| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Five new specifiers for driver enumeration and all commands depending thereon:
- @source.cpp matches all drivers in source.cpp
- ^driver matches driver and all its clones
- :drivbios matches drivbios and all drivers having it as their BIOS
- ^ matches all drivers excluding clone sets
- : matches all BIOS roots
Note that these new specifiers are not compatible with other wildcards; they only perform normal case-insensitive matches with driver or source file names.
The -listclones command now lists drivers in a completely different, human-readable format. It performs an extra loop to deduce the parent set name if a clone was specified; this causes, for instance, -listclones pacman and -listclones puckman to produce identical output. It includes descriptions with the clone driver names much like -listfull, and uses the parent set's description as a header for its clones. It also recognizes BIOSes and lists unique matching sets with no clones at the end of the output.
The -listsource command outputs not only the source file of each matching driver, but also its parent set and BIOS root (if any). These are output using the new @sourcefile, ^driver and :bios specifiers.
The new -listtree command is a human-readable analogue to -listsource and an alternative to -listclones. It tabulates drivers by source file in tree format, with the names of clones indented under their parents and drivers indented under their respective BIOS roots.
The -listbrothers command remains functionally unchanged, but should be considered somewhat deprecated in favor of the @sourcefile specifier with other listing commands.
Fix include_all counting error causing assert to fail in find_approximate_matches (nw)
Relax dependencies on drivenum.h in UI headers (nw)
|
| |
|
| |
|
| |
|
|
|
|
| |
GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up [Miodrag Milanovic]
|
| |
|
|
|
|
| |
this better fits the drivers from MESS (which have always illogically used the GAME_ flags despite not being games) and also fits fine with arcade machines.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
[Aaron Giles]
* these classes now no longer take a resource_pool; everything is
managed globally -- this means that objects added to lists must be
allocated with global_alloc
* added new auto_pointer<> template which wraps a pointer and auto-frees
it upon destruction; it also defaults to NULL so it doesn't need to
be explicitly initialized
* moved tagged_list template to tagmap.h
Redo of the low-level memory tracking system: [Aaron Giles]
* moved low-level tracking out of emu\emualloc into lib\util\corealloc
so it can be shared among all components and used by core libraries
* global_alloc and friends no longer use a resource pool to track
allocations; turns out this was a wholly redundant system that wasted
a lot of memory
* removed global_resource_pool entirely
* added global_free_array to delete arrays allocated with
global_alloc_array
* added tracking of object versus array allocation; we will now error
if you use global_free on an array, or global_free_array on an object
Added new utility helper const_string_pool which can be used to
efficiently accumulate strings that are not intended to be modified.
Used by updated makelist and software list code. [Aaron Giles]
Updated png2bdc and makelist tools to not leak memory and use more modern
techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles]
Deprecated auto_strdup and removed all uses by way of caller-managed
astrings and the software list rewrite. [Aaron Giles]
Rewrote software list management: [Aaron Giles]
* removed the notion of a software_list that is separate from a
software_list_device; they are one and the same now
* moved several functions into device_image_interface since they really
didn't belong in the core software list class
* lots of simplification as a result of the above changes
Additional notes (no whatsnew):
Moved definition of FPTR to osdcomm.h.
Some changes happened in the OSD code to fix issues, especially regarding
freeing arrays. SDL folks may need to fix up some of these.
The following devices still are using tokens and should be modernized
(I found them because they kept their token as void * and tried to
delete it, which you can't):
namco_52xx_device (mame/audio/namco52.c)
namco_54xx_device (mame/audio/namco54.c)
namco_06xx_device (mame/machine/namco06.c)
namco_50xx_device (mame/machine/namco50.c)
namco_51xx_device (mame/machine/namco51.c)
namco_53xx_device (mame/machine/namco53.c)
voodoo_device (emu/video/voodoo.c)
mos6581_device (emu/sound/mos6581.c)
aica_device (emu/sound/aica.c)
scsp_device (emu/sound/scsp.c)
dmadac_sound_device (emu/sound/dmadac.c)
s3c2440_device (emu/machine/s3c2440.c)
wd1770_device (emu/machine/wd17xx.c)
latch8_device (emu/machine/latch8.c)
duart68681_device (emu/machine/68681.c)
s3c2400_device (emu/machine/s3c2400.c)
s3c2410_device (emu/machine/s3c2410.c)
strataflash_device (mess/machine/strata.c)
hd63450_device (mess/machine/hd63450.c)
tap_990_device (mess/machine/ti99/990_tap.c)
omti8621_device (mess/machine/omti8621.c)
vdt911_device (mess/video/911_vdt.c)
apollo_graphics_15i (mess/video/apollo.c)
asr733_device (mess/video/733_asr.c)
|
|
|
|
| |
to new license tagged form.
|
| |
|
|
Move game_driver definition and constants to new header gamedrv.h.
|