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* New sound infrastructure.sound Olivier Galibert6 days1-1/+1
| | | | | | | | | | | | | | | | | | Should be added soon: - mute - lua hookup (with documentation) - speaker/microphone resampling To be added a little later: - compression - reverb Needs to be added by someone else: - coreaudio - direct - portaudio - xaudio2 - js
* Added ATTR_COLD to common lifecycle methods for many files in src/devices. ↵ holub2024-09-271-3/+3
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* namco/namcos10.cpp: Added CD-ROM drive support and I/O for Taiko games. (#11131) 9871238791132023-04-211-0/+3
| | | | | | | | | | | * Added decryption setups for Puzz Ball, Tsukkomi Yousei Gips Nice Tsukkomi, and Taiko no Tatsujin 2, 4, and 6. [Samuel Neves, Peter Wilhelmsen] * Added some notes about the MEM(P3) board. * Re-dumped Point Blank 3. [Guru] * machine/t10mmc.cpp: Added preliminary implementation of “read CD” (0xBE) command. * cpu/psx/rcnt.cpp: Implemented reached 0xFFFF and reached target bits in counter mode register. New systems marked not working --------------------------------- Seishun-Quiz Colorful High School (CHS1 Ver.A) [Guru]
* namcos10: Refactored driver, and implemented MEM(M) and MEM(N) boards. (#11053) 9871238791132023-04-011-20/+29
| | | | | | | * machine/smartmed.cpp, machine/nandflash.cpp: Separated NAND Flash from smartmed. * sound/spu.cpp: Calculate tables based on clock speed. * machine/intelfsh.cpp: Added Intel 28F640J5 device. * namco/namcos10.cpp: Refactored driver, and implemented MEM(M) and MEM(N) boards. * namco/namcos10.cpp: Fixed parenting of Mr. Driller 2, and renamed Kono e Tako.
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | The global_alloc/global_free functions have outlived their usefulness. They don't allow consistently overriding the default memory allocation behaviour because they aren't used consistently, and we don't have standard library allocator wrappers for them that we'd need to use them consistently with all the standard library containers we're using. If you need to change the default allocator behaviour, you can override the new/delete operators, and there are ways to get more fine-grained control that way. We're already doing that to pre-fill memory in debug builds. Code was already starting to depend on global_alloc/global_free wrapping new/delete. For example some parts of the code (including the UI and Windows debugger) was putting the result of global_alloc in a std::unique_ptr wrappers without custom deleters, and the SPU sound device was assuming it could use global_free to release memory allocated with operator new. There was also code misunderstanding the behaviour of global_alloc, for example the GROM port cartridge code was checking for nullptr when a failure will actually throw std::bad_alloc. As well as substituting new/delete, I've made several things use smart pointers to reduce the chance of leaks, and fixed a couple of leaks, too.
* s_dsp/saa1099/scsp/segapcm/sn76477/snkwave/sp0256/spkrdev/spu/st0016/swp*: ↵ Aaron Giles2020-09-211-1/+1
| | | | Update to new stream callbacks
* Significant internal changes to sound streams (#7169) Aaron Giles2020-09-131-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Significant internal changes to sound streams: Abstracted buffers of sound data into an internal stream_buffer class, with helper classes read_stream_view and write_stream_view which offer readable/writable "views" into the buffers Internal sound calculations are all done using stream_buffer::sample_t, which is a 32-bit float; existing callbacks are supported through an adapter that converts to/from signed 32-bit integers Improved behavior of dynamic stream sample rate changes to resample a short runway of data to preserve continuity across transitions Created a new stream update callback which passes a std::vector of read_stream_views for inputs, and a std::vector of write_stream_views for outputs Updated core mixer and speaker devices to the new stream update callback Updated the following sound cores to the new stream update callback: ay8910, dac, k054539, msm5205, namco, netlist, okim6295, pokey, samples, sn76496, sp0250, tms5220, tms57002, upd7759, vgm_visualizer, volt_reg Changed existing stream update callback to make inputs explicitly const and the output pointers const as well, since they are re-used across calls; fixed several engines that violated this rule Sound_manager::stream_alloc can no longer automatically connect to a device's sound_stream_update callback; instead, the stream_alloc() on the sound_device_interface should be called; updated many violators of this rule Streams can be created with SAMPLE_RATE_OUTPUT_ADAPTIVE, which dynamically tracks the sample rate of its first downstream output, or with SAMPLE_RATE_INPUT_ADAPTIVE, which tracks the sample rate of its first input Changed resampling to be a separate sound_stream that is invoked as needed, opening the path for selectable resampling implementations Added a flags parameter to the new stream allocation method that allows you to specify a that input streams should not be resampled Exposed stream_input and stream_output classes directly, simplifying access to user gains and stream names Added a simple dynamic compressor to sound_manager to provide nicer results when overdriven sound happens; compression does not affect speaker_report results Improved verbose speaker_report to print a graph of peaks over time More aggressive debugging enabled for now even in release builds (should be disabled prior to next release) via SOUND_DEBUG define in sound.h; report any assertions for fixing
