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* New working machines added smf-2025-02-071-3/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | -------------------------- Mawasunda!! (V2.08J 2000/02/01 11:02:54) [twistedsymphony, buffi, rtw, ekorz, Hammy, smf] Cool Boarders Arcade Jam Bootleg (Export) [buffi, smf] Aero Fighters Special (VER 1.00G) [smf] Brave Blade (VER 1.40G) [smf] Flame Gunner (VER 1.40G) [smf] Fighters' Impact (VER 2.10G) [smf] G-Darius (VER 2.70G) [smf] Ray Storm (VER 2.60G) [smf] Shanghai Matekibuyuu (VER 1.20G) [smf] The Block Kuzushi (VER 1.10G) [smf] Machines promoted to working ---------------------------- Space Invaders Anniversary (V2.02J 2003/09/12 20:00) [smf] Kollon (V2.04JA 2003/11/01 12:00) [smf] Primal Rage 2 (Ver 0.36a) [smf] Strider 2 [smf] New not working machines added ------------------------------ Bust a Move 2 (CDROM JAPANESE ROM ver. 1999/07/17 10:00:00) [windyfairy, smf] Refactored ZN1/ZN2/G-NET driver, added coin lockout based on manufacturer, removed unused inputs from each game. [smf]
* ds8874: move to video folder (led driver chip), hap2024-04-111-1/+2
| | | | misc: remove folder from self #include
* emu/devcb.h: Eliminated the need to call resolve() on callbacks. (#11333) Vas Crabb2023-06-171-2/+0
| | | | | | | | | | | | Read callbacks now need a default return value supplied at construction. Replaced isnull() with isunset() which tells you if the callback wasn't configured rather than whether it isn't safe to call. Enabled validation of device callbacks (it seems it was disabled at some point, probably accidentally). Device callbacks and object finders now implement the same interface for resolution.
* Various devices: Correct placement of U integer suffix in definitions of ↵ AJR2023-03-231-3/+3
| | | | | | | | shifted LOG_xxx constant macros (continued from 0c382ffc806ee926765f50e0615fde4de14a2408) * bandit: Use swapendian_int32 function * pokey: Improve some subtle aspects of keyboard handling
* coretmpl.h: Add utility function for sign-extending values of arbitrary width AJR2022-11-011-73/+73
| | | | | * cpu/ccpu: Simplify code for right-shifting 12-bit values arithmetically * konami/3dom2_te.cpp: Fix probable copy-and-paste error
* zn.cpp, video/psx.cpp: Modernize logging calls AJR2022-10-231-82/+75
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* Cleaned up bitmap API. Vas Crabb2020-09-271-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added non-const versions. This makes bitmap more like standard library containers where const protects the content as well as the dimensions. Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong location. Removed the pix(8|16|32|64) accessors from the specific bitmaps. You could only use the "correct" one anyway, and having the "incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail. You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of pointer without a cast. Added fill member functions to the specific bitmap template, and added a explicit instantiations. This allows the bitmap size check to be skipped on most bitmap fills, although the clipping check is still there. Also fixed a couple of places that were trying to fill an indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with zero to get the same net effect). The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to generate a local out-of-line body if it chooses not to. Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps. Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width. Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive. Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few fill/copy loops with stuff from <algorithm>.
