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* Add verbose logging for CFG files (#2980) Firehawke2017-12-281-1/+4
| | | | | | | | * Basic anchor links for FAQ page * Add verbose logging for CFG files We already have verbose logging for INI files that get parsed, so having CFGs get similar treatment is useful.
* * Make XML file a class of its own managed with smart poitners Vas Crabb2017-07-211-7/+3
| | | | * Save/restore a little more of Cocoa debugger state
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* XML refactoring: Vas Crabb2016-12-111-60/+48
| | | | | | | * move stuff to namespace util::xml * scope down some enums * split config load/save delegate types * make config load take const so it can't mangle data
* Turn xmlfile API into something that looks like C++ Vas Crabb2016-11-171-19/+19
| | | | It's still a bit quirky but it's far better encapsulated before, and it plays nice with const (nw)
* Revert "Added IS_ENABLED, so we have compiler check for non used part, it is ↵ Miodrag Milanovic2016-11-121-1/+1
| | | | | | checked but not compiled in (nw)" This reverts commit c0407f073bf7afe26407c4add5cfeaf7104913c9.
* Added IS_ENABLED, so we have compiler check for non used part, it is checked ↵ Miodrag Milanovic2016-11-111-1/+1
| | | | | | but not compiled in (nw) false and true now used instead of integer where used as bool
* Make osd_file a polymorphic class that's held with smart pointers Vas Crabb2016-03-141-8/+8
| | | | | | | | | | | | | | | Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures Make zip_file and _7z_file classes rather than having free functions everywhere Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache Don't dump as much crap in global namespace Add solaris PTY implementation Improve variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax Rearrange stuff so the same things are in file module for all OSDs Move file stuff into its own module 7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access Directory functions still need to be moved to file module SDL OSD may not initialise WinSock on Windows
* modernized configuration_manager (nw) Miodrag Milanovic2016-01-101-103/+56
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* clang-modernize part 1 (nw) Miodrag Milanovic2015-12-031-10/+10
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* More cleanups (nw) Miodrag Milanovic2015-11-111-1/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+326