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* delete empty folder (nw) Miodrag Milanovic2014-05-082-1494/+0
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* reverting, sorry for this vconv needs to be updated (nw) Miodrag Milanovic2014-03-311-1/+1
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* VS2013 x64 is little bit more anal about signed/unsigned comparison (nw) Miodrag Milanovic2014-03-311-1/+1
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* Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles2014-03-111-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Aaron Giles] * these classes now no longer take a resource_pool; everything is managed globally -- this means that objects added to lists must be allocated with global_alloc * added new auto_pointer<> template which wraps a pointer and auto-frees it upon destruction; it also defaults to NULL so it doesn't need to be explicitly initialized * moved tagged_list template to tagmap.h Redo of the low-level memory tracking system: [Aaron Giles] * moved low-level tracking out of emu\emualloc into lib\util\corealloc so it can be shared among all components and used by core libraries * global_alloc and friends no longer use a resource pool to track allocations; turns out this was a wholly redundant system that wasted a lot of memory * removed global_resource_pool entirely * added global_free_array to delete arrays allocated with global_alloc_array * added tracking of object versus array allocation; we will now error if you use global_free on an array, or global_free_array on an object Added new utility helper const_string_pool which can be used to efficiently accumulate strings that are not intended to be modified. Used by updated makelist and software list code. [Aaron Giles] Updated png2bdc and makelist tools to not leak memory and use more modern techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles] Deprecated auto_strdup and removed all uses by way of caller-managed astrings and the software list rewrite. [Aaron Giles] Rewrote software list management: [Aaron Giles] * removed the notion of a software_list that is separate from a software_list_device; they are one and the same now * moved several functions into device_image_interface since they really didn't belong in the core software list class * lots of simplification as a result of the above changes Additional notes (no whatsnew): Moved definition of FPTR to osdcomm.h. Some changes happened in the OSD code to fix issues, especially regarding freeing arrays. SDL folks may need to fix up some of these. The following devices still are using tokens and should be modernized (I found them because they kept their token as void * and tried to delete it, which you can't): namco_52xx_device (mame/audio/namco52.c) namco_54xx_device (mame/audio/namco54.c) namco_06xx_device (mame/machine/namco06.c) namco_50xx_device (mame/machine/namco50.c) namco_51xx_device (mame/machine/namco51.c) namco_53xx_device (mame/machine/namco53.c) voodoo_device (emu/video/voodoo.c) mos6581_device (emu/sound/mos6581.c) aica_device (emu/sound/aica.c) scsp_device (emu/sound/scsp.c) dmadac_sound_device (emu/sound/dmadac.c) s3c2440_device (emu/machine/s3c2440.c) wd1770_device (emu/machine/wd17xx.c) latch8_device (emu/machine/latch8.c) duart68681_device (emu/machine/68681.c) s3c2400_device (emu/machine/s3c2400.c) s3c2410_device (emu/machine/s3c2410.c) strataflash_device (mess/machine/strata.c) hd63450_device (mess/machine/hd63450.c) tap_990_device (mess/machine/ti99/990_tap.c) omti8621_device (mess/machine/omti8621.c) vdt911_device (mess/video/911_vdt.c) apollo_graphics_15i (mess/video/apollo.c) asr733_device (mess/video/733_asr.c)
* Switched rgb_t to a class, replacing macros with methods. Mappings are Aaron Giles2014-02-191-23/+20
| | | | | | | | | | | | | | | | | | | as follows: MAKE_RGB(r,g,b) == rgb_t(r,g,b) MAKE_ARGB(a,r,g,b) == rgb_t(a,r,g,b) RGB_ALPHA(data) == data.a() RGB_RED(data) == data.r() RGB_GREEN(data) == data.g() RGB_BLUE(data) == data.b() RGB_BLACK == rgb_t::black RGB_WHITE == rgb_t::white Implicit conversions to/from UINT32 are built in as well as simple addition, subtraction, and scaling (with clamping). As a result of being a class, some stricter typing was needed in a few places but overall not too much.
* Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP ↵ Nathan Woods2014-01-291-5/+5
| | | | conventions; we now have a ui_manager class
* Unglamorous changes from my UI rewrite Jürgen Buchmüller2014-01-171-2/+2
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* output of new srcclean changes that are relatively small [smf] smf-2013-01-111-2/+0
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* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-59/+59
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* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
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* Some cleanup of some observed #include redundancy from source files which ↵ Scott Stone2012-02-061-2/+0
| | | | use emu.h (nw)
* Fix several rendering issues with artwork, introduced in the Aaron Giles2012-01-161-7/+4
| | | | | | | recent changes. Also, did a pass through the code to take advantage of new methods available on rectangles.
