| Commit message (Collapse) | Author | Age | Files | Lines |
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Machines promoted to working
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Tasc ChessSystem R30 [Sandro Ronco]
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ed0202220a5243537f5ba7dbc0a38e52a8390d79 (nw)
isnull() checks the list of unresolved functions along with the list of resolved ones, so resolve_safe() doesn't really need a return value as long as it is called second.
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Savant [hap, Berger, Sean Riddle]
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huc6272.cpp : Add docs
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* sms.cpp: Change NMI to be routed through VDP on SMS systems
* Implement /NMI-IN as a line write handler rather than as an input callback
* Revert "Implement /NMI-IN as a line write handler rather than as an input callback"
This reverts commit 35f67c50873203b13f506be32870ed9837a52ab2.
* Implement /NMI-IN as a line write handler rather than as an input callback
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* Revert Revert "epic12.cpp : Updates"
Fix naming
* epic12.cpp : this union is not endian-safe, currently de-union'd
* epic12.cpp : Make this endian-safe
* Revert "this union is not endian-safe, currently de-union'd", Now endian-safe
* epic12pixel.hxx : Fix spacing
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This reverts commit 435494509540cfc19d42a108581486e64baff107.
1- Doesn't compile, u32 u32 line 221 of epic12.h can't work
2- the colour_t union is non endian-safe in the first place
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Implement debug VRAM viewer, Reduce unnecessary lines, Simplify handlers, Fix spacings, Remove hardcoded tags, Unnecessary pointers, Use shorter / correct type values
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Move additive blending function into drawgfx.h, Add priority related copybitmap functions, Fix spacings
Add priority related copybitmap and draw_scanline function is sprite like priority handling(prio_*) and tilemap like priority handling(primask_*), These are helpful for priority related bitmap / scanline drawing routines.
drawgfxm.cpp : Add variations of priority related pixel draw functions, Fix spacings
realbrk.cpp : Updates, Example usage for prio_copybitmap
Simplify handlers, Use priority bitmap for sprite priority, Fix spacings, Use shorter / correct type values
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i8275: Cancel out reverse video for hidden attribute characters
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Fix transparency and endcode behavior, Fix gouraud shading behavior, Fix sprite count, Add note
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* stvvdp2.cpp : Updates
Fix blending when tilemap transparency pen is disabled, Fix some transparency behavior
* stvvdp2.cpp : Fix spacing
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315_5124.cpp : Use color lookup and correct color levels for 315_5313, Add notes
315_5313.cpp : Use color lookup, Convert bitmap drawing function into bitmap_rgb32, Reduce unused, Fix save pointers, Fix external palette handlers, Implement 3 bit color mode
mega32x.cpp : Use color lookup, Reduce unuseds, Add device_palette_interface
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MC6847 PAL color blend emulation
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the colors luma values.
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Computer Chess (Mattel) [hap, Sean Riddle]
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Computer Chess (Mattel) [hap, Sean Riddle]
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huc6270.cpp, huc6202.cpp : Simplify handlers
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devices/video/voodoo.cpp : Simplify handlers
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- mmc5: Use ExRAM byte from nametable area to select palette bank
- ppu2c0x: Fix order of nametable/attribute reads
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* Implement the cpu space as an address space
* Make all vectored interrupts use the cpu space
* Make it possible to direct the cpu space to another space, use it for amiga (which handles it as a normal AS_PROGRAM read)
* Make it possible to disable the priority muxer and get 3 lines instead, use it for cps2
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(#4665)
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