| Commit message (Collapse) | Author | Age | Files | Lines |
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New machines marked as NOT_WORKING
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Power Rangers Force In Time (JAKKS Pacific TV Motion Game) [Sean Riddle, Kev (FBN)]
Domyos Step Concept (Domyos Interactive System) [Sean Riddle, 404_11]
Tinker Bell and the Lost Treasure (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
Phineas and Ferb: Best Game Ever! (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
* some paccon visual improvements (nw)
* some bits for gormiti (nw)
* this seems to be # of sprites to draw, paccon uses it extensively (nw)
* realistic address mode select (nw)
* notes on flipping (nw)
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* gcm394 / paccon - use screen resolution to determine tilemap limits nstead of hardcoding it (nw)
* debugging (nw)
* tweaks to video (nw)
* new NOT WORKING
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Super Game 36-in-1 (TimeTop SuperGame) [JP_Ronny, TeamEurope]
(actually seems playable, but there are some details I want to verify / figure out before promoting it)
* map 'X' for timetp36 (nw)
* extra io notes (nw)
* confirm difficulty mapping (nw)
* set to PAL timings (nw)
* new NOT WORKING
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Digi Makeover (Girl Tech) [Sean Riddle, Clawgrip]
* move digimakeover to its own driver (nw)
* hack to force IRQ on (nw)
* alt mode for rad_digi (nw)
* some buton notes (nw)
* flips for rallyx (nw)
* make some IRQ code closer to spg2xx (nw)
* improve raster for Xevious (nw)
* no macro (nw)
* new NOT WORKING
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Gormiti Game Arena (Spain) [Sean Riddle, Clawgrip]
* new NOT WORKING
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MobiGo (Spain) [Sean Riddle, Clawgrip]
* don't use smartfp inputs (nw)
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* new NOT WORKING
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Big Buck Hunter Pro (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* some basic bootstrapping, although eventually returns to a 00 from pulling beyond the stack, so might need more realistic bootstrap sim, or real internal ROM (nw)
* for both games (nw)
* new NOT WORKING
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TV Touch Games: SpongeBob SquarePants Jellyfish Dodge [Sean Riddle, David Haywood]
Triple Header Sports (JAKKS Pacific TV Motion Game) [Sean Riddle, David Haywood]
* jak_ths looks lke a bad dump (nw)
* replace bad dump (nw)
* logging updates (nw)
* logging updates (nw)
* new WORKING clones
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Burning Fight (prototype, newer, V07) [Brian Hargrove]
* adjust comment (nw)
* stop log spam in paccon (nw)
* note some used addresses (nw)
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* new WORKING machines
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Guitar Super Star (Fender Stratocaster style) [Sean Riddle, David Haywood]
* better filename (nw)
* new NOT WORKING
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Excite Sports Tennis x Fitness (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime]
* shuffle (nw)
* new NOT WORKING
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Wikid Joystick [TeamEurope, David Haywood]
* new Software List entries (Mobigo.xml) [TeamEurope]
Rapunzel - Neu Verfohnt (Germany) (80-251704)
Cars 2 (Germany) (80-251904)
Die Pinguine aus Madagascar - Operation Krone (Germany) (80-250304)
Micky Maus - Wunderhaus (Germany) (80-250504)
Ben 10 - UltimateAlien - Mine der Gedanken (Germany) (80-250604)
Dora - Tag des Zwillings (Germany) (80-250804)
Disney Princess (Germany) (80-251104)
Cars Toon - Hooks unglaubliche Geschichten (Germany) (80-251204)
* new Software List entries (telestory_cart.xml) [TeamEurope, David Haywood]
Power Rangers - Mystic Force
Dora the Explorer (Spanish)
* new NOT WORKING
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TV Touch Games: Star Wars Original Trilogy [Sean Riddle, David Haywood]
* srcclean some of my stuff (nw)
* shuffle (nw)
* shuffle (nw)
* new NOT WORKING
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Big Buck Hunter Safari (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* (nw)
* (nw)
* (nw)
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* new WORKING machines
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Sports Trivia Professional Edition (Senario, Plug and Play) [Sean Riddle, David Haywood]
My Sports Challenge Plus / Wireless Sports Plus [Sean Riddle, David Haywood]
new NOT WORKING
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Megapad 31-in-1 [Sean Riddle, GameHistory.org]
the 31-in-1 is playable, except for one game, need to look into that.
