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* scnxx562: bug found by GCC 9 (nw) arbee2019-05-021-1/+1
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-4/+5
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-5/+4
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* -src/devices/machine: Random MCFG and MACHINE_CONFIG removals, nw MooglyGuy2019-02-031-4/+5
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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-1/+1
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* Remove remaining firstcpu usage from devices (nw) AJR2018-01-041-8/+6
| | | | | - isa8_cga_pc1512: Probably needs a rewrite to make this sort of kludge unnecessary - scnxx562.cpp: There must be a better way to log timing than this...
* Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: Vas Crabb2017-07-111-2/+1
| | | | | | | | | | * Switched to delegate timers - Frees implementations from having to call timer method - Eliminates risk of ID conflicts with implementations/other interfaces * Moved save state registration to interface post start - Plays nicely with device_missing_dependencies exceptions - Frees implementation from having to call save state registration method - Improves save state support in devices that neglected to call method
* some more device_add_mconfig. Only devices/bus remains. (nw) Ivan Vangelista2017-06-021-7/+2
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* srcclean (nw) Vas Crabb2017-05-281-1/+1
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* m_owner cleanup (nw) AJR2017-05-251-18/+18
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-221-1/+1
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-313/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Device validation fixes, invalid characters department (nw) AJR2017-03-031-2/+2
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* Self-registering devices prep: Vas Crabb2017-02-271-6/+6
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* Typo fix: beeing → being Jordi Mallach2016-12-141-2/+2
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* srcclean (nw) Vas Crabb2016-11-271-6/+6
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* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
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* - Small fixes: PIT68230, FGA022, DUSCC Joakim Larsson Edstrom2016-11-131-18/+16
| | | | | | | - fccpu30: WIP New board variants added: cpu30x, cpu30xa, cpu30za, cpu30zbe, cpu30be8, cpu30be16, cpu30lite4, cpu30lite8, cpu30senr, cpu30senr501, cpu33 - fccpu30: support for -ramsize according to each board variant - fccpu: Prepared to split out base fccpu class to support drivers for cpu2x and cpu4x boards etc - fccpu30: renamed rom sets to reflect on content and versions
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-93/+93
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* srcclean (nw) Vas Crabb2016-09-261-13/+13
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* fix for "warning C4390: ';': empty controlled statement found; is this the ↵ smf-2016-09-101-1/+1
| | | | intent?" with MSVC (nw)
* Fixed redundant logerror parameters and trailing spaces Joakim Larsson Edstrom2016-09-071-16/+16
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* Added interrupt support in DUSCC device, Force CPU30 board driver and ↵ Joakim Larsson Edstrom2016-09-071-72/+141
| | | | interrupt controller support in the FGA002 device. Improved LOG messages in the 68230 device
* Cleanups and version bump Miodrag Milanovic2016-07-271-248/+246
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* Added support for the 16-bit timer and for clock output mode callbacks on ↵ Joakim Larsson Edstrom2016-07-061-64/+267
| | | | RTXC and TRXC pins
* New board: Force Computers ISIO-1, improved support for 68230 PIT and ↵ Joakim Larsson Edstrom2016-06-301-253/+778
| | | | scnxx562 DUSCC devices
* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-540/+539
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* Expunge erroneous save_item subscripting (nw) AJR2016-06-131-2/+2
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* DUSCC driver for 68562,26562,68C562 and 26C562 added, WIP but works for ↵ Joakim Larsson Edstrom2016-06-101-0/+1793
Force CPU-30 in polled mode