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* New working machine added hap2019-04-151-3/+4
| | | | | --------- Great Game Machine [hap, bataais]
* z80pio.cpp : Simplify handlers, Reduce duplicates cam9002019-04-071-4/+4
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* (nw) Clean up the mess on master Vas Crabb2019-03-261-2/+3
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-251-3/+2
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* misc MACHINE_CONFIG macros removal (nw) Ivan Vangelista2019-02-091-2/+3
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* -bus/gameboy/gb_slot, ieee488/hp9895, psx/gamebooster, snes/sgb: Removed ↵ mooglyguy2018-12-171-12/+0
| | | | | | | | | | MCFG and MACHINE_CONFIG macros. [Ryan Holtz] -cpu/jaguar, lh5801, lr35902, z80: Removed MCFG macros. [Ryan Holtz] -video/sed1520: Removed MCFG macros. [Ryan Holtz] -drivers/gb, jaguar, monty, osborne1, pc1500, pc2000, popeye: Removed MACHINE_CONFIG macros. [Ryan Holtz]
* -z8000, tmpz84c015: Removed MCFG macros. [Ryan Holtz] mooglyguy2018-12-061-103/+4
| | | | (nw) -tumbleb: Fixed compile.
* change var const style back to how it was where ↵ hap2018-09-201-2/+2
| | | | 2993e850bbe44f8e7992877bd1e5a767f762b1ac affects my own source code (nw)
* (nw) fix lots of inadverently mutable static pointers Vas Crabb2018-09-201-2/+2
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* z80ctc: removed MCFG macros (nw) Ivan Vangelista2018-09-032-17/+18
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* z80daisy_generic, z80dart, z80dma: removed MCFG macros (nw) Ivan Vangelista2018-08-303-81/+40
| | | | z80_daisy: first part of MCFG macro removal (nw)
* z80pio.cpp: removed macros (nw) Ivan Vangelista2018-08-281-8/+8
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* remove more MCFG_ (nw) Vas Crabb2018-07-071-0/+3
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* devcb3 Vas Crabb2018-07-073-40/+61
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are multiple issues with the current device callbacks: * They always dispatch through a pointer-to-member * Chained callbacks are a linked list so the branch unit can't predict the early * There's a runtime decision made on the left/right shift direction * There are runtime NULL checks on various objects * Binding a lambda isn't practical * Arbitrary transformations are not supported * When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to * It isn't possible to just append to a callback in derived configuration * The macros need a magic, hidden local called devcb * Moving code that uses the magic locals around is error-prone * Writing the MCFG_ macros to make a device usable is a pain * You can't discover applicable MCFG_ macros with intellisense * Macros are not scoped * Using an inappropriate macro isn't detected at compile time * Lots of other things This changeset overcomes the biggest obstacle to remving MCFG_ macros altogether. Essentially, to allow a devcb to be configured, call .bind() and expose the result (a bind target for the callback). Bind target methods starting with "set" repace the current callbacks; methods starting with "append" append to them. You can't reconfigure a callback after resolving it. There's no need to use a macro matching the handler signatures - use FUNC for everything. Current device is implied if no tag/finder is supplied (no need for explicit this). Lambdas are supported, and the memory space and offset are optional. These kinds of things work: * .read_cb().set([this] () { return something; }); * .read_cb().set([this] (offs_t offset) { return ~offset; }); * .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; }); * .write_cb().set([this] (int state) { some_var = state; }); Arbitrary transforms are allowed, and they can modify offset/mask for example: * .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); }); * .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; }); It's possible to stack arbitrary transforms, at the cost of compile time (the whole transform stack gets inlined at compile time). Shifts count as an arbitrary transform, but mask/exor does not. Order of mask/shift/exor now matters. Modifications are applied in the specified order. These are NOT EQUIVALENT: * .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2); * .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06); The bit helper no longer reverses its behaviour for read callbacks, and I/O ports are no longer aware of the field mask. Binding a read callback to no-op is not supported - specify a constant. The GND and VCC aliases have been removed intentionally - they're TTL-centric, and were already being abused. Other quirks have been preserved, including write logger only logging when the data is non-zero (quite unhelpful in many of the cases where it's used). Legacy syntax is still supported for simple cases, but will be phased out. New devices should not have MCFG_ macros. I don't think I've missed any fundamental issues, but if I've broken something, let me know.
