| Commit message (Collapse) | Author | Age | Files | Lines |
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New working software list additions (nes.xml)
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82 in 1 [flaviocaste]
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* bus/nes: Added support for BMC-CTC-12IN1 and BMC-891227 boards.
New working software list additions (nes.xml)
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12 in 1 Game Card [anonymous]
Super 15 in 1 Game Card [anonymous]
* Fixed most of the mirroring glitches for 12 in 1 Hwang Shinwei.
* Typo in comment.
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New working software list additions (nes.xml)
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250 in 1 [krzysiobal]
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BMC-810544-C-A1 and NTDEC 2746 are the same thing.
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New working software list additions (nes.xml)
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10000000 in 1 (KB46) [Consolethinks, Nikolka]
14 in 1 (FL-14A) [Consolethinks, Nikolka]
158 in 1 (AB-5027) [Consolethinks, Nikolka]
40 in 1 (110-05) [Consolethinks, Nikolka]
9999 in 1 (108-03) [Consolethinks, Nikolka]
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New working software list additions (nes.xml)
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2 in 1 (GN-91B) [Consolethinks, Nikolka]
20 in 1 (CA-006) [Consolethinks, Nikolka]
2 in 1 (VT-2037) [Consolethinks, Nikolka]
2 in 1 (VT-2038) [Consolethinks, Nikolka]
Super 2 in 1 (WQ 2047) [Consolethinks, Nikolka]
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New working software list additions (nes.xml)
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2 in 1 (NT-811) [Consolethinks]
4 in 1 1999 [Consolethinks]
35 in 1 (K-3033) [anonymous]
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Adds support for two multi-game cartridges developed by "FARID".
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New working software list additions
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7 Grand Dad (The Flintstones - The Rescue of Dino & Hoppy pirate) [anonymous]
Black Dragon (Korea) [NewRisingSun]
Flying Superboy (Korea) [NewRisingSun]
Miss Peach World 1 - Super L.A. Cop (Japan) [famiac]
Olympic I.Q. (Korea) [Gaming Alexandria]
1100000 in 1 [Consolethinks]
64 in 1 (CF-015) [Consolethinks]
9999999 in 1 - 1998 Series No. 10 [Consolethinks]
Super 98 - 43 in 1 (VT321) [Consolethinks]
4 in 1 (KG-443) [MrNorbert1994, Consolethinks]
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- Updated support status of various NES/FDS titles.
- Fixed loading of mc_76a outside of software lists.
New working software list additions
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1000 in 1 (alt games) [NewRisingSun]
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New working software list additions (nes.xml)
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Y2K 420 in 1 [BootGod]
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* Reimplemented these related boards as class/subclass.
* Corrected missing iNES loader support.
New working software list additions (nes.xml)
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35 in 1 (HM5511) [anonymous]
68 in 1 (HM5511) [anonymous]
Software list items promoted to working (nes.xml)
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70 in 1
800 in 1
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* Fixed empty menu in Supervision 16 in 1.
* Fixed softlist loading of GB 63 in 1 and hooked it up with a compatible board type. Removed old partially-working code.
* Removed a spurious line in PCB loader that set WRAM in SMB2J bootlegs--they don't have any!
Software list items promoted to working (nes.xml)
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Ghostbusters 63 in 1
Super 128k - 16 in 1
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bus/nes: Added support for two more multicarts.
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New working software list additions
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9 in 1 (Journey to the West) [anonymous]
Super 8 in 1 (Supervision menu) [v5100v5100]
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- Removed code for both BMC-NOVEL1 and BMC-NOVEL2 which are indentical to BMC-21IN1 and BMC-GKB, respectively. This fixes graphics for the NOVEL2 game as well.
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- Removed dump and code for Super 22 in 1, which is a CRC match for the 42-in-1.
- Cleaned up a few recent multicart fixes, making them uniform with the rest.
Software list items promoted to working (nes.xml)
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42 in 1 (Reset Switch)
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- Fixed graphics glitches in the following boards: BMC-20IN1 (Kaiser 20 in 1), BMC-SUPER700IN1 (700 in 1, 190 in 1), BMC-VT5201 (six multicarts).
- Simplified BMC-21IN1 board (21 in 1, 8 in 1).
New working software list additions (nes.xml)
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Super 190 in 1 [anonymous]
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New working software list additions (nes.xml)
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4 in 1 (0203) [Consolethinks]
80 in 1 (KD-6096) [Consolethinks]
4 in 1 (0207) [Consolethinks, MrNorbert1994]
4 in 1 (0210) [Consolethinks, MrNorbert1994]
9999999 in 1 (KD-6037-B) [Consolethinks, MrNorbert1994]
Olympic 2000 1000000 in 1 [Consolethinks, MrNorbert1994]
Software list items promoted to working (nes.xml)
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Prima Soft 9999999-in-1 (02 8807870-3)
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- Fixed games not loading in mc_6et40 and mc_11a42 and graphics issues with several games across the nine cartridges represented here.
