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* Add adjust_periodic() to persistent_timer. Update obvious situations where ↵ Aaron Giles2021-09-111-4/+4
| | | | it can be used. Convert a few drivers from timer devices to plain timers to avoid adding adjust_persistent() to the timer device as well.
* Switch out attoseconds in favor of more abstract subseconds. Update everyone ↵ Aaron Giles2021-04-021-15/+15
| | | | to use subseconds abstractly where possible. Builds, and many games work, but some are failing, so there be dragons here.
* Use the device-provided timer_alloc instead of reaching around to the ↵ Aaron Giles2021-03-251-11/+11
| | | | scheduler. Also change machine().scheduler().time() calls to just machine().time().
* Cleaned up bitmap API. Vas Crabb2020-09-271-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return const-qualified references/pointers to pixesl, and added non-const versions. This makes bitmap more like standard library containers where const protects the content as well as the dimensions. Made the templated pixt accessor protected - having it public makes it too easy to inadvertently get a pointer to the wrong location. Removed the pix(8|16|32|64) accessors from the specific bitmaps. You could only use the "correct" one anyway, and having the "incorrect" ones available prevented explicit instantiations of the class template because the static assertions would fail. You can still see the pixel type in the bitmap class names, and you can't assign the result of &pix(y, x) to the wrong kind of pointer without a cast. Added fill member functions to the specific bitmap template, and added a explicit instantiations. This allows the bitmap size check to be skipped on most bitmap fills, although the clipping check is still there. Also fixed a couple of places that were trying to fill an indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with zero to get the same net effect). The explicit template instantiations in the .cpp file mean the compiler can inline the function if necessary, but don't need to generate a local out-of-line body if it chooses not to. Extended the size of the fill value parameter in the base bitmap class to 64 bits so it works correctly for 64-bit bitmaps. Fixed places where IE15 and VGM visualiser weren't accounting for row bytes potentially being larger than width. Fixed an off-by-one in an HP-DIO card where it was treating the Topcat cursor right edge as exclusive. Updated everything to work with the API changes, reduced the scope of many variables, added more const, and replaced a few fill/copy loops with stuff from <algorithm>.
* devices/machine, sound and video: removed read and write macros (nw) Ivan Vangelista2020-06-171-37/+37
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* emumem: A little more speedup. cache and specific change syntax, and are ↵ Olivier Galibert2020-05-251-7/+7
| | | | | | | | | | | | | | | | not pointers anymore [O. Galibert] The last(?) two changes are: - Add a template parameter to everything (theoretically the address space width, in practice a level derived from it to keep as much compatibility between widths as possible) so that the shift size becomes a constant. - Change the syntax of declaring and initializing the caches and specifics so that they're embedded in the owner device. Solves lifetime issues and also removes one indirection (looking up the base dispatch pointer through the cache/specific pointer).
* s3c24xx, s3c44b0: Replace get_read_ptr with memory_access_cache (nw) AJR2020-01-271-13/+7
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* pci9050, s3c44b0: Eliminate register_postload and machine().device; convert ↵ AJR2018-09-101-6/+8
| | | | callbacks to devcb3 (nw)
* s3c44b0, tms3556: Add device_video_interface and remove first_screen (nw) AJR2018-03-081-4/+3
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-9/+197
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-2/+6
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-101/+101
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* DAC WIP, started documenting the DACs in use. [smf] smf-2016-10-171-1/+0
| | | | | | | | | | | | | | | | | | ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses. bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses). cchasm: Fixed static noise generation caused by feeding the same bit to both dacs. cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac. galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging. hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync. mea8000: Converted to a sound device. megaphx: Fixed noisy samples due to wrong format. microvsn: Fixed sound pitch caused by incorrect usage of write_signed8(). seicross: Changed to a 4 bit dac as samples are packed nibble. spaceg: Preliminary sound using space invaders samples. suna8: Changed to a 4 bit dac as samples are packed nibble. vcombat: Fixed static during machine gun fire due to incorrect dc offset removal. vectrex: Fixed noisy samples due to wrong format. wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
* replace BITSWAP8/16/24/32 macros with constexpr function that works for any ↵ Vas Crabb2016-08-161-1/+0
| | | | number of bits
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* removed auto_bitmap_ind*_alloc and auto_bitmap_rgb32_alloc and replaced with ↵ Miodrag Milanovic2015-12-171-7/+7
| | | | | | | std::unique_ptr (nw) auto_alloc_array to unique_ptr Added make_unique_clear
* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-1/+1
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* clang-modernize part 6 Miodrag Milanovic2015-12-041-12/+12
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* Fixed uninitialized class members Miodrag Milanovic2015-11-191-1/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+2055