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* Fix memory leak on address_space_specific destruction and add a missing init ↵ Olivier Galibert2020-11-151-0/+5
| | | | [O. Galibert]
* devices/machine: simplified handlers for various devices (nw) Ivan Vangelista2020-03-241-5/+5
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* k054321.cpp : Add notes of unknown writes cam9002020-03-021-0/+1
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* use C++ library includes (nw) firewave2020-01-221-1/+1
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* k054321: simpler to use gen_latch (nw) hap2019-03-301-52/+11
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* tmnt.cpp : Device'fied prmrsocr exclusive K054986A interface (#4591) cam9002019-03-301-3/+18
| | | k054321.cpp : fix synchronizing maincpu-soundcpu communication issue
* (nw) Clean up the mess on master Vas Crabb2019-03-261-1/+1
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-1/+1
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* k054321.cpp : Typo cam9002019-02-031-1/+1
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* k054321: remember initial speaker input gains, this fixes volume balance in ↵ hap2018-11-041-8/+26
| | | | xmen (nw)
* k054321: correction on prev commit (nw) hap2018-10-221-1/+1
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* k054321: make it work on all speaker inputs, not just the first (nw) hap2018-10-221-2/+5
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* k033906,k053252,k054321,k056230,kb3600,kr2376: De-MCFG, nw mooglyguy2018-09-051-6/+0
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* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-11/+11
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* maps: Finish map.m() (nw) Olivier Galibert2018-04-191-16/+18
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* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-121-2/+2
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* A few timer_set removals (nw) Ivan Vangelista2017-04-261-1/+1
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* k054321.cpp: added save state support. Also removed unneeded includes from ↵ Ivan Vangelista2017-04-261-0/+5
| | | | the driver where the generic soundlatches were removed (nw)
* k054321: Implement as a device [O. Galibert, Phil Bennett] Olivier Galibert2017-04-251-0/+138