| Commit message (Collapse) | Author | Age | Files | Lines |
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restructured (nw)
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display tag of device that logged message
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emulation for it (via hmcs40 instead simulation)
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Checked the compiled output with -O3 and the change resulted in additional heap operations
Leaving in the attotime change although it seems to have no effect one way or the other
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No real need for an extra pointer here (device_scheduler * scheduler), only makes the code more cryptic.
Removed the assignment step by initializing the object with the value intended.
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fix for FM-Towns clock, minor fixes
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m_. Rewrote code accessing members to use seconds() and attoseconds().
The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
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this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
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std::string (nw)
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SDLMAME_ macros outside OSD
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shared between OSD builds
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Per-game parameters are (tag, value) pairs that follow the same tag
structure than everything else. They're added within a ROM section
with ROM_PARAMETER(tag, value). You look them up through the device
method parameter(tag) which returns the string, or "" if not present.
A *lot* of drivers can benefit from that stuff. It should kill most
game-name keyed tables, and the alternative approach of
bazillon-of-driver-inits.
Possible evolutions, if someone wants to do it:
- output them in -listxml
- push the softlist parameters present in the xml through that
- maybe allow to change/set them through the command line
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includes.
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trade-off for fixing a few games that regressed (nw)
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following games - drivers: bmcpokr - bmcpokr.c, centipdb, caterplr, millpac - centiped.c, jngolady - jangou.c, rivieraa - merit.c (nw)
device.c: fix typo (nw)
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Squashed commit of the following:
commit 040fd169bfd6845b33d3f86fd66afb4a632605c6
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 22:24:30 2014 +0000
Fix more typos in comments
commit 6121ae593008a574735427e047fdb7a16f4fa47f
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 22:20:37 2014 +0000
Fix more typos
Not all are in comments this time, but the vast majority are, and
the rest are in printed text. None are variable or constant names.
commit 84bc72573009bb46f5601f7257a7f7538f25cfc2
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 22:01:46 2014 +0000
Fix some typos
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[Alex Jackson]
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lookups are now properly shown for each execution when running multiple sets from built-in UI instead of only when exiting MAME completely (nw)
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add_exception / updated exception handling unidasm to match the main one and return a proper exitcode in case of an error (nw)
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running machine [Miodrag Milanovic]
-Updated LUA engine to run in machine_manager instead of being initialized per machine
-Added "-console" option so emulator can be started with LUA enabled console
-Update LUA to version 5.2.3
-Enabled SQLite3 to be compiled and added LUA module for it
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left same as before [Miodrag Milanovic]
-Created osd_options as base option class for non-system specific options
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subsystem in it as virtual calls. (nw)
-Moved midi handling in base class
-Cleaned running_machine of information of next machine
-All is cleaned after exiting of running_machine so debugger window is removed as well till next machine is started
-Made osdmini to compile
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removed mcfglgcy.h and nvram legacy support in machine and mconfig
also updated adsp2100 so I can do dcs changes
this require clean build
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some else code (nw)
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Moved delegates into /src/lib/util to enable usage of delegates in other project parts
Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_*
Changed mess.mak to display compilation of ymmu100.ppm nicely
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