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* bus/sms_ctrl: Make paddle ignore TH again - assume reports of it working on ↵ Vas Crabb2022-12-081-91/+11
| | | | export consoles are bogus for now.
* bus/sms_ctrl: Reworked Sega Master System controller bus. Vas Crabb2022-12-081-76/+133
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rationalised interface, got rid of TH from the "pulled" lines, and extended to support output on all data lines. Renamed to be less specific as the same interface is shared by multiple consoles. Removed a lot of unnecessary indirection through I/O ports and multiple levels of inversion in peripheral emulation that was obfuscating the code. Made Rapid Fire Unit switches toggles so they can be assigned to controller buttons and switched on/off easily during gameplay. You can still see/change the current state in the Toggle Inputs menu if you don't want to assign buttons. Implemented idle timeout in Furrtek 4-player Master System adapter. Improved crosshair tracking in Graphic Board, added ability to raise/lower pen, and greatly cleaned up code. Fixed paddle controller when used with export consoles. Added 3-button and 6-button Mega Drive control devices. sega/sms.cpp: SG-1000 Mark III has pin 7 of controller ports tied low - indicate this to attached controllers (this pin became TH on the Master System). sega/mdconsole.cpp: Replaced controller emulation in the driver with Sega controller ports. Also removed some vestigial code from the driver base class. sharp/x68k.cpp: Replaced controller emulation in the driver with MSX controller ports. bus/msx/ctrl: Added a Sega controller adapter device, supported by X68000 software including chelnov and ssf2.
* PORT_CUSTOM simplification (nw) AJR2019-09-141-2/+2
| | | | | | | | | | | | - Remove both arguments from CUSTOM_INPUT_MEMBER (adding template parameters as necessary) - Remove 'param' from PORT_CUSTOM_MEMBER and assume 'device' is DEVICE_SELF (use PORT_CUSTOM_DEVICE_MEMBER if it isn't) - Replace PORT_CUSTOM_MEMBER with PORT_READ_LINE_MEMBER where applicable Add implicit DEVICE_SELF variants of PORT_READ_LINE_DEVICE_MEMBER and PORT_WRITE_LINE_DEVICE_MEMBER (nw) Remove ioport_field argument from PORT_CROSSHAIR_MAPPER (nw) captflag, gmgalax: Separate driver classes from base (nw)
* Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving ↵ smf-2018-04-031-2/+2
| | | | IPT_SPECIAL for the UI. [smf]
* xtal.h is dead, long live to xtal.cpp [O. Galibert] Olivier Galibert2018-01-231-1/+1
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-1/+1
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-3/+3
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* sms: More documentation update [Enik] Miodrag Milanovic2016-05-251-1/+1
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* This one documents what I think is a real bug of the Japanese game Sports ↵ Miodrag Milanovic2016-04-061-4/+4
| | | | Pad Soccer: part of the player 2 input is read from player 1 input instead. The patch also reorganizes code of the Japanese Sports Pad controller device and replace some PORT_CUSTOM/PORT_CHANGED callbacks with PORT_READ_LINE/PORT_WRITE_LINE. [Enik]
* Fixed issues with timings and more comments form sms [Enik] Miodrag Milanovic2016-03-301-2/+3
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* Improved documentation for SMS software and input devices [Enik] Miodrag Milanovic2016-03-261-1/+18
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* some NULL -> nullptr hap2016-01-241-2/+2
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* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+108