| Commit message (Collapse) | Author | Age | Files | Lines |
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-Fixed various warnings.
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Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
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anti-patterns that updated cascading address spaces. [smf]"
This reverts commit 5f05fbf61348c65204fde1e2aeed72de4cb56593.
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anti-patterns that updated cascading address spaces. [smf]
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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The frame rate is really 30 frames (60 fields) per second.
Reading memory after cycle #5 after the MAR<- is possible, because
the Alto 2 contains a latch for the most recent RAM dword.
Thanks to the LCM and ContrAlto source for the hint!
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Get rid of the fake status display. Refactor mouse positioning code.
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Some games, e.g. pinball-easy, use UTILOUT to generate buzzer sound.
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