* (nw)
* new NOT WORKING Software List entry
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buzztime_cart.xml : Series 1 - Sports Trivia [Sean Riddle, David Haywood]
* new WORKING software list entry
jakks_gamekey_nm.xml : Pac-Man & Bosconian (01 APR 2005 A SKU G) [Sean Riddle, Ryan Holtz, David Haywood]
(that's all the known gamekeys covered now)
* sunplus_gcm394 changes from Tahg
(I'll tidy these up shortly to fit MAME standard better)
* refactor (nw)
* refactor (nw)
* (nw)
* (nw)
* some decryption refactor (nw)
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* gpac800 guesses (nw)
* new WORKING machine
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Zone 7-in-1 Sports (US) [Sean Riddle, David Haywood]
* (nw)
* new NOT WORKING
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Little Touch LeapPad [Sean Riddle, Clawgrip]
* new WORKING machines
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Excite Sports Wireless Interactive TV Game - 48-in-1 (US) [Sean Riddle, David Haywood]
* correct soflist hookup (nw)
* note about differences in another version (nw)
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* new NOT WORKING
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4 Player System - 10 in 1 [Sean Riddle, David Haywood]
boots, several of the games are fully playable without sound, several have significant issues, helps provide evidence tho.
* new NOT WORKING
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Excite Bowling (Japan) [Sean Riddle, Peter Wilhelmsen]
* a few sunplus bits (nw)
* get y-flip out of the way (nw)
* sunplus stuff (nw)
* new NOT WORKING
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Exciting Stadium DX (Japan) [Sean Ruddle, Peter Wilhelmsen, ShouTime]
* note updates (nw)
* exciting -> excite (nw)
* sunplus (nw)
* sunplus improved logging (nw)
* (nw)
* notes based on other sunplus types (nw)
* notes (nw)
* (nw)
* naming imrpovements (nw)
* naming improvments (nw)
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* telestory - document more buttons (nw)
* comment that it looks like voice is hooked up tro the SIO
* some button info based on test mode (nw)
* update note (nw)
* jak_s500 notes and observations (nw)
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* summary later (nw)
* push jak_s500 along a bit (nw)
* some XaviX bits (nw)
* more XaviX (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* new NOT WORKING
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Retro FC Plus 168 in 1 Handheld [PeterVanSilie]
* (nw)
* telestory improvements (nw)
* document some inputs on telestory (nw)
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refactoring etc. (nw) (#6134)
* refactor extended register use (nw)
* continued refactor (nw)
* some refactor (nw)
* simplify some logic (nw)
* (nw)
* (nw)
* (nw)
* finish pushing extended opcodes through common codepaths (nw)
* note improvements (nw)
* bg pen notes (nw)
* some renames etc. (nw)
* some renames, notes on other register use etc. (nw)
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things progressing (nw) (#6118)
* improve bootstrap HLE (nw)
* misc unsp stuff for jak_tsm (nw)
* keep hack disabled (nw)
* (unrelated, minor flag change)
* this hack goes away now (nw)
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* other layer bits (nw)
* work around some palette issues (nw)
* this allows cars 2 to go 'ingame' (nw)
* impove some visuals (nw)
* investigate bitmap mode (nw)
* these might turn out to be chip type differences (nw)
* tweaks (nw)
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* begin refactor (nw)
* internal mapping (nw)
* more mapping changes (nw)
* continued refactor (nw)
* this was meant to have vanished when the set was moved, not sure how/when it got restored (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* tidy (nw)
* move logic (nw)
* refactor (nw)
* param not needed (nw)
* tidy (nw)
* this is the banked area.. (nw)
* tv logo displays (nw)
* less printf, disable hack for now to show all logos (nw)