* last batch of changes to make the ↵ Ivan Vangelista2020-05-211-2/+2
| | | | https://github.com/mamedev/mame/tree/devcb-no-space branch build. (nw)
* devcb: Eliminate legacy callback syntax (nw) AJR2019-06-061-1/+0
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* -bus/psx/ctlrport, multitap, parallel: Removed MCFG and MACHINE_CONFIG ↵ mooglyguy2018-12-161-86/+60
| | | | | | | | | macros. [Ryan Holtz] -cpu/psx, sound/spu, sound/zsg2, video/psx: Removed MCFG macros. [Ryan Holtz] -drivers/konamigq, konamigv, ksys573, namcos10, namcos11, namcos12, psx, taitogn, twinkle, zn: Removed MACHINE_CONFIG macros. [Ryan Holtz]
* devcb3 Vas Crabb2018-07-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are multiple issues with the current device callbacks: * They always dispatch through a pointer-to-member * Chained callbacks are a linked list so the branch unit can't predict the early * There's a runtime decision made on the left/right shift direction * There are runtime NULL checks on various objects * Binding a lambda isn't practical * Arbitrary transformations are not supported * When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to * It isn't possible to just append to a callback in derived configuration * The macros need a magic, hidden local called devcb * Moving code that uses the magic locals around is error-prone * Writing the MCFG_ macros to make a device usable is a pain * You can't discover applicable MCFG_ macros with intellisense * Macros are not scoped * Using an inappropriate macro isn't detected at compile time * Lots of other things This changeset overcomes the biggest obstacle to remving MCFG_ macros altogether. Essentially, to allow a devcb to be configured, call .bind() and expose the result (a bind target for the callback). Bind target methods starting with "set" repace the current callbacks; methods starting with "append" append to them. You can't reconfigure a callback after resolving it. There's no need to use a macro matching the handler signatures - use FUNC for everything. Current device is implied if no tag/finder is supplied (no need for explicit this). Lambdas are supported, and the memory space and offset are optional. These kinds of things work: * .read_cb().set([this] () { return something; }); * .read_cb().set([this] (offs_t offset) { return ~offset; }); * .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; }); * .write_cb().set([this] (int state) { some_var = state; }); Arbitrary transforms are allowed, and they can modify offset/mask for example: * .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); }); * .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; }); It's possible to stack arbitrary transforms, at the cost of compile time (the whole transform stack gets inlined at compile time). Shifts count as an arbitrary transform, but mask/exor does not. Order of mask/shift/exor now matters. Modifications are applied in the specified order. These are NOT EQUIVALENT: * .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2); * .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06); The bit helper no longer reverses its behaviour for read callbacks, and I/O ports are no longer aware of the field mask. Binding a read callback to no-op is not supported - specify a constant. The GND and VCC aliases have been removed intentionally - they're TTL-centric, and were already being abused. Other quirks have been preserved, including write logger only logging when the data is non-zero (quite unhelpful in many of the cases where it's used). Legacy syntax is still supported for simple cases, but will be phased out. New devices should not have MCFG_ macros. I don't think I've missed any fundamental issues, but if I've broken something, let me know.
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* de-staticify initializations for src/devices/sound (nw) Wilbert Pol2018-02-251-3/+3
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-22/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Do not use FUNC in delegate where applicable (nw) Miodrag Milanovic2016-11-061-2/+2
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-5/+5
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* NULL->nullptr, instead of DEVCB_NULL use always DEVCB_NOOP to prevent ↵ Miodrag Milanovic2016-04-241-2/+2
| | | | confusion (nw)
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* cleanup (nw) Miodrag Milanovic2015-12-261-1/+0
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* cleanups (nw) Miodrag Milanovic2015-12-251-2/+0
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* override part 2 (nw) Miodrag Milanovic2015-12-051-5/+5
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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-131-0/+255