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* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-172-2/+2
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* ATA: Simplified class hierarchy so there is no ambiguity with 16 & 32 bit ↵ smf-2017-12-201-4/+4
| | | | methods. Removed the memory system read/write handler trampolines from the ATA devices as they are not required. (nw)
* ide: Add non-space cs access methods, use them wherever possible [O. Galibert] Olivier Galibert2017-12-161-4/+4
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* ide: deambiguate cs access between 16 and 32 bits [O. Galibert] Olivier Galibert2017-12-161-4/+4
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* device_add_mconfig: a small start in devices\bus (nw) Ivan Vangelista2017-06-024-32/+19
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-222-2/+2
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-146-64/+76
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* apple1: fixed bug introduced when the cassette was slotified. [Colin Douglas ↵ arbee2017-04-141-2/+2
| | | | Howell, R. Belmont]
* Self-registering devices prep: Vas Crabb2017-02-273-4/+4
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-114-2/+2
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-226-23/+23
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Created a tiny_rom_entry structure for the purposes of rom_entry ↵ Nathan Woods2016-08-064-4/+4
| | | | | | | | declarations in code, and a first pass at the required core changes to unpack tiny_rom_entry structures at runtime. WARNING - I've done preliminary testing on a tiny build (pacman works), but nothing more. I know for a fact that a full compile fails
* Memory fun [O.Galibert] Olivier Galibert2016-06-144-9/+9
| | | | | | | | | | | | | | | | | | | | | - Added AM_SELECT/addrselect field. Replaces the old AM_MIRROR/AM_MASK combo used to mirror a handler and get the mirrored bits in the offset. - Removed mask and/or mirror from where it didn't belong. Simplified a lot of instances of mask that just weren't needed, especially in bus handlers. Used the short forms of install handlers where possible. - Replaced the 60s hippy, "It's cool man" range parameter handling in map_range that tried to guess what was meant when the values passed were not entirely sensible, by a cranky, diner waitress-turned IRS auditor curmudgeon. Main control function has a series of 14 tests just to find a reason to fatalerror out your requests. You have been warned. Some drivers, hopefully not many, will fail the gate-guarding bureaucrat trials. Should be easy to fix actually, I worked on the error messages. A full regression test would be welcome.
* Fix several buses so they can work when not a direct child of the root (nw) arbee2016-04-121-1/+1
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* Revert software-installed slot/image options when changing software AJR2016-04-041-1/+0
| | | | | - Remove emu.h's stealth include of emuopts.h through mconfig.h; reduce dependency on emuopts.h in other headers and source files. - MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than a global one; it still works to override the -drc option setting.
* reverting: Miodrag Milanovic2016-01-206-34/+34
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-206-8/+8
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-166-8/+8
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* tags are now strings (nw) Miodrag Milanovic2016-01-166-34/+34
| | | | fix start project for custom builds in Visual Studio (nw)
* override part 1 (nw) Miodrag Milanovic2015-12-053-11/+11
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* fix compile (nw) Miodrag Milanovic2015-12-052-2/+2
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* use c++ cast instead of c casts (nw) Miodrag Milanovic2015-12-052-2/+2
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* clang-modernize part 2 Miodrag Milanovic2015-12-042-2/+2
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* Cleanups and version bumpmame0168 Miodrag Milanovic2015-11-251-2/+2
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* fix uninitialized class members for bus devices (nw) Miodrag Milanovic2015-11-143-12/+14
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-083-0/+0
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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-136-0/+812