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* emu/debug, osd/modules/debugger/qt: Clean up #includes a bit AJR2024-09-301-0/+1
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* Still more user experience improvements: Vas Crabb2021-10-181-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | Changed the default mapping for UI select to not trigger on Alt+Enter fullscreen toggle. (Fullscreen toggle still doesn't work in menus - actually fixing that is complicated.) frontend: Made the about box wrap text properly, made the title and backtrack menu item always visible, and added a footer with the VCS revision. frontend: Don't highlight the favourites and info toolbar buttons if there's no selection (can happen if filters produce no results). Also made the info viewer appear even if no info is available - it's less confusing to see an empty menu than wonder why clicking the button does nothing. debugger: Added a register points view to the GUI debuggers, to go with the breakpoints and watchpoints views. debugger: Extended [brw]p(clear|(en|dis)able) commands to accept multiple arguments to perform the same action on multiple (break|watch|register)points at once. Also made rplist accept a CPU for showing a single CPU's register points ([bw]plist already support this). docs: Updated registerpoints debugger commands page, and updated other pages for latest extensions to syntax.
* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-141-2/+2
| | | | | | | | | | * osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h * sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration * gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset * emucore.h: Remove obsolete typedef
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The things that were previously called device iterators are not iterators in the C++ sense of the word. This is confusing for newcomers. These have been renamed to be device enumerators. Several Lua methods and properties that previously returned tables now return lightweight wrappers for the underlying objects. This means creating them is a lot faster, but you can't modify them, and the performance characteristics of different operations varies. The render manager's target list uses 1-based indexing to be more like idiomatic Lua. It's now possible to create a device enumerator on any device, and then get subdevices (or sibling devices) using a relative tag. Much more render/layout functionality has been exposed to Lua. Layout scripts now have access to the layout file and can directly set the state of an item with no bindings, or register callbacks to obtain state. Some things that were previously methods are now read-only properties. Layout files are no longer required to supply a "name". This was problematic because the same layout file could be loaded for multiple instances of the same device, and each instance of the layout file should use the correct inputs (and in the future outputs) for the device instance it's associated with. This should also fix video output with MSVC builds by avoiding delegates that return things that don't fit in a register.
* emu: correct some file headers (nw) hap2020-06-191-1/+1
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* Debugger expression and memory access overhaul AJR2020-05-251-17/+18
| | | | | | | | | | | | | - Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead. - The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails. Related internal changes (nw) - The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes. - The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it. - The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file. - The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup. - The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead. - Many minor bits of code have been simplified.
* Make debugger view startup more efficient - it's still not going to be ↵ Vas Crabb2019-11-181-3/+4
| | | | practical with 200k save items, but it's better than before
* misc cleanup: Vas Crabb2019-11-181-7/+8
| | | | | | | * Got rid of some more simple_list in core debugger code * Fixed a buffer overrun in wavwrite (buffer half requried size) * Slightly reduced dependencies and overhead in wavwrite * Made new disassembly windows in Qt debugger default to current CPU
* (nw) Clean up the mess on master Vas Crabb2019-03-261-41/+26
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-26/+41
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* Eliminate qsort usage in debugger (nw) AJR2019-02-161-41/+26
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* emumem: Backend modernization [O. Galibert] Olivier Galibert2018-06-291-4/+4
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* Fix watchpoint view for address-shifted spaces AJR2018-03-111-2/+2
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* dimemory: Lift the cap on the number of address spaces per device [O. Galibert] Olivier Galibert2017-07-031-1/+1
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* Changed a few 'const char *' ==> 'const std::string &' in the MAME debugger ↵ npwoods2017-06-241-1/+1
| | | | (#2170)
* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-2/+2
| | | | | | | | | | | | * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h" * Get rid of import of cstdint types to global namespace (C99 does this anyway) * Remove the cstdint types from everything in emu * Get rid of U64/S64 macros * Fix a bug in dps16 caused by incorrect use of macro * Fix debugcon not checking for "do " prefix case-insensitively * Fix a lot of messed up tabulation * More constexpr * Fix up many __names
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-2/+2
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Iterate over devices C++11 style AJR2016-04-181-4/+3
| | | | | | Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list.
* Iterate over core classes C++11 style AJR2016-03-311-2/+2
| | | | | | | | C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.) device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config. memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
* Cleanups and version bump Miodrag Milanovic2016-03-301-2/+2
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* * Remove confusing method from vectorstreams that hide base_ios method ↵ Vas Crabb2016-03-181-0/+2
| | | | | | | | | | | | | (fixes disassembly view) * Allow std::string to pass through core_file unmolested (reduces temporary allocations) * Make zip/7z instances of same class with uniform interface * zippath browsing is broken at the moment This is another step towards transparent archive support. It's now possible to access zip and 7z archives with the same code. Nothing is taking advantage of it yet. There's now some very similar code in fileio.cpp and clifront.cpp that could be folded at some point.
* Fix stupid reversed subtraction Vas Crabb2016-03-011-1/+1
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* Get rid of most uses of core_i64_hex_format, all remaining uses are in ↵ Vas Crabb2016-03-011-57/+65
| | | | memory.cpp
* Replace strformat, strprintf and strcatprintf with type-safe steam_format ↵ Vas Crabb2016-02-281-11/+3
| | | | | | | | | and string_format Update MAME to use new function Instantiate ODR-used static constant members Make some of the UI code more localisable Remove use of retired functions in tools
* reverting: Miodrag Milanovic2016-01-201-2/+2
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-201-1/+1
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-161-1/+1
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* tags are now strings (nw) Miodrag Milanovic2016-01-161-2/+2
| | | | fix start project for custom builds in Visual Studio (nw)
* clang-modernize part 1 (nw) Miodrag Milanovic2015-12-031-3/+3
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* Fixed some suggestions by ReSharper C++ (nw) Miodrag Milanovic2015-11-141-1/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+361