| Commit message (Collapse) | Author | Age | Files | Lines |
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Should be added soon:
- mute
- speaker/microphone resampling
To be added a little later:
- compression
- reverb
Needs to be added by someone else:
- coreaudio
- direct
- portaudio
- xaudio2
- js
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* machine/spg110.cpp: Improved interrupt emulation.
* machine/spg110_video.cpp: Hooked up Y flip, cleaned up code, updated comments.
New systems marked not working
-------------------------------
JAKKS Pacific Inc / HotGen Ltd Bob the Builder - Project: Build It (JAKKS Pacific TV Game) (JUN 2 2006 14:42:01) [David Haywood, TeamEurope]
JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game) [David Haywood, TeamEurope]
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Read callbacks now need a default return value supplied at construction.
Replaced isnull() with isunset() which tells you if the callback wasn't
configured rather than whether it isn't safe to call.
Enabled validation of device callbacks (it seems it was disabled at some
point, probably accidentally).
Device callbacks and object finders now implement the same interface for
resolution.
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function signatures. (#11283) [Ryan Holtz]
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* give fordrace some controls (nw)
* move some adc reads to the correct channels (nw)
* stop jak_capb from crashing, plunger no longer works with new code however (nw)
* hook up battery states (nw)
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https://github.com/mamedev/mame/tree/devcb-no-space branch build. (nw)
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* new clones
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Spider-Man (JAKKS Pacific TV Game) (older hardware, set 2) [Sean Riddle]
* (nw)
* sh6578 work (nw)
* new NOT WORKING
----
Fox Sports 7 in 1 Sports Games Plug n' Play [Sean Riddle, David Haywood]
Ford Racing [Sean Riddle, David Haywood]
- some sh6578 work (nw)
* new NOT WORKING
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Lazer Tag Video Game Module [Sean Riddle, David Haywood]
(quickly hits unimplemented 00F596: divq mr, r2)
* sh6578 input tweaks (nw)
* sh6578 gfx work (nw)
* sh6578 video work (nw)
* sh6578 - use m6502 type instead of n2a03 type as apparently most of these clones follow that pattern (nw)
* sh6578 - use logmacro (nw)
* sh6578 misc work (nw)
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* new WORKING machine
---
MGT 20-in-1 TV-Spielekonsole (Germany) [TeamEurope, David Haywood]
* text to follow later (nw)
* (nw)
* (nw)
* (nw)
* (nw)
* new WORKING machines
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My Sports Challenge (6-in-1 version, QVC license) [Sean Riddle, David Haywood, Ryan Holtz]
Decathlon [Sean Riddle, ClawGrip]
new NOT WORKING
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Karao Kids Songs 2 (Spain) [Sean Riddle, ClawGrip]
Club Jenna Presents: Jenna Jameson's Strip Poker [Sean Riddle, David Haywood, Ryan Holtz]
Mini Arcade Machine (Red5) [TeamEurope, David Haywood]
Lexibook Compact Cyber Arcade - Disney Princess [TeamEurope, David Haywood]
* added a placeholder for Sean's Casio ROM pack dumps (nw)
* promote the poker game (nw)
* (nw)
* (nw)
* Casio ROM pack details from Clawgrip
* new NOT WORKING
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Duck Commander (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
Star Wars Clone Trooper (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Zombie Hunter (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
The Walking Dead: Battleground (JAKKS Pacific TV Game) [Sean Riddle]
Toy Story - Toys on the Move (JAKKS Pacific TV Motion Game) [Sean Riddle, Clawgrip]
* new NOT WORKING
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Teenage Mutant Ninja Turtles: Mutant and Monster Mayhem [Sean Riddle]
* new WORKING machines
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Plug & Play Game Controller with 200 Games (Supreme 200) [TeamEurope]
healthy dose of obvious unlicensed NES hacks here.. including 1st party Nindendo and Namco games.
* new NOT WORKING
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MobiGo 2 (Germany) [TeamEurope]
+ start of Sofwtare List [TeamEurope]
* (nw)
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CPU cores (nw)
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* jak_capb - sprite and input improvements (nw)
* use buttons
* use a callback here (nw)
* shuffle code, refactor slightly (nw)
* (nw)
* start to make video IRQ logic a bit closer to spg2xx (nw)
* spiderman research (nw)
* sprite fixes (nw)
* different hacks (nw)
* flippin' flip bits (nw)
* I don't like colour conversion from weird HSL formats (nw)
* better transpen (nw)
* more flipping (nw)
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(#4816)
* spg110: jak_capb misc guesses (nw)
* misc priority stuff (nw)
* tweaks (nw)
* more tweaks (nw)
* small spg2xx refactor (nw)
* some spg2xx refactoring (nw)
* (nw)
* tidy (nw)
* these have all been moved out into modules (nw)
* sprite work in progress (nw)
* (nw)
* spg110: shift some stuff around and split into files here too
* (nw)
* (nw)
* (nw)
* sprite improvements
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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work) (#4576)
New working machines
---
Play TV SSX Snowboarder (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
Play TV Snowboarder (White) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
Barbie Dance Party [Sean Riddle, Peter Wilhelmsen, David Haywood]
Play TV Basketball [Sean Riddle, Peter Wilhelmsen, David Haywood]
Machines promoted to working
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Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
New clones marked as NOT_WORKING
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Queen Bee (Ver. 114) [Cristiano-MDQ]
Queen Bee (Israel, Ver. 100) [Cristiano-MDQ]
Queen Bee (SA-101-HARD) [Cristiano-MDQ]
New NOT_WORKING software list additions
---
monon_color.xml: mechcycla Jī jiǎ xuànfēng-gédòu dàshī (set 2) [zhongtiao1]
also refactored the spg110 stuff to be closer to spg2xx, which regresses things a bit for now due to differences, but only thing using it is the in-progress jak_capb emulation I'm working on. sharing the code doesn't seem practical due to all the subtle differences, so needs working out like this for now at least. (nw)
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* spg110 data segment (nw)
* dummy (nw)
* (nw)
* notes on possible register use (nw)
* jak_capb signs of life (nw)
* better tile addressing (nw)
* (nw)
* (nw)
* yeah palette format is another strange one, not quite right, code borrowed from another driver (nw)
* some scroll (nw)
* (nw)
* seems to be step (nw)
* be more scrolly (nw)
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* rad_eu3a14.cpp some guesses (nw)
* some register use (nw)
* new NOT WORKING
---
XaviX Baseball (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
* new NOT WORKING
Scooby-Doo! and the Mystery of the Castle (JAKKS Pacific TV Game) [Sean Riddle, Team Europe]
* start improving rendering of bitmaps for xavixport baseball (nw)
* notes (nw)
* rendering improvements (nw)
* bitmap transparency (nw)
* (nw)
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Riddle, David Haywood] (#4502)
* new NOT WORKING --- Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* move to new driver instead (nw)
* minor note updates (nw)
* map inputs in matelcs (currently needs a hack to boot, so won't show anything yet) also removed a pointless bitswapping in a read function for some other stuff in the driver, and just correct the ports instead
* fix a typo (nw)
* note (nw)
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