| Commit message (Collapse) | Author | Age | Files | Lines |
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give some windows better default sizes. Change render_target::debug_top() to put targets at the end of the target list, fixing the order in which windows are rendered (nothing else uses this function).
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GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
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- the vector renderer now tries to detect a invariabel vector intensity
and disables the calculation of a dynamic beam width
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- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
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