* GCC 4.6 compile helper; linking still fails :( (nw) R. Belmont2012-01-031-1/+1
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* Removed old C-based interface to astrings. astring exists only as Aaron Giles2012-01-031-1/+0
| | | | | | a class now. Updated all stragglers (mostly tools) to use the class form. [Aaron Giles]
* Fix a few stragglers. Add width/height/position setters to Aaron Giles2011-12-311-91/+60
| | | | the rectangle class.
* uimenu: cleanups and fixes (nw) Olivier Galibert2011-12-131-4/+4
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* Sync with MESS all credited there (no whatsnew) Miodrag Milanovic2011-12-121-29/+37
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* Switch to using delegates for some callbacks: Aaron Giles2011-04-271-1/+1
| | | | | | | | | | | | - non-device timer callbacks - machine state changing callbacks - configuration callbacks - per-screen VBLANK callbacks - DRC backend callbacks For the timer case only, I added wrappers for the old-style functions. Over time, drivers should switch to device timers instead, reducing the number of timers that are directly allocated through the scheduler.
* Switch from m_machine to machine() everywhere. In some cases this Aaron Giles2011-04-181-1/+1
| | | | | | | | | | | meant adding a machine() accessor but it's worth it for consistency. This will allow future changes from reference to pointer to happen transparently for devices. [Aaron Giles] Simple S&R: m_machine( *[^ (!=;]) machine()\1
* BIG update. Aaron Giles2011-03-292-53/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove redundant machine items from address_space and device_t. Neither machine nor m_machine are directly accessible anymore. Instead a new getter machine() is available which returns a machine reference. So: space->machine->xxx ==> space->machine().xxx device->machine->yyy ==> device->machine().yyy Globally changed all running_machine pointers to running_machine references. Any function/method that takes a running_machine takes it as a required parameter (1 or 2 exceptions). Being consistent here gets rid of a lot of odd &machine or *machine, but it does mean a very large bulk change across the project. Structs which have a running_machine * now have that variable renamed to m_machine, and now have a shiny new machine() method that works like the space and device methods above. Since most of these are things that should eventually be devices anyway, consider this a step in that direction. 98% of the update was done with regex searches. The changes are architected such that the compiler will catch the remaining errors: // find things that use an embedded machine directly and replace // with a machine() getter call S: ->machine-> R: ->machine\(\)\. // do the same if via a reference S: \.machine-> R: \.machine\(\)\. // convert function parameters to running_machine & S: running_machine \*machine([^;]) R: running_machine \&machine\1 // replace machine-> with machine. S: machine-> R: machine\. // replace &machine() with machine() S: \&([()->a-z0-9_]+machine\(\)) R: \1 // sanity check: look for this used as a cast (running_machine &) // and change to this: *(running_machine *)
* running_device -> device_t Aaron Giles2010-12-312-3/+3
| | | | | They both already existed. No sense in having two names for the same object type.
* Use "default" font for artwork elements as well. Aaron Giles2010-10-241-1/+1
| | | | | Make UI backgrounds a bit more opaque. Fix crash when passing NULL filename to OSD code.
* Convert rendfont to C++. Aaron Giles2010-10-231-3/+3
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* Create new class osd_interface to house OSD callbacks. Added new Aaron Giles2010-10-212-13/+13
| | | | | | | | | module osdepend.c with default empty implementations. Changed mame_execute() and cli_execute() to accept a reference to an osd_interface which is provided by the caller. Updated SDL and Windows OSD to create an osd_interface-derived class and moved their OSD callbacks to be members.
* More Clang fixes (verified OK with GCC) [Balrog] R. Belmont2010-10-161-1/+1
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* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-32/+33
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* Added bool operator to astring, returning true if the string is Aaron Giles2010-08-211-1/+1
| | | | | | not empty. Conveniently, this creates ambiguity if you write astring == NULL. Rooted out remaining cases where we were doing that and fixed them.
