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* hp9k_3xx: misc fixes (nw) Sven Schnelle2018-11-231-6/+6
| | | | | | | | | - fix PPOLL logic in human_interface, make HP-UX recognize GPIB floppy drives - support reading of WMOVE_ACTIVE register in catseye graphics - add some missing default mappings to ITF keyboard - fix default interrupt level of 98644A to match HP-UX default configuration - set SCSI transfer speed in configuration register to 4MB/s, which matches the hardware setting
* hp_hil: Removing MCFG macros doesn't just mean blindly expanding them (nw) Vas Crabb2018-10-302-18/+19
| | | | * The validation and slot registration still needs modernising, but the client code is prettier at least
* inconsistency, deprecation, duplication... (nw) Vas Crabb2018-10-305-54/+13
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* srcclean and cleanup (nw) Vas Crabb2018-10-282-3/+3
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* hp_hil: various fixes/improvements (#4124) dxl2018-10-114-34/+26
| | | | | | | | * hp_hil: use logmacro.h (nw) * add missing save_item()'s (nw) * hp_hil: remove MCFG (nw)
* hp_hil: add HP 46060B mouse Sven Schnelle2018-10-117-194/+514
| | | | | | - move hle_device_base to it's own files - add hlemouse.{cpp,h} - add mouse device to hp_ipc and hp9k_3xx
* emu.h fix (nw) smf-2018-07-221-0/+1
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* (nw) srcclean and some cleanup: Vas Crabb2018-07-221-2/+0
| | | | | | * Make more #include guards follow standard format - using MAME_ as the prefix makes it easy to see which ones come from our code in a preprocessor dump, and having both src/devices/machine/foo.h and src/mame/machine/foo.h causes issues anyway * Get #include "emu.h" out of headers - it should only be the first thing in a complilation unit or we get differences in behaviour with PCH on/off * Add out-of-line destructors to some devices - it forces the compiler to instantiate the vtable in a certain location and avoids some non-deterministic compiler behaviours
* devcb3 Vas Crabb2018-07-071-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are multiple issues with the current device callbacks: * They always dispatch through a pointer-to-member * Chained callbacks are a linked list so the branch unit can't predict the early * There's a runtime decision made on the left/right shift direction * There are runtime NULL checks on various objects * Binding a lambda isn't practical * Arbitrary transformations are not supported * When chaining callbacks it isn't clear what the MCFG_DEVCB_ modifiers apply to * It isn't possible to just append to a callback in derived configuration * The macros need a magic, hidden local called devcb * Moving code that uses the magic locals around is error-prone * Writing the MCFG_ macros to make a device usable is a pain * You can't discover applicable MCFG_ macros with intellisense * Macros are not scoped * Using an inappropriate macro isn't detected at compile time * Lots of other things This changeset overcomes the biggest obstacle to remving MCFG_ macros altogether. Essentially, to allow a devcb to be configured, call .bind() and expose the result (a bind target for the callback). Bind target methods starting with "set" repace the current callbacks; methods starting with "append" append to them. You can't reconfigure a callback after resolving it. There's no need to use a macro matching the handler signatures - use FUNC for everything. Current device is implied if no tag/finder is supplied (no need for explicit this). Lambdas are supported, and the memory space and offset are optional. These kinds of things work: * .read_cb().set([this] () { return something; }); * .read_cb().set([this] (offs_t offset) { return ~offset; }); * .write_cb().set([this] (offs_t offset, u8 data) { m_array[offset] = data; }); * .write_cb().set([this] (int state) { some_var = state; }); Arbitrary transforms are allowed, and they can modify offset/mask for example: * .read_cb().set(FUNC(my_state::handler)).transform([] (u8 data) { return bitswap<4>(data, 1, 3, 0, 2); }); * .read_cb().set(m_dev, FUNC(some_device::member)).transform([] (offs_t &offset, u8 data) { offset ^= 3; return data; }); It's possible to stack arbitrary transforms, at the cost of compile time (the whole transform stack gets inlined at compile time). Shifts count as an arbitrary transform, but mask/exor does not. Order of mask/shift/exor now matters. Modifications are applied in the specified order. These are NOT EQUIVALENT: * .read_cb().set(FUNC(my_state::handler)).mask(0x06).lshift(2); * .read_cb().set(FUNC(my_state::handler)).lshift(2).mask(0x06); The bit helper no longer reverses its behaviour for read callbacks, and I/O ports are no longer aware of the field mask. Binding a read callback to no-op is not supported - specify a constant. The GND and VCC aliases have been removed intentionally - they're TTL-centric, and were already being abused. Other quirks have been preserved, including write logger only logging when the data is non-zero (quite unhelpful in many of the cases where it's used). Legacy syntax is still supported for simple cases, but will be phased out. New devices should not have MCFG_ macros. I don't think I've missed any fundamental issues, but if I've broken something, let me know.
