| Commit message (Collapse) | Author | Age | Files | Lines |
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* Removed unnecessary preprocessor line continuations from C++ code.
* Use parentheses to avoid need for line continuations in expressions in Python code.
* Removed line continuations at the end of lists in makefiles.
* cpu/m68000: Regenerated C++ source files.
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* Changed emu_fatalerror to use util::string_format semantics
* Fixed some incorrectly marked up stuff in build scripts
* Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now)
* Fixed memory leaks in Xbox USB
* There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it
* Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave)
* Got rid of device_slot_card_interface as it wasn't providing value
* Added a helper template to reduce certain kinds of boilerplate in slots/buses
* Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
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Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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There was little to no advantage in calling the various subdevice
bs, f1 and f2 early/late functions through function pointers.
The original idea was to make this configurable, which it isn't.
The hardware, or schematics, define the functions and they are
(almost entirely) static anyway.
By removing the function pointers and inlining the appropriate calls
into switch/case statements there's a speed improvement of ~ 2.5x here,
seen while the diablo bitclk is not running.
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Instead of using a number of UINT8 with the decoded bit fields of the
MIR (micro instruction register), add inline functions to extract the
bits from m_mir. That ought to be faster, because there are fewer memory
accesses in cases where bit fields are not actually used by an instruction.
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