bitmap template, and added
a explicit instantiations. This allows the bitmap size check to be
skipped on most bitmap fills, although the clipping check is still
there. Also fixed a couple of places that were trying to fill an
indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with
zero to get the same net effect). The explicit template instantiations
in the .cpp file mean the compiler can inline the function if necessary,
but don't need to generate a local out-of-line body if it chooses not
to.
Extended the size of the fill value parameter in the base bitmap class
to 64 bits so it works correctly for 64-bit bitmaps.
Fixed places where IE15 and VGM visualiser weren't accounting for row
bytes potentially being larger than width.
Fixed an off-by-one in an HP-DIO card where it was treating the Topcat
cursor right edge as exclusive.
Updated everything to work with the API changes, reduced the scope of
many variables, added more const, and replaced a few fill/copy loops
with stuff from <algorithm>.
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This corrects alpha for cases when both the rect/disk and whatever it's
drawing over are translucent, and also optimises for fully opaque and
fully transparent pixels.
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-machine/pc1512kb.cpp: Put \| and #~ on the right keys by default.
-docs: Re-organised default keys, added P2-4 defaults, added mahjong panel diagram.
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Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.
Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states. (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)
Image components with alpha now blend over previously drawn components.
Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy. External layouts with 1/0 will still work, but
complay.py will complain.
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Addresses MT07375.
Also increase efficiency when layouts contain large numbers of
non-interactive elements (e.g. thousands of matrix display dots).
Also includes work in progress for future improvements.
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warning messages on encountering deprecated elements.
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Also added some optional verbose logging for debugging group bounds
calculation.
-Updated another batch of layouts.
Some chess layouts have had elements reordered in the XML to maintain
stacking order when drawing.
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-emu/rendlay.cpp: Actually add the group bounds calculation fix.
-Update a few more layouts.
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Changed name of element to "collection" and initial visibility attribute
to "visible", and added them to documentation. Also added them to
complay.py.
Fixed issue with collection inside group, and improved initial view
selection behaviour.
Updated some internal layouts to demonstrate new features, including
et3400, irrmaze, ltcasino, mekd3/mekd4, seawolf and vgmplay.
Removed all uses of cpanel, marquee and overlay from internal layouts
and removed them from complay.py to actively discourage use. Also
cleaned up view names in layouts that were using them in place of
spaces, and removed some superfluous name attributes on elements that
won't do anything useful with an output value anyway.
Made vgmplay cycle visualiser modes when visualiser screen is clicked.
Fixed a copy/paste error in bus/rs232/hlemouse.cpp while I'm at it.
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The previous behaviour was unintuitive - parsing an XML file and writing
it out immediately would produce invalid XML if the file contained any
characters that needed escaping. It makes far more sense to escape on
writing rather than expecting the user to escape input.
-Add preliminary support for visibility toggles to artwork system.
This allows the user to show/hide related elements in a view, with
nesting. The view can specify whether elements are shown or hidden by
default. Settings are saved per host window/screen per view. There is
no way to set the initial visibility state on the command line. Legacy
"Space Invaders cabinet model" layers are mapped onto visibility
toggles.
This is not stable yet. In particular, the XML element/attribute names
have not been finalised. The new features have not been added to
complay.py to prevent them from being used before they're finalised.
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* fixed some readability-static-accessed-through-instance clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
* fixed some readability-redundant-control-flow clang-tidy warnings (nw)
* fixed some modernize-use-nullptr clang-tidy warnings (nw)
* fixed some performance-faster-string-find clang-tidy warnings (nw)
* fixed some performance-for-range-copy clang-tidy warnings (nw)
* fixed some performance-unnecessary-value-param clang-tidy warnings (nw)
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