| Commit message (Collapse) | Author | Age | Files | Lines |
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debug/express.cpp, debugcpu.cpp: General cleanup (nw)
- Change default base from hardcoded macro to dynamic parameter for parsed_expression
- Change symbol table parameters and variables to references or std::reference_wrapper
- Remove the (unused) ability to construct a parsed_expression without a symbol table
- Eliminate symbol_table &table and void *memory_param arguments from callbacks (superfluous now that std::function can bind everything necessary)
- Eliminate globalref pointer from symbol_table
- Add explicitly defaulted move constructor and move assignment operator
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* fixed some modernize-redundant-void-arg clang-tidy warnings (nw)
* fixed some modernize-use-bool-literals clang-tidy warnings (nw)
* fixed some modernize-use-emplace clang-tidy warnings (nw)
* fixed some performance-move-const-arg clang-tidy warnings (nw)
* fixed some readability-redundant-control-flow clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
* fixed some performance-unnecessary-value-param clang-tidy warnings (nw)
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use of auto_alloc in src/emu (nw)
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what this thing is supposed to do
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device-specific commands that have custom help text. [Ryan Holtz]
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* device_state_interface: Polymorphism and std::function for entries (nw)
- Create a templated subclass of device_state_entry to provide separate read/write interfaces for registers of varying widths. The efficiency impact of this should be minimal, given that this eliminates the need to make each byte width a subcase for reads and writes.
- Create similarly templated "pseudo-register" versions of device_state_entry that provides custom read/write interfaces through std::function. The intent of this is to eventually replace the dummy register + state_export interface hitherto necessary to provide debugger access to bankswitched or computed state registers.
- State registers can now be made read-only, and this is automatically done now when state_add is called with a std::function read handler but no write handler. This property is honored by MAME debug expressions.
* Add override keyword (nw)
* Remove explicit instantiations that were causing linking errors in tools build (nw)
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(#2170)
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* move rarely-used output and pty interfaces out of emu.h
* consolidate and de-duplicate forward declarations, also remove some obsolete ones
* clean up more #include guard macros
* scope down a few more things
(nw) Everyone, please keep forward declarations for src/emu in src/emu/emufwd.h -
this will make it far easier to keep them in sync with declarations than having
them scattered through all the other files.
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
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