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* Cleanups and version bumpmame0169 Miodrag Milanovic2015-12-301-2/+0
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* Make new internal debugger windows appear in a cascade-like position, and ↵ mahlemiut2015-12-171-4/+4
| | | | give some windows better default sizes. Change render_target::debug_top() to put targets at the end of the target list, fixing the order in which windows are rendered (nothing else uses this function).
* clang-modernize part 1 (nw) Miodrag Milanovic2015-12-031-133/+133
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* Initial conversion of core to C++14. Note that compilers are now limited to ↵ Miodrag Milanovic2015-12-031-3/+3
| | | | GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
* Fixed dynamic beam width for invariabel vector intensity ImJezze2015-11-181-6/+2
| | | | | - the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width
* Changed screen adjustment for HLSL ImJezze2015-11-171-1/+13
| | | | | | | | - screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) - D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used
* Fixed some suggestions by ReSharper C++ (nw) Miodrag Milanovic2015-11-141-3/+3
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* Some cleanups and init fixes with help of ReSharper C++ (nw) Miodrag Milanovic2015-11-111-2/+2
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* nw, more PVS-Studio fixes therealmogminer@gmail.com2015-11-091-2/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+2801