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* Fixed dynamic beam width for invariabel vector intensity ImJezze2015-11-181-6/+2
| | | | | - the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width
* Changed screen adjustment for HLSL ImJezze2015-11-171-1/+13
| | | | | | | | - screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) - D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used
* Fixed some suggestions by ReSharper C++ (nw) Miodrag Milanovic2015-11-141-3/+3
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* Some cleanups and init fixes with help of ReSharper C++ (nw) Miodrag Milanovic2015-11-111-2/+2
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* nw, more PVS-Studio fixes therealmogminer@gmail.com2015-11-091-2/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+2801