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* Added ATTR_COLD to common lifecycle methods for many files in src/devices. ↵ holub2024-09-271-2/+2
| | | | (#12822)
* emu/device.h: Removed device (READ|WRITE)_LINE_MEMBER in favor of explicit ↵ MooglyGuy2023-06-011-3/+3
| | | | function signatures. (#11283) [Ryan Holtz]
* Updated FME alphanumeric emulation (#10663) James Wallace2022-12-121-1/+0
| | | | | | | | | * Added duty effects to layouts for fruit machines using ROC10937 and clones. * bfm/bfm_bd1.cpp: Added flash mode, corrected character table. * bfm/bfm_bda.cpp: Added brightness and flash controls. * jpm/jpmimpct.cpp: Registered variables for state saving. * machine/roc10937.cpp: Preserve internal data buffers on POR - fixes blanked display in JPM IMPACT. * Made VFD fading effect mroe realistic for JPM IMPACT games. * Corrected VFD type to 16-segment for JPM System 5 games.
* barcrest: Refactored MPU4 machine configuration. [O. Galibert, James ↵ Vas Crabb2022-09-271-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | Wallace, AJR, Vas Crabb] (#10345) * Added hopper support and DUART-based hoppers. * Set YM crystal to match PCB. * Fixed some Dutch reel/input setups so that sets boot * Moved a some more sets to appropriate source files. * Disable coin lock logic for now - it probably needs per-machine code. * Removed an identical clone set - game clearly boots as 'Atlantis', not Triple Dice'. * Fixed a few more reel setups. * Allow m4madhse to boot based on AJR's research. * Changed m4matdr to a 6-reel setup, allowing it to pass the reel check before encountering another error. * Turned the reel templates into simple methods, and moved the config templates to where they're used. * mpu4mod4yam.cpp: Split out YM2413 configuration from parent class, and hooked up the YM2413 using address maps. * Confirmed that m4nnww2__hx5 is a bad dump. * mpu4.cpp: Removed palette device from base class. * Cleaned up some more, removing m_mod_number parameter, unnecessary headers and some unused configurations. * mpu4.cpp: Continued moving methods down into derived classes. * Set up reels/lamps/hoppers/LEDs as traits. * Got m4luckwb to boot and moved it out of the "unsorted" file. * machine/roc10937.cpp: Ignore transitions on SCLK while POC is active, and don't reset input line states on POC. * Identified m4cbing sound chip, move it to new configuration, and made it boot. * mpu4redpoint.cpp: Actually renamed the stuff in this driver. * Improved m4blkgda ROM loading.
* -roc10937.cpp: Added state output for the brightness(duty) value. James Wallace2021-02-101-1/+1
| | | | | | Can be accessed as 'vfddutyX' where X is the port number Examples of it in use have been added to the generic MPU4, JPM System 5 and Impact layouts, and a full SVG based version in the JPM Sonic the Hedgehog layout. -mpu4.cpp: Miscellaneous layout fixes
* cpu/pps4 - machine/pxa255, r10696, r10788, ra17xx, rf5c296, roc10937, ↵ Ivan Vangelista2018-10-291-45/+0
| | | | rp5c01, rp5c15, rp5h01, rtc4543, rtc65271, rtc9701, s2636, s3520cf, s3c2400, s3c2410, s3c2440, sa1043, scnxx562: removed MCFG macros (nw)
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-5/+5
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* Fix various downcasting errors (nw) AJR2018-03-031-4/+4
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* another day, another cleanup (nw) Vas Crabb2018-03-021-8/+14
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-32/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-11/+11
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* -Added skeleton driver and basic hookups for VeriFone Tranz 330 point of ↵ therealmogminer@gmail.com2016-10-131-0/+16
| | | | sale terminal. [Ryan Holtz]
* reverting: Miodrag Milanovic2016-01-201-5/+5
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-201-1/+1
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-161-1/+1
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* tags are now strings (nw) Miodrag Milanovic2016-01-161-5/+5
| | | | fix start project for custom builds in Visual Studio (nw)
* cleanups (nw) Miodrag Milanovic2015-12-251-2/+0
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* override part 3 (nw) Miodrag Milanovic2015-12-051-3/+3
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* cleanuo Miodrag Milanovic2015-12-051-11/+0
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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-131-0/+128