* devices/video/psx.cpp: initialized a couple of variables that were causing ↵ Ivan Vangelista2020-06-061-0/+2
| | | | problems in devnoclear debug builds (nw)
* last batch of changes to make the ↵ Ivan Vangelista2020-05-211-2/+2
| | | | https://github.com/mamedev/mame/tree/devcb-no-space branch build. (nw)
* psx refresh rate more decimals (nw) hap2020-01-061-4/+6
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* NTSC mode to set refresh rate to 59.82 for 240 and 59.94 for 480 ( ง ᵒ̌皿ᵒ̌)ง⁼³₌₃2020-01-051-1/+2
| | | | fixes sync issues regarding beatmania IIDX games
* Make devdelegate more like devcb for configuration. This is a Vas Crabb2019-10-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fundamental change to show device delegates are configured. Device delegates are now aware of the current device during configuration and will resolve string tags relative to it. This means that device delegates need a device to be supplied on construction so they can find the machine configuration object. There's a one-dimensional array helper to make it easier to construct arrays of device delegates with the same owner. (I didn't make an n-dimensional one because I didn't hit a use case, but it would be a simple addition.) There's no more bind_relative_to member - just call resolve() like you would for a devcb. There's also no need to cast nullptr when creating a late bind device delegate. The flip side is that for an overloaded or non-capturing lambda you'll need to cast to the desired type. There is one less conditional branch in the hot path for calls for delegates bound to a function pointer of member function pointer. This comes at the cost of one additional unconditional branch in the hot path for calls to delegates bound to functoids (lambdas, functions that don't take an object reference, other callable objects). This applies to all delegates, not just device delegates. Address spaces will now print an error message if a late bind error is encountered while installing a handler. This will give the range and address range, hopefully making it easier to guess which memory map is faulty. For the simple case of allowing a device_delegate member to be configured, use a member like this: template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); } For a case where different delegates need to be used depending on the function signature, see src/emu/screen.h (the screen update function setters). Device delegates now take a target specification and function pointer. The target may be: * Target omitted, implying the current device being configured. This can only be used during configuration. It will work as long as the current device is not removed/replaced. * A tag string relative to the current device being configured. This can only be used during configuration. It will not be callable until .resolve() is called. It will work as long as the current device is not removed/replaced. * A device finder (required_device/optional_device). The delegate will late bind to the current target of the device finder. It will not be callable until .resolve() is called. It will work properly if the target device is replaced, as long as the device finder's base object isn't removed/replaced. * A reference to an object. It will be callable immediately. It will work as long as the target object is not removed/replaced. The target types and restrictions are pretty similar to what you already have on object finders and devcb, so it shouldn't cause any surprises. Note that dereferencing a device finder will changes the effect. To illustrate this: ... required_device<some_device> m_dev; ... m_dev(*this, "dev") ... // will late bind to "dev" relative to *this // will work if "dev" hasn't been created yet or is replaced later // won't work if *this is removed/replaced // won't be callable until resolve() is called cb1.set(m_dev, FUNC(some_device::w)); ... // will bind to current target of m_dev // will not work if m_dev is not resolved // will not work if "dev" is replaced later // will be callable immediately cb2.set(*m_dev, FUNC(some_device::w)); ... The order of the target and name has been reversed for functoids (lambdas and other callable objects). This allows the NAME macro to be used on lambdas and functoids. For example: foo.set_something(NAME([this] (u8 data) { m_something = data; })); I realise the diagnostic messages get ugly if you use NAME on a large lambda. You can still give a literal name, you just have to place it after the lambda rather than before. This is uglier, but it's intentional. I'm trying to drive developers away from a certain style. While it's nice that you can put half the driver code in the memory map, it detracts from readability. It's hard to visualise the memory range mappings if the memory map functions are punctuated by large lambdas. There's also slightly higher overhead for calling a delegate bound to a functoid. If the code is prettier for trivial lambdas but uglier for non-trivial lambdas in address maps, it will hopefully steer people away from putting non-trivial lambdas in memory maps. There were some devices that were converted from using plain delegates without adding bind_relative_to calls. I fixed some of them (e.g. LaserDisc) but I probably missed some. These will likely crash on unresolved delegate calls. There are some devices that reset delegates at configuration complete or start time, preventing them from being set up during configuration (e.g. src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp). This goes against the design principles of how device delegates should be used, but I didn't change them because I don't trust myself to find all the places they're used. I've definitely broken some stuff with this (I know about asterix), so report issues and bear with me until I get it all fixed.