* Moved debugging structure away from CPUs only and attached to all Aaron Giles2010-07-061-10/+10
| | | | | | | | | | | | | | | | devices. Debugger now creates one for each device. C++-ified most debugger operations to hang off the debugging class, and updated most callers. This still needs a little cleanup, but it fixes most issues introduced when the CPUs were moved to their own devices. Got rid of cpu_count, cpu_first, cpu_next, etc. as they were badly broken. Also removed cpu_is_executing, cpu_is_suspended, cpu_get_local_time, and cpu_abort_timeslice. Some minor name changes: state_value() -> state() state_set_value() -> set_state()
* Split mame.c into mame.c and machine.c, the latter containing the Aaron Giles2010-06-301-7/+7
| | | | | | | | | | | | | | | | | | | running_machine definition and implementation. Moved global machine-level operations and accessors into methods on the running_machine class. For the most part, this doesn't affect drivers except for a few occasional bits: mame_get_phase() == machine->phase() add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...) add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...) mame_get_base_datetime() == machine->base_datetime() mame_get_current_datetime() == machine->current_datetime() Cleaned up the region_info class, removing most global region accessors except for memory_region() and memory_region_length(). Again, this doesn't generally affect drivers.
* C++-ified the debugger views. Not quite architecturally where I would Aaron Giles2010-06-251-80/+61
| | | | | | | | | | | like them, but it's a start. Split implementation of individual view types out to separate files. Updated all callers. Also: * fixed okim6295 memory view * changed emualloc to free resource pools from earliest to latest so that early objects can safely clean up stuff they allocated
* WARNING: There are likely to be regressions in both functionality and Aaron Giles2010-06-081-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | performance as a result of this change. Do not panic; report issues to the list in the short term and I will look into them. There are probably also some details I forgot to mention. Please ask questions if anything is not clear. NOTE: This is a major internal change to the way devices are handled in MAME. There is a small impact on drivers, but the bulk of the changes are to the devices themselves. Full documentation on the new device handling is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics Defined two new casting helpers: [Aaron Giles] downcast<type>(value) should be used for safe and efficient downcasting from a base class to a derived class. It wraps static_cast<> by adding an assert that a matching dynamic_cast<> returns the same result in debug builds. crosscast<type>(value) should be used for safe casting from one type to another in multiple inheritance scenarios. It compiles to a dynamic_cast<> plus an assert on the result. Since it does not optimize down to static_cast<>, you should prefer downcast<> over crosscast<> when you can. Redefined running_device to be a proper C++ class (now called device_t). Same for device_config (still called device_config). All devices and device_configs must now be derived from these base classes. This means each device type now has a pair of its own unique classes that describe the device. Drivers are encouraged to use the specific device types instead of the generic running_device or device_t classes. Drivers that have a state class defined in their header file are encouraged to use initializers off the constructor to locate devices. [Aaron Giles] Removed the following fields from the device and device configuration classes as they never were necessary or provided any use: device class, device family, source file, version, credits. [Aaron Giles] Added templatized variant of machine->device() which performs a downcast as part of the device fetch. Thus machine->device<timer_device>("timer") will locate a device named "timer", downcast it to a timer_device, and assert if the downcast fails. [Aaron Giles] Removed most publically accessible members of running_device/device_t in favor of inline accessor functions. The only remaining public member is machine. Thus all references to device->type are now device->type(), etc. [Aaron Giles] Created a number of device interface classes which are designed to be mix- ins for the device classes, providing specific extended functionality and information. There are standard interface classes for sound, execution, state, nvram, memory, and disassembly. Devices can opt into 0 or more of these classes. [Aaron Giles] Converted the classic CPU device to a standard device that uses the execution, state, memory, and disassembly interfaces. Used this new class (cpu_device) to implement the existing CPU device interface. In the future it will be possible to convert each CPU core to its own device type, but for now they are still all CPU devices with a cpu_type() that specifies exactly which kind of CPU. [Aaron Giles] Created a new header devlegcy.h which wraps the old device interface using some special template classes. To use these with an existing device, simply remove from the device header the DEVICE_GET_INFO() declaration and the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro. In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping existing sound devices into new-style devices, and a DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the token and inline_config members to the legacy device class, as these are not used in modern devices. [Aaron Giles] Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to simply SCREEN. The various global functions that were previously used to access information or modify the state of these devices are now replaced by