* Make "Keypad ," and "Keypad =" standard keys AJR2018-05-111-1/+1
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* Add hp 46021a keyboard (#3534) Sven Schnelle2018-05-083-5/+236
| | | | | | | | | | | | | * Add HP46021A (ITF) HIL Keyboard Signed-off-by: Sven Schnelle <svens@stackframe.org> * Change hp9k_3xx to use the HP46021A keyboard The IPC keyboard used before was just an interim hack until we have the ITF type keyboard implemented. Signed-off-by: Sven Schnelle <svens@stackframe.org>
* Hp ipc kbd fixes (#3533) Sven Schnelle2018-05-081-8/+6
| | | | | | | | | | | | | * Fix ID byte returned during IDD command The ID byte contains the nationality of the Keyboard, so return the value set by the id dipswitch. Signed-off-by: Sven Schnelle <svens@stackframe.org> * Use LOG() in hlekbd.cpp Signed-off-by: Sven Schnelle <svens@stackframe.org>
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-042-4/+5
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* destaticify initializations (nw) (#3289) wilbertpol2018-03-042-22/+8
| | | | | | * destaticify initializations (nw) * fix this->set_screen (nw)
* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-171-1/+1
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* (nw) srcclean - please use UTF-8 for source files, stuff that isn't valid ↵ Vas Crabb2017-09-241-1/+1
| | | | UTF-8 will be nuked, and cleaning it up by hand is annoying
* HP9000/300: Add HIL keyboard support Sven Schnelle2017-09-031-0/+1
| | | | Signed-off-by: Sven Schnelle <svens@stackframe.org>
* HP HIL: passthrough commands between devices Sven Schnelle2017-09-034-42/+62
| | | | | | | | | | | | | | | The old code didn't loopback commands that are sent to a non-existing HIL address. Unfortunately the HP 9000/300 Boot ROM does that: it send a IDD command to every possible address and fails if it's not looped back. This also changes the API. HIL devices are now able to return true if the command should be passed on to the next devices, or false it it shouldn't. This is required for initial configuration of the Bus and various other commands like POLL, which are sent to the global address. Signed-off-by: Sven Schnelle <svens@stackframe.org>
* Trade MACHINE_IMPERFECT_KEYBOARD, MACHINE_NODEVICE_CAMERA and ↵ Vas Crabb2017-07-271-0/+2
| | | | | | | | | | MACHINE_NODEVICE_WAN for MACHINE_IMPERFECT_CONTROLS. * MACHINE_IMPERFECT_KEYBOARD is more applicable on keyboard devices - most of them should be devicified eventually. * MACHINE_NODEVICE_CAMERA tends to apply across a family of machines, so it's easy to apply at state class level. * MACHINE_NODEVICE_WAN isn't even used. * MACHINE_IMPERFECT_CONTROLS is widely applicable, knock yourselves out adding it to GAME macros. * Updated machines that were using MACHINE_IMPERFECT_KEYBOARD or MACHINE_NODEVICE_CAMERA to apply it at device or state class level.
* Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: Vas Crabb2017-07-112-14/+0
| | | | | | | | | | * Switched to delegate timers - Frees implementations from having to call timer method - Eliminates risk of ID conflicts with implementations/other interfaces * Moved save state registration to interface post start - Plays nicely with device_missing_dependencies exceptions - Frees implementation from having to call save state registration method - Improves save state support in devices that neglected to call method
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-145-31/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* srcclean (nw) Vas Crabb2017-03-264-58/+58
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* hp_ipc: de-skeletonize. Sergey Svishchev2017-03-166-0/+990