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* added shared chessmachine device for Mephisto risc, chessmachine EC, ↵ hap2019-06-011-2/+7
| | | | chessmachine DR (nw)
* gen_latch.cpp : Remove unnecessary arguments in handlers (#4623) cam9002019-03-291-13/+13
| | | | | | | | * gen_latch.cpp : Remove unnecessary arguments in acknowledge related handlers * gen_latch.cpp : Remove unnecessary handlers in 16 bit read/write handlers * gen_latch.cpp : Remove unnecessary arguments in 8 bit handlers
* cage.cpp Cleanups (#3416) cam9002018-06-261-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | * cage.cpp : Reduce runtime tag lookups, Minor cleanups atarigt.cpp : Convert m_expanded_mram into std::unique_ptr metalmx.cpp : Minor cleanup, Reduce duplicates * cage.cpp : Minor spacing fix * cage.cpp : Minor spacing fix * atarigt.cpp : Convert m_is_primrage into bool * cage.cpp : Fix build gen_latch.cpp : Add seperated acknowloge case * atarigt.cpp : Fix build * atarigt.cpp : Fix builds * cage.cpp : Fix logging * cage.cpp : device finder * cage.cpp : Fix communication (Revert many things)
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-081-4/+4
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* Grammar police (nw) Olivier Galibert2018-02-241-3/+3
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* gen_latch: Synchronize at start to ensure broadcast of initial "not written" ↵ AJR2017-08-181-0/+12
| | | | | | state (nw) This fixes sound in onna34ro and makes the nycaptor hack unnecessary. Occasional sound loss in flstory remains, but that driver is IMPERFECT_SOUND anyway; I suspect the fault there may lie with the emulation of the MSM5232 or its interface to the Z80 here.
* wonder how many undebuggable machines that caused (nw) Vas Crabb2017-07-251-3/+4
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* gen_latch: Allow device to be configured for acknowledgement to occur ↵ AJR2017-06-131-2/+16
| | | | separately from data reads; use this for batrider (nw)
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-16/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-2/+2
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Taito 68705 interface improvements: Vas Crabb2017-01-151-1/+13
| | | | | | | | | * Moved stuff arkanoid/puzznic have in common with other games to new abstract base class * Got rid of the unnecessary hacks for bigevglf, it doesn't need anything special * Moved xsleena (xain.cpp) to the common interface class * This fixes regressions in tokio and daikaiju (nw) started instantiating common device finders with the devices to marginally improve build/link time
* gen_latch: Invert logic (latch_read -> latch_written). Dirk Best2017-01-031-17/+26
| | | Also fixes initial callback after start.
* New callback for generic_latch_8/16_device (nw) AJR2016-12-291-34/+67
| | | | | - Add MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. This should make sound IRQs easier to deliver and reduce the incidence of HOLD_LINE in drivers. - Update a few drivers to use this new callback.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-6/+6
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-4/+2
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* Added additional members for compatibility (nw) Miodrag Milanovic2016-04-181-0/+20
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* Added generic latch to replace soundlatch in driver_device (nw) Miodrag Milanovic2016-04-181-0/+155