methods on the device classes. Specifically: video_screen_configure() == screen->configure() video_screen_set_visarea() == screen->set_visible_area() video_screen_update_partial() == screen->update_partial() video_screen_update_now() == screen->update_now() video_screen_get_vpos() == screen->vpos() video_screen_get_hpos() == screen->hpos() video_screen_get_vblank() == screen->vblank() video_screen_get_hblank() == screen->hblank() video_screen_get_width() == screen->width() video_screen_get_height() == screen->height() video_screen_get_visible_area() == screen->visible_area() video_screen_get_time_until_pos() == screen->time_until_pos() video_screen_get_time_until_vblank_start() == screen->time_until_vblank_start() video_screen_get_time_until_vblank_end() == screen->time_until_vblank_end() video_screen_get_time_until_update() == screen->time_until_update() video_screen_get_scan_period() == screen->scan_period() video_screen_get_frame_period() == screen->frame_period() video_screen_get_frame_number() == screen->frame_number() timer_device_adjust_oneshot() == timer->adjust() timer_device_adjust_periodic() == timer->adjust() timer_device_reset() == timer->reset() timer_device_enable() == timer->enable() timer_device_enabled() == timer->enabled() timer_device_get_param() == timer->param() timer_device_set_param() == timer->set_param() timer_device_get_ptr() == timer->get_ptr() timer_device_set_ptr() == timer->set_ptr() timer_device_timeelapsed() == timer->time_elapsed() timer_device_timeleft() == timer->time_left() timer_device_starttime() == timer->start_time() timer_device_firetime() == timer->fire_time() Updated all drivers that use the above functions to fetch the specific device type (timer_device or screen_device) and call the appropriate method. [Aaron Giles] Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE to specifically pass in a screen_device object. [Aaron Giles] Defined a new custom interface for the Z80 daisy chain. This interface behaves like the standard interfaces, and can be added to any device that implements the Z80 daisy chain behavior. Converted all existing Z80 daisy chain devices to new-style devices that inherit this interface. [Aaron Giles] Changed the way CPU state tables are built up. Previously, these were data structures defined by a CPU core which described all the registers and how to output them. This functionality is now part of the state interface and is implemented via the device_state_entry class. Updated all CPU cores which were using the old data structure to use the new form. The syntax is currently awkward, but will be cleaner for CPUs that are native new devices. [Aaron Giles] Converted the okim6295 and eeprom devices to the new model. These were necessary because they both require multiple interfaces to operate and it didn't make sense to create legacy device templates for these single cases. (okim6295 needs the sound interface and the memory interface, while eeprom requires both the nvram and memory interfaces). [Aaron Giles] Changed parameters in a few callback functions from pointers to references in situations where they are guaranteed to never be NULL. [Aaron Giles] Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles] Reorganized the token parsing for machine configurations. The core parsing code knows how to create/replace/remove devices, but all device token parsing is now handled in the device_config class, which in turn will make use of any interface classes or device-specific token handling for custom token processing. [Aaron Giles] Moved many validity checks out of validity.c and into the device interface classes. For example, address space validation is now part of the memory interface class. [Aaron Giles] Consolidated address space parameters (bus width, endianness, etc.) into a single address_space_config class. Updated all code that queried for address space parameters to use the new mechanism. [Aaron Giles]
* Added some missing static qualifiers to MAME. Also, renamed some ↵ Scott Stone2010-05-281-17/+19
| | | | generically named exports from segaic16.c. [Atari Ace]
* Fixed a bug in debugint.c: Actually make Del and BS delete the last ↵ Couriersud2010-02-191-1/+1
| | | | character. [sz72]
* VS2008 compiling fix [Miodrag Milanovic] (no whatsnew) Miodrag Milanovic2010-02-181-1/+1
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* Cleanups and version bump.mame0136u3 Aaron Giles2010-02-141-7/+7
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* Internal debugger using the mame rendering infrastructure Couriersud2010-02-112-0/+1544
- added support for arbitrary number of containers for render_target - added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode - internal debugger supports all views except memory view - added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games. The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements. However, it works and does not depend on any ui toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui. Currently, the ui render target is used. In order to support views being displayed in separate windows further changes are needed: - the osd layer must support creating and closing windows (render targets) on demand. - There must be a mode for render targets where their bounds follows the window size - Currently the render target size depends on the aspect of currently selected "artwork" view. - Render target needs a name property. Short HowTo: - Start MAME with "-debug -di" - Console, register and disasm views will be shown. Place them by dragging the view on the title bar. - Views can be resized by dragging the bottom-right yellow square. - The view having the focus has a green background title bar. - Hit "Tab" (IPT_UI_CONFIGURE) to show the menu. - Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.