| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed dynamic beam width for invariabel vector intensity | 2015-11-18 | 1 | -6/+2 | |
| | | | | | | - the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width | ||||
| * | Changed screen adjustment for HLSL | 2015-11-17 | 1 | -1/+13 | |
| | | | | | | | | | - screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) - D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used | ||||
| * | Fixed some suggestions by ReSharper C++ (nw) | 2015-11-14 | 1 | -3/+3 | |
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| * | Some cleanups and init fixes with help of ReSharper C++ (nw) | 2015-11-11 | 1 | -2/+2 | |
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| * | nw, more PVS-Studio fixes | 2015-11-09 | 1 | -2/+1 | |
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| * | Rename *.c -> *.cpp in our source (nw) | 2015-11-08 | 1 | -0/+2801 | |