* as if millions of this pointers suddenly cried out in terror, and were ↵ Vas Crabb2018-06-082-11/+11
| | | | | | | suddenly silenced * streamline templates in addrmap.h * get rid of overloads on read/write member names - this will become even more important in the near future
* model2io2: Support Virtua Cop Dirk Best2018-05-261-1/+0
| | | | | | | | | * Also improve dip switches * Hook up watchdog MB3773 * Map second RS232 port and connect control signals * Clock for 315-5338A and MSM6253 * Improve documentation * Remove rxtxcb_w from tmp84c015
* diexec: Interrupt API changes (nw) AJR2018-05-181-1/+2
| | | | | | - PULSE_LINE is no longer a value. Existing uses have been changed to pulse_input_line with attotime::zero as the second argument. - Formerly only INPUT_LINE_NMI and INPUT_LINE_RESET were allowed with PULSE_LINE. INPUT_LINE_NMI no longer receives special handling; instead, CPU devices must specify which of their input lines are edge-triggered and thus may be used with zero-width pulses by overriding the execute_input_edge_triggered predicate. INPUT_LINE_RESET is still special-cased, however. - execute_default_irq_vector now allows a different default vector to be specified for each input line. This added flexibility may or may not prove useful.
* proposal: move z80daisy* to devices/machine (#3572) Patrick Mackinlay2018-05-155-566/+1
| | | | | | | | | | * proposal: move z80daisy* to devices/machine Seems to me this is a machine, not a CPU? Main reason was to stop the Z80 CPU from being dragged into systems that don't have one just because they use a Z80 family peripheral. * missed this one (nw) * missed a spot (nw)
* emumem: Rename direct_read_handler to memory_access_cache. Parametrize the ↵ Olivier Galibert2018-05-112-14/+14
| | | | template on more information (data width, endianness) to make it possible to turn it into an handler cache eventually, and not just a memory block cache. Make it capable of large and unaligned accesses. [O. Galibert]
* tmpz84c015: Add missing callback for ctc zc3 Dirk Best2018-05-092-21/+16
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* z80daisy: Implement independent RETI decoding (nw) AJR2018-05-062-2/+65
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* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-062-28/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* maps: Finish devices/cpu (nw) Olivier Galibert2018-04-202-20/+22
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* ddenlovr.cpp: Change main CPU type to TMPZ84C015 for most Z80-based games AJR2018-04-091-0/+16
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* Reshuffle some stuff: Vas Crabb2018-03-281-3/+3
| | | | | | * Move around the debugger hooks to get a small but measurable performance increase * Remove emucore from external tools * Improve performance of DSP16 interpreter a little by generating six variants of execution loop
* don't pass so many naked pointers around (nw) Vas Crabb2018-03-252-3/+3
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* Blind faith fixed long names for almost all CPUs (nw) angelosa2018-03-154-5/+5
| | | | mb86235.cpp: renamed pcs_ptr into pcp, and added a file for future interpreter core (nw)
* destaticify initializations (nw) (#3289) wilbertpol2018-03-048-119/+93
| | | | | | * destaticify initializations (nw) * fix this->set_screen (nw)
* z80: Change refresh callback to write8 [smf] smf-2018-02-242-2/+2
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* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-124-4/+6
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-173-3/+3
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* fix disassembly when $ed, $dd & $fd prefixes are used but the instruction is ↵ smf-2018-01-131-0/+10
| | | | not valid. [smf]
* this breaks more than it fixes. Revert "z80 disassembler, stopped invalid dd ↵ smf-2018-01-131-4/+2
| | | | | | & fd instructions from eating the next byte [smf]" This reverts commit 347396faed6a2c63cfd6783caad88b34c7115723.
