| Commit message (Collapse) | Author | Age | Files | Lines |
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it can be used. Convert a few drivers from timer devices to plain timers to avoid adding adjust_persistent() to the timer device as well.
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and make device_timer callbacks match the native form to eliminate trampolines.
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callback types. timer_callback is a class containing a timer_expired_delegate plus a user-supplied pointer, and accounting information for registration. timer_instance is a single active timer in the scheduler. persistent_timer is what you get back from timer_alloc() now, and has methods for dynamic changes. transient_timer_factory is what you use to create transient timers. Devices now own a transient_timer_factory for transient device timers. persistent_timers can be emedded and initialized directly.
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parameters to u64. Change first parameter of device timers to be emu_timer const. Updated all device timers to follow suit.
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not pointers anymore [O. Galibert]
The last(?) two changes are:
- Add a template parameter to everything (theoretically the address
space width, in practice a level derived from it to keep as much
compatibility between widths as possible) so that the shift size
becomes a constant.
- Change the syntax of declaring and initializing the caches and
specifics so that they're embedded in the owner device. Solves
lifetime issues and also removes one indirection (looking up the base
dispatch pointer through the cache/specific pointer).
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* Split S-SMP and S-DSP implement in snes_snd.cpp
both convert memory handler into device_memory_interface, Internalize ROM region of S-SMP
s_smp.cpp : Use callback for S-DSP interface, Split internal and external memory space
snes.cpp : Convert WRAM into shared_ptr
* s_dsp.cpp : Reduce #define macros
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