* unrelated note change (nw)
* more likely bootstrap actually changes the registers (nw)
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* experiments with the unsp20 based stuff (nw)
* some notes (nw)
* notes (nw)
* NAND type notes (nw)
* only copy needed boot code (nw)
* document (nw)
* more notes etc. (nw)
* kill debug statement (nw)
* typo (nw)
* some readback (nw)
* (nw)
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* let the hacking move us forward (nw)
* testing (nw)
* shifter behavior seems to bleed between regs (nw)
* (nw)
* avoid hang (nw)
* some hacks to get to the jak_gtg service mode too (nw)
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* lost comma (nw)
* fix etended pushpop (nw)
* basic ops (nw)
* (nw)
* NAND is here (nw)
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code to location in rom header (#6040)
* subclassing CPU SoC type (nw)
* push along so they fail somewhere else (nw)
* fix logging, improve stability (nw)
* disable helper (nw)
* fix CRC on conyping (nw)
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* misc logging fixes etc. (nw)
* (nw)
* bank spriteram even when not through dma (nw)
* notes (nw)
* logging changes (nw)
* stability fixes for smartfp (nw)
* note (nw)
* note (nw)
* still making notes (nw)
* impove logging (nw)
* yeah this is spritebase (nw)
* yep sprite base (nw)
* read through space (nw)
* wrlshunt - show something that at least looks like sprites (nw)
* wrlshunt note (nw)
* notes (nw)
* regs note (nw)
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analysis) (#6010)
* misc sunplus work (nw)
* unbreak a few things, remove some test code (nw)
* mask shift values, maybe correct based on code study (nw)
* refactor (nw)
* notes based on code study (nw)
* force a different codepath in wrlshunt, static screen, but differnet, no crash, need to see if it's valid (nw)
* test (nw)
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* fix opcode (nw)
* (nw)
* allow wrlshunt to move forward (nw)
* more ops (nw)
* more ops (nw)
* (nw)
* more dma fixes (nw)
* (nw)
* (nw)
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* unsp : goto MR
* not banked? (nw)
* dma tweaks (nw)
* (nw)
* prep (nw)
* prep (nw)
* prep (nw)
* prep (nw)
* preparation (nw)
* experimental (nw)
* testing (nw)
* cleaner implementation (nw)
* skip over EEPROM(?) check (nw)
* push forward (nw)
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CPU cores (nw)
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* smartfp register use (nw)
* refactor (nw)
* (nw)
* (nw)
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* better logging (nw)
* (nw)
* (nw)
* sprite drawing improvements (nw)
* (nw)
* debug stuff (nw)
* this changes flow (nw)
* prepare for possible palette banking (nw)
* log a register value, might be important, might not (nw)
* smartfp - push forward (nw)
* 'bank' palette writes (nw)
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* debugging help (nw)
* better logging (nw)
* smartfp - video dma stuff (nw)
* tidy (nw)
* sprite stuff (nw)
* (nw)
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* smartfp generate an interrupt, add a palette (nw)
* video registers look a lot like the spg220 hw here (nw)
* getting ready to split into video (nw)
* code shuffle (nw)
* shuffle (nw)
* (nw)
* (nw)
* (nw)
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analysis (#5020)
* documenting smartfp register use based on code analysis
* terminology changes (nw)
* video register info based on code analysis (nw)
* shuffle (nw)
* shuffle (nw)
* (nw)
* (nw)
* mapping out register use (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* (nw)
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* unsp refactoring / tv game work (nw)
* unsp refactoring / tv game work (nw)
* srcclean (nw)
* more ops (nw)
* (nw)
* (nw)
* guesses (nw)
* more guesses (nw)
* (nw)
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- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
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