* z80 disassembler, stopped invalid dd & fd instructions from eating the next ↵ smf-2018-01-081-2/+4
| | | | byte [smf]
* emumem: API change [O. Galibert] Olivier Galibert2017-11-292-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * direct_read_data is now a template which takes the address bus shift as a parameter. * address_space::direct<shift>() is now a template method that takes the shift as a parameter and returns a pointer instead of a reference * the address to give to {read|write}_* on address_space or direct_read_data is now the address one wants to access Longer explanation: Up until now, the {read|write}_* methods required the caller to give the byte offset instead of the actual address. That's the same on byte-addressing CPUs, e.g. the ones everyone knows, but it's different on the word/long/quad addressing ones (tms, sharc, etc...) or the bit-addressing one (tms340x0). Changing that required templatizing the direct access interface on the bus addressing granularity, historically called address bus shift. Also, since everybody was taking the address of the reference returned by direct(), and structurally didn't have much choice in the matter, it got changed to return a pointer directly. Longest historical explanation: In a cpu core, the hottest memory access, by far, is the opcode fetching. It's also an access with very good locality (doesn't move much, tends to stay in the same rom/ram zone even when jumping around, tends not to hit handlers), which makes efficient caching worthwhile (as in, 30-50% faster core iirc on something like the 6502, but that was 20 years ago and a number of things changed since then). In fact, opcode fetching was, in the distant past, just an array lookup indexed by pc on an offset pointer, which was updated on branches. It didn't stay that way because more elaborate access is often needed (handlers, banking with instructions crossing a bank...) but it still ends up with a frontend of "if the address is still in the current range read from pointer+address otherwise do the slowpath", e.g. two usually correctly predicted branches plus the read most of the time. Then the >8 bits cpus arrived. That was ok, it just required to do the add to a u8 *, then convert to a u16/u32 * and do the read. At the asm level, it was all identical except for the final read, and read_byte/word/long being separate there was no test (and associated overhead) added in the path. Then the word-addressing CPUs arrived with, iirc, the tms cpus used in atari games. They require, to read from the pointer, to shift the address, either explicitely, or implicitely through indexing a u16 *. There were three possibilities: 1- create a new read_* method for each size and granularity. That amounts to a lot of copy/paste in the end, and functions with identical prototypes so the compiler can't detect you're using the wrong one. 2- put a variable shift in the read path. That was too expensive especially since the most critical cpus are byte-addressing (68000 at the time was the key). Having bit-adressing cpus which means the shift can either be right or left depending on the variable makes things even worse. 3- require the caller to do the shift himself when needed. The last solution was chosen, and starting that day the address was a byte offset and not the real address. Which is, actually, quite surprising when writing a new cpu core or, worse, when using the read/write methods from the driver code. But since then, C++ happened. And, in particular, templates with non-type parameters. Suddendly, solution 1 can be done without the copy/paste and with different types allowing to detect (at runtime, but systematically and at startup) if you got it wrong, while still generating optimal code. So it was time to switch to that solution and makes the address parameter sane again. Especially since it makes mucking in the rest of the memory subsystem code a lot more understandable.
* dvdisasm: Overhaul [O. Galibert] Olivier Galibert2017-11-264-99/+133
| | | | | | | | Disassemblers are now independant classes. Not only the code is cleaner, but unidasm has access to all the cpu cores again. The interface to the disassembly method has changed from byte buffers to objects that give a result to read methods. This also adds support for lfsr and/or paged PCs.
* srcclean (nw) Vas Crabb2017-11-262-2/+2
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* z80daisy_generic: Add irq output callback Dirk Best2017-11-202-0/+26
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* z80: small whitespace alignment (nw) hap2017-11-141-30/+30
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* einstein: Major cleanup, add a ADC0844 device Dirk Best2017-11-062-0/+162
| | | | | | | | The analogue joystick is now emulated. Also fixed a few minor issues with the memory map. This also adds a generic Z80 dasisy chain device, for use in drivers with non-Z80 peripherals.
* Wakeup Monty Plays Scrabble & Master Monty from HALT instruction using ↵ smf-2017-10-242-4/+18
| | | | | | reset. [smf] Implement Z80 HALT output and clear HALT condition during reset. [smf]
* z80, segag80r: Replace protection kludge with something less horrible (nw) AJR2017-09-301-6/+0
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* Eliminate custom MCFG_Z80DART_ADD/Z80SIO_ADD macros (nw) AJR2017-09-241-1/+1
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* make device_memory_interface slightly less of a special case, use a typedef ↵ Vas Crabb2017-07-106-8/+8
| | | | to avoid nested templates everywhere (nw)
* dimemory: Lift the cap on the number of address spaces per device [O. Galibert] Olivier Galibert2017-07-036-26/+29
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* Rename AS_DECRYPTED_OPCODES to AS_OPCODES [O. Galibert] Olivier Galibert2017-07-031-2/+2
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* devices/cpu to device_add_mconfig (nw) Ivan Vangelista2017-05-316-54/+39
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-223-3/+3
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-148-41/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-274-5/+5
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.