| Commit message (Collapse) | Author | Age | Files | Lines |
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callback types. timer_callback is a class containing a timer_expired_delegate plus a user-supplied pointer, and accounting information for registration. timer_instance is a single active timer in the scheduler. persistent_timer is what you get back from timer_alloc() now, and has methods for dynamic changes. transient_timer_factory is what you use to create transient timers. Devices now own a transient_timer_factory for transient device timers. persistent_timers can be emedded and initialized directly.
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eventual sharing of function signature flexibility.
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parameters to u64. Change first parameter of device timers to be emu_timer const. Updated all device timers to follow suit.
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Saves a lot of typing { *this }, { *this }... Could be applied in more places,
I just did a few devices to demonstrate it.
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- Simplify handler signatures
- Rename cd_ab_r/w and ba_cd_inv_r/w to dc_ab_r/w and ab_dc_r/w to be more hardware-accurate
- Eliminate cd_ba_r/w and ba_cd_r/w (no legitimate uses in existing code)
mvme162: Fix SCC addressing (nw)
Note that the SCC's address inputs are A/~B and D/~C, rather than the Z80 SIO's B/~A and C/~D.
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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S4-buffer, S4-cache, and S4-MMU, will eventually be split. [Ryan Holtz]
-sun4: Significant optimization, from 150% -> 330% unthrottled on an i7-5930K. [Ryan Holtz]
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weren't already needed (nw)
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* interpro: headless boot working
These fixes enable booting and CLIX installation on headless InterServe systems (InterPro systems without graphics) using a VT100 or VT220 compatible terminal on serial port 2 (0 for ip6000). It's now possible to install and boot CLIX on the ip6000 system, as this works around the issues with the incomplete graphics hardware support in the driver.
* interpro: tidy serial configuration, add missing control lines
* ioga: fix serial dma
* z80scc: update /WREQ when transmitter is enabled/disabled, use 0 for assert state of active low output
* softlist: added 60x0 CLIX root floppies
* z80scc: tidy (nw)
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* /CTS, /DCD and /SYNC are active low lines represented as 1's in rr0 when asserted
* immediately deassert /RTS in some circumstances
* fix rr1 "all sent" status handling
* there is no ring indicator input line
* generate interrupts for /SYNC input
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Apple IIgs problems without breaking Intergraph. [pmackinlay, R. Belmont]
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[R. Belmont]
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MCFG_SCCXXXX_ADD macros (nw)
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- PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument.
- Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however.
- execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
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error checking
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prototype is simplified [O. Galibert]
Beware, the device context does not follow in MCFG_FRAGMENT_ADD
anymore due to the prototype change. So creating a device then
configuring through a fragment doesn't work as-is. The simplest
solution is just to add a MCFG_DEVICE_MODIFY at the start of the
fragment with the correct tag.
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found to acknowledge
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* Switched to delegate timers
- Frees implementations from having to call timer method
- Eliminates risk of ID conflicts with implementations/other interfaces
* Moved save state registration to interface post start
- Plays nicely with device_missing_dependencies exceptions
- Frees implementation from having to call save state registration method
- Improves save state support in devices that neglected to call method
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* improved initiator transfer information logic
* split transfer count/counter
* added rudimentary 53c90a/53c94 support
* reworked initiator transfer information state machine: should now support all scsi phases
* improved handling of dma/non-dma commands
* added an undocumented hack to make InterPro work
* match updated 5390 device
* inherit memory map
* z80scc: basic wait/dma request implementation
* z80scc: renamed WRDY to WREQ to match datasheet, minor touch-up
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complete when using WR0_RESET_TX_INT. (nw)
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Added support for resetting RX interrupts/status by reading Rx FIFO t…
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(nw) This is a pretty minimal change. The point where the root device is added has been moved
from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made
possible by giving drivers their own device types). This isn't the final change in this area.
The root device is still being handled specially in that its configuration comes from the game
driver structure. This needs to be harmonised with regular devices. But that's a job for
another day.
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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devices using constructor delegation (nw)
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