| Commit message (Collapse) | Author | Age | Files | Lines |
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I-Shou University File Server]
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- Add internal clock divider
- Add a few crude hacks to force status bits in unemulated UART and I2C
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Multi-Action 6710-13 [Brian Troha, The Dumping Union]
Multi-Action 7551 [Brian Troha, The Dumping Union]
Multi-Action 7556 [Brian Troha, The Dumping Union]
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Akka Arrh [Aaron Giles, The Dumping Union]
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BBS Archive]
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Great Game Machine [hap, bataais]
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Archive]
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superga2: new machine (Apple ][-based arcade board)
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Bros. translation hack)
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Eventually, the svg should be used instead of the pre-rendered ppm.
I'm a little afraid of the performance impact of the 3840 outputs
though, so one thing at a time...
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pull SunPlus GCM394 titles out of vii.cpp
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- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
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Husky Hunter 16, Husky Hunter 16/80 [Barry Rodewald, rfka01, TeamE]
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Ericsson 9161 Display Processor Unit [MCbx Old Computer Collection]
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Panther Darts [jordigahan, ClawGrip, Dumping Union]
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Split video functions into video/raiden2.cpp, Cleanup ACCESSING_BITs, Fix naming, Reduce runtime tag lookups, Reduce unused, Add save state for sprite encryption values
Fix xsedae config because This game is running into modified Zero Team Hardware, And second OKI chip/surface are not exists.
raiden2.h : Use protected:/private:
r2dx_v33.cpp : Fix compile, Fix naming, Reduce runtime tag lookups, Reduce duplicates between raiden2.cpp
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* Add Namco 163 sound emulation
* namco_163.cpp : Typo
* namco_163.cpp : Fix spacing
* namco_163.h : Fix comment (nw)
* namco_163.cpp : Correct update behavior
device/bus/nes/namcot.* : Remove / Fix outdated comments
* namco_163.cpp : Remove unnecessary value (nw)
* namco_163.cpp : Add notes (nw)
* namco_163.cpp : inline'd sample function, Minor fix
* namco_163.cpp : Fix notes
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(#4816)
* spg110: jak_capb misc guesses (nw)
* misc priority stuff (nw)
* tweaks (nw)
* more tweaks (nw)
* small spg2xx refactor (nw)
* some spg2xx refactoring (nw)
* (nw)
* tidy (nw)
* these have all been moved out into modules (nw)
* sprite work in progress (nw)
* (nw)
* spg110: shift some stuff around and split into files here too
* (nw)
* (nw)
* (nw)
* sprite improvements
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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SPG110 - use some SPG24X I/O handling to give inputs in Classic Arcade Pinball
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- added MOSFET model. Currently capacitances are not modelled.
This is a 3-pin model (Bulk connected to Source) with provisions to
extend it to 4-pin at a later stage.
- Add a capacitor generic model which is charge conserving.
Switch netlist to use this model instead of constant capacity model.
- Start putting constants into a central place.
Please expect minor timing differences due to a different numerical
path.
The cmos inverter example illustrates the analog implementation of a
cmos inverter gate. These were used a lot back in the 70s/80s to
generate sinus waves. The model should also be able to better emulate
4066 analog switches.
The addition of a relatively simple capacitor model is planned at a
later stage.
Expect everything from the MOSFET model at the current stage. Wrong
results as well as convergence issues and crashes.
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------------------------------------------
unknown poker game [chaneman]
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new NOT WORKING machines
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Mega Drive 4 / Guitar Idol (set 1) [Alexandre Souza]
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bbc: Added preliminary Acorn 32016 2nd Processor, incomplete CPU emulation.
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minuszerodegrees.net]
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- Fix typo'd constant in m68kmmu that prevented trapping user accesses to kernel space
- Remove need for intrusive m68k modifications
- Fix crash in 3c505 networking
- Fix Domain/OS booting in Normal mode
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Chess Challenger [hap, Berger]
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* code shuffle (nw)
* refactoring (nw)
* make it actually possible to control epo_guru. note, chase scenes seem to run in slow motion, while the timer runs at normal speed, making them impossible, need to fix that before promoting.
* (nw)
* 4 bits either way works better in practice
* promoted to WORKING
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Gururin World (Japan) [David Haywood, Sean Riddle, Peter Wilhelmsen. ShouTime]
* tidy (nw)
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* some more dirt rebel inputs (nw)
* shuffle some code around (nw)
* shuffle some code around (nw)
* fix controls in Popira 2
* put stuff in better place (nw)
* machines promoted to WORKING
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Popira 2 (Japan) [David Haywood, Peter Wilhelmsen, Sean Riddle, ShouTime]
* remove old comment (nw)
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