* -bus/psx/ctlrport, multitap, parallel: Removed MCFG and MACHINE_CONFIG ↵ mooglyguy2018-12-161-0/+42
| | | | | | | | | macros. [Ryan Holtz] -cpu/psx, sound/spu, sound/zsg2, video/psx: Removed MCFG macros. [Ryan Holtz] -drivers/konamigq, konamigv, ksys573, namcos10, namcos11, namcos12, psx, taitogn, twinkle, zn: Removed MACHINE_CONFIG macros. [Ryan Holtz]
* PSX GPU: Copy the textures STP bit, which improves Silent Hill. [smf] smf-2018-09-241-2/+4
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* PSX: implemented GPU STP draw and checking, which is used on Aquarush for ↵ smf-2018-09-201-13/+19
| | | | water effects. [smf]
* PSX GPU Implement transparent dots & lines (which fixes MT 06528) & declare ↵ smf-2018-09-121-885/+469
| | | | variables on first use. [smf]
* video/psx.cpp: Eliminate register_postload; separate out screen device (nw) AJR2018-09-111-11/+25
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* fix building with PSXGPU_DEBUG_VIEWER (nw) smf-2018-09-101-1/+1
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* PSX GPU: Added Textured Dot rendering [smf] smf-2018-09-041-1/+83
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* psx.cpp : Fix debug mesh display (#3781) cam9002018-07-241-1/+1
| | | | | | * psx.cpp : Fix debug mesh display * psx.cpp : fix length of debug mesh display
* psx.cpp : Move notes cam9002018-07-221-15/+6
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* psx.cpp : Reduce unused, Add notes cam9002018-07-221-9/+9
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* psx.cpp : Forgot for fix states cam9002018-07-221-3/+3
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* psx.cpp : Minor information fix cam9002018-07-221-19/+8
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* Some old GPU has only 16bit video output; Correct this, Add notes cam9002018-07-211-5/+25
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* psx.cpp : device_palette_interface cam9002018-07-211-26/+18
| | | | (real hardware is connected with triple 8-bit video dac; so allow RGB24 display)
* Allow passing std::unique_ptr<TYPE> directly to save_pointer and remove ↵ AJR2018-06-241-1/+1
| | | | now-superfluous .get() in many drivers/devices (nw)
* Added missing primitives [krom] smf-2018-06-041-0/+7
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* video/psx.cpp: Add device_video_interface and eliminate first_screen (nw) AJR2018-03-031-12/+10
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* Soul Edge, fixed MT#03563 Li Long background colours [smf] smf-2018-02-091-7/+7
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-2/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* Privatize m_screen and other variables of device_video_interface (nw) AJR2018-01-051-7/+7
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* updated devices/video devices to use device_add_mconfig insted of ↵ Ivan Vangelista2017-05-241-11/+6
| | | | device_mconfig_additions (nw)
* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-221-1/+1
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Fix compile with PSXGPU_DEBUG_VIEWER on (nw) angelosa2017-05-161-1/+1
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-58/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-8/+11
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Do not use FUNC in delegate where applicable (nw) Miodrag Milanovic2016-11-061-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-415/+415
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* reverting: Miodrag Milanovic2016-01-201-7/+7
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-201-1/+1
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* Revert "fix save_memory in psx (nw)" Miodrag Milanovic2016-01-201-1/+1
| | | | This reverts commit 5365c003e2109b8809af0a52987d92ce43afe348.
* fix save_memory in psx (nw) Miodrag Milanovic2016-01-171-1/+1
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* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-161-1/+1
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* tags are now strings (nw) Miodrag Milanovic2016-01-161-7/+7
| | | | fix start project for custom builds in Visual Studio (nw)
* auto_alloc_array_clear -> make_unique_clear (nw) Miodrag Milanovic2015-12-191-2/+2
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* removed auto_bitmap_ind*_alloc and auto_bitmap_rgb32_alloc and replaced with ↵ Miodrag Milanovic2015-12-171-1/+1
| | | | | | | std::unique_ptr (nw) auto_alloc_array to unique_ptr Added make_unique_clear
* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-2/+2
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* clang-modernize part 3 Miodrag Milanovic2015-12-041-2/+2
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* nw, more PVS-Studio fixes therealmogminer@gmail.com2015-11-091-3/+3
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