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path: root/src/devices/bus/nes_ctrl/ctrl.cpp
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* full xtal conversionxtal Olivier Galibert3 days1-1/+1
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* bus/nes_ctrl: Added Sharp Cassette Interface AN-300SL device. (#10318) 0kmg2022-09-101-0/+2
| | | | | Clones promoted to working -------------------------- Sharp My Computer Terebi C1 [kmg]
* bus/nes_ctrl: Split zapper sensor off as a reusable device. (#9417) 0kmg2022-03-171-0/+1
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* nes: added R.O.B. hap2022-03-151-0/+5
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* famibox.cpp: Various improvements and a new working clone. (#9299) 0kmg2022-02-151-0/+11
| | | | | | | | | * famibox.cpp: Added NES controller slots. - Added r/w of zapper enable bit through appropriate ports. Controllers and zapper now pass the internal self-test. - Shrunk nametable RAM down to correct 2K (mirroring still not correctly implemented). * New working clones ------------------ FamicomStation [Patnukem]
* bus/nes_ctrl: Added NES support for Virtual Boy controllers. (#9124) 0kmg2022-02-071-0/+2
| | | | | | | | - Generalized the read/write pattern for joypads a bit more and placed it in the base NES joypad class. - Using that, added Virtual Boy controller and simplified Pachinko controller some more. New working software list additions (nes.xml) ----------------------------------- Candelabra - Estoscerro [SlyDogStudios]
* -bus/nes_ctrl: Added support for Famicom Turbofile backup RAM. (#9034) 0kmg2021-12-261-0/+2
| | | -nes.xml: Corrected Metroid release year.
* bus/nes_ctrl: Added a SNES controller port adapter. (#9027) 0kmg2021-12-221-0/+3
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* bus/nes_ctrl: Updated mahjong controller based on hardware info. (#9024) 0kmg2021-12-211-1/+1
| | | | | | | * bus/nes_ctrl: Updated mahjong controller base on hardware info. - Fixed reversed Start and Select buttons. - Added more labels to the multi-use buttons. * emu/inpttype.ipp: Added player 3 and player 4 mahjong input types.
* bus/nes_ctrl: Work on Famicom joypads + more separation of EXP port. (#8956) 0kmg2021-12-111-3/+4
| | | | | | | | | | | | | | * bus/nes_ctrl: Work on Famicom joypads + more separation of EXP port. - Enforced proper strobe behavior on joypads. Added helper function to controller interface for common pattern. - Added proper expansion port version of joypad. - Streamlined pachinko controller by making it an expansion joypad subclass. Moreover, ball launch lever now works correctly! - Added missing battery-backed WRAM to Pachio-kun 5, game runs now. - Simplified arcade stick a bit, now also a subclass of the expansion joypad. - Rewrote Hori Twin and 4 Players adapters. The latter's 4P mode protocol now works. In theory this supports six players simultaneously, though all known games using it have duplicate controls for P1 and P2. machine/nes.cpp: Removed hack that shifted bit 0 reads to support controller port joypads on expansion port. There shouldn't be any expansion port devices left that write to bit 0. * Fix missing battery-backed WRAM for Royal Blood and Vegas Connection, while we're at it.
* bus/nes_ctrl: Disentangled Famicom joypad 2 from expansion port code. (#8949) 0kmg2021-12-081-16/+24
| | | | | | | - Removed read_exp call from fcpad2. The FC expansion port is not tied to the relevant line at all. - Replaced with read_bit2 in the control port interface for the same purpose. - Separated JOYPAD inputs from MIC. The microphone shouldn't be mixed with button inputs' shift register. machine/nes.cpp: Also removed read_exp calls on FC control ports. Other than the microphone on fcpad2 nothing used these (nor should they as the only line in common is $4017 bit 0, which in general is never used by the expansion port).
* bus/nes_ctrl: Added support for Exciting Boxing air bag controller. (#8817) 0kmg2021-11-201-0/+2
| | | | | Software list items promoted to working (nes.xml) --------------------------------------- Exciting Boxing (Japan)
* bus/nes_ctrl: Added support for Bandai Hyper Shot light gun. (#8794) 0kmg2021-11-121-0/+1
| | | | | Software list items promoted to working (nes.xml) --------------------------------------- Space Shadow (Japan)
* bus/nes_ctrl: Added support for Doremikko piano keyboard. (#8790) 0kmg2021-11-111-0/+2
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* bus/nes_ctrl: Added emulation for IGS Tap-tap Mat controller. (#8772) 0kmg2021-11-031-1/+2
| | | | | | | * Refactored Family Trainer and Tap-tap Mat into common base class. Software list items promoted to working (nes.xml) --------------------------------------- Super Mogura Tataki!! Pokkun Moguraa (Japan)
* new WORKING machines (#6252) David Haywood2020-02-021-10/+0
| | | | | | | | | | | | | | | ----- Disney Game It! Classic Pals [Sean Riddle, David Haywood] Champiyon Pinball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood] new WORKING clone ----- Master Boy (1987, Z80 hardware, Ichi-Funtel) [Juan Romero, ClawGrip] new NOT WORKING software list entry ----- buzztime_cart.xml: Series 1 - Everything [Sean Riddle, David Haywood] - start refactoring some nes_vt stuff (don't force non-nes controllers through the nes controller bus, and thus untangle nes_vt from nes.cpp, the controllers don't comform to the standard anyway)
* Spring cleaning: Vas Crabb2019-11-011-3/+3
| | | | | | | | | | | | * Changed emu_fatalerror to use util::string_format semantics * Fixed some incorrectly marked up stuff in build scripts * Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now) * Fixed memory leaks in Xbox USB * There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it * Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave) * Got rid of device_slot_card_interface as it wasn't providing value * Added a helper template to reduce certain kinds of boilerplate in slots/buses * Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
* some Visual Studio 2019 fixes (nw) smf-2019-09-291-1/+0
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* nes,sms: Change the way screen is set for light gun Enik Land2019-07-091-0/+2
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* nes: Replace VDP bitmap access with screen().pixel() for lightgun emulation ↵ enikland22019-03-301-1/+0
| | | | (#4665)
* -bus/nes_ctrl: Added support for dance mats, used by the nes_vt driver. ↵ mooglyguy2018-12-201-0/+10
| | | | | | | | | | | | | | | [David Haywood] -nes_vt: Hooked up dance mat devices to ddrdismx and ddrstraw. [David Haywood] -snesb: Renamed rushbeat and spidrmnb to better match the softlist sets. [David Haywood] -bus/msx_cart/msx_audio, yamaha: Removed MACHINE_CONFIG macros. [Ryan Holtz] -sound/8950intf, ad1848, k054539, okim6258: Removed MCFG macros. [Ryan Holtz] -gijoe, konamigx, lethal, mtouchxl, mystwarr, pcat_dyn, piratesh, plygonet, qdrmfgp, rungun, snk, ultrsprt, xexex: Removed MACHINE_CONFIG macros. [Ryan Holtz]
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-041-42/+47
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-141-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-1/+1
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-8/+8
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* fix uninitialized class members for bus devices (nw) Miodrag Milanovic2015-11-141-1/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+207