New working software list additions
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11 in 1 (A-042) [anonymous]
1994 Super HiK 6 in 1 (A-017) [anonymous]
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* Fixes corrupt graphics in multiple games on all seven multi-game carts (including the new addition).
* Fixes flickering menu for several cartridges, making them usable.
New working software list additions (nes.xml)
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5000000 in 1 (JPx72) [anonymous]
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- Merged two devices (for identical mappers 225 and 255).
- Larger-sized carts now work (sets mc_110, mc_115).
- Added 4 nibbles of work RAM that presumable affect in-game settings.
- Removed set mc_110a which was listed as being a possible corrupt dump. It only contained half of mc_110's PRG ROM—in repeated 256K chunks.
Software list items promoted to working (nes.xml)
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115 in 1
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New working software list additions (nes.xml)
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1994 Super HiK 3 in 1 (JY-007) [famiac, NewRisingSun]
1995 Super 8-in-1 (JY-050) [Consolethinks, NewRisingSun]
Super 8-in-1 Gold Card Series (JY-085) [Consolethinks, NewRisingSun]
Super 8-in-1 Gold Card Series (JY-086) [Consolethinks, NewRisingSun]
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New working software list additions (nes.xml)
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21 in 1 (GA-003) [Consolethinks]
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- Improved support for Super HiK 300-in-1 related multicarts. Fixes graphics in some games and gets a 9999-in-1 working.
- Added missing board support for 500-in-1 and related multicarts. These are correctly assigned to mapper 217 in the .nes loader.
Software list items promoted to working
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255 in 1
500 in 1
500 in 1 (Alt)
2000 in 1 (No Splash, No Rev, Alt Mapper)
9999 in 1 (Anim. Splash, Rev 13)
9999999 in 1 (Alt)
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New working software list additions (nes.xml)
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17 in 1 (60311C) [anonymous]
Super HiK 6 in 1 (A-030) [anonymous]
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* pengseal: Fixed company and title screen graphics.
* dongdong: Added device for this unique board (should have been marked not working.)
* mc_sg20: Fixed graphics fixed in all games, no longer randomly resets to Bomberman mid-game in Hogan's Alley.
* mc_190: Refactored code - this is the same as mc_sg20 with a mirroring bit.
* mc_1994: Corrected banking code - all games work now.
* mc_4ck1: Runs now, although Contra has some incorrect tiling issues; added jumper setting.
* mc_6m23: Fixed graphics in all games (light gun still not working due to non-bus issues).
* magicdrg: Fixed background tiling.
Software list items promoted to working
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1994 Super HIK 14 in 1 (G-136)
4 in 1 1993 (CK-001)
4 in 1 1993 (CK-001, Alt)
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- Corrects certain games not loading or loading with corrupt graphics in different multicarts.
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New working software list additions (nes.xml)
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21 in 1 (K-3006) [anonymous]
35 in 1 (K-3036) [anonymous]
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New working software list additions (nes.xml)
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Powerful 250 in 1 [NewRisingSun]
Software list items promoted to working (nes.xml)
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Powerful 255 in 1
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New working software list additions (nes.xml)
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FC Genjin 8 in 1 (JY-119) [CaH4e3, NewRisingSun]
TV Game 5 in 1 [Bisqwit]
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- Also corrected Caltron 6 in 1 to more accurately reflect PCB behavior. Fixes the one game that wasn't working (Cosmos Cop).
New working software list additions
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9 in 1 (USA, prototype)
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New working software list additions (nes.xml)
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Little Com 160 [NewRisingSun]
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- Fixed games: Volleyball, Paddle, Dynamite Bowling
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Software list items promoted to working (nes.xml)
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31 in 1
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- Demoted bignfo to unsupported. It has timing issues like many Camerica games. It is likewise not working in the added 2-in-1.
New working software list additions (nes.xml)
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2 in 1 - Big Nose the Caveman & Big Nose Freaks Out [MLX]
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New working software list additions (nes.xml)
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Elfland [NewRisingSun]
72 in 1 Cartridge Story [MLX]
80 in 1 Cartridge Story (II) [Yahweasel]
90 in 1 Cartridge Story (III) [MLX]
Software list items promoted to working (nes.xml)
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200 in 1 - Elfland
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New working software list additions (nes.xml)
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10 in 1 (CTC-09) [anonymous]
11 in 1 (K-3046) [anonymous]
16 in 1 (SA005-A) [anonymous]
4 in 1 (TJ-03) [anonymous]
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* Fixes the menu in mc_s42 so you can actually tell what you are selecting.
* Fixes mc_76 so the screen refreshes when returning to main menu from submenus.
* Fixes graphics glitches too numerous to list (anything with scrolling was heavily glitched to unplayable).
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I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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- Hide m_open_bus behind accessor
- De-virtualize a few methods without actual overrides
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
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