| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
|
|
|
|
|
|
| |
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
|
|
|
|
| |
It's still a bit quirky but it's far better encapsulated before, and it plays nice with const (nw)
|
| |
|
|
|
|
| |
(nw)
|
| |
|
| |
|
|
|
|
|
| |
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
|
|
|
|
| |
utf16_char, unicode_char (nw)
|
|
|
|
| |
memset for clearing vector (nw)
|
|
|
|
|
|
| |
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
|
|
|
|
| |
monitor, and -intscaley to the short dimension.
|
|
|
|
| |
-unevenstretchx or -unevenstretchy based on source native orientation.
|
| |
|
|
|
|
|
|
| |
-Wno-missing-braces is unfortunately now necessary to avoid errors on almost every single use of the std::array initializer in devfind.h. (Apparently C++14 does make double braces optional for std::array initializers, but clang and GCC's -Wmissing-braces never took that into proper account, which is why GCC may still have it disabled by default.)
Several other Clang-specific warnings have been undisabled; some might perhaps need to be locally reenabled if legacy 3rdparty code or sundry OSD includes happen to disagree with them. The only warning to require any code changes was -Wabsolute-value, which seems to have caught a minor render bug (and nothing more).
|
| |
|
|
|
|
| |
orientation and screen rotation
|
| |
|
| |
|
| |
|
|
|
|
| |
to inline functions (nw)
|
| |
|
| |
|
|
|
|
| |
Use osd_printf_verbose instead of popmessage in ay8910 (too annoying even for debug build)
|
|
|
|
| |
- fixed offset of vector lines and clipping rectangle when vector primitives are prepared to be rendered into a texture (HLSL) instead of directly on the screen (GDI, D3D)
|
|
|
|
|
|
|
|
| |
luaengine: callbacks for plugins (nw)
rendlay: layout tag external handler support (nw)
fidel_csc and mdndclab: example layout scripts (nw)
--
Neither layout script is complete. The chess doesn't handle castling or en passant and the Dungeons and Dragons only does the walls.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
|
| |
|
| |
|
|
|
|
|
| |
- added handling of texture coordinates for vector screens to core render
- added handling of orientation/rotation for vector screens to D3D renderer
|
| |
|
|\ |
|
| | |
|
|/
|
|
|
|
|
|
| |
C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.)
device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config.
memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
|
| |
|
|
|
|
|
| |
This also makes sure ui aspect ratio is computed correctly even on
rotated targets.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
- Add core option -unevenstretch
- Add core option -unevenstretchx
|
| |
|
|\ |
|
| |\
| | |
| | | |
HLSL refactoring
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
|
| | |
| | |
| | |
| | | |
Second attempt
|
|/ / |
|