Commit message (Collapse) | Author | Age | Files | Lines | |
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* | semi-revert the change of ar.exe to gcc-ar.exe; the latter is broken in the ↵ | 2015-07-23 | 1 | -6/+6 | |
| | | | | current build tools, needs to be replaced with a working copy (n/w) | ||||
* | forgot a part (NW) | 2015-07-23 | 1 | -2/+6 | |
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* | Add NetBSD support. | 2015-07-14 | 1 | -1/+28 | |
| | | | | Signed-off-by: Thomas Klausner <wiz@NetBSD.org> | ||||
* | fix windows build (nw) | 2015-05-30 | 1 | -2/+1 | |
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* | Let subtarget MESS (not MAME, yet) compile with Windows GCC 5.1 and lto. I ↵ | 2015-05-29 | 1 | -1/+2 | |
| | | | | am told 'any' recent GCC for Windows has gcc-ar wrapper, if not, change back the line in toolchain.lua (NW) | ||||
* | Added skeleton support for Windows Phone and Windows Store - far from ↵ | 2015-05-28 | 1 | -1/+24 | |
| | | | | working(nw) | ||||
* | Fix OSX target dir | 2015-04-29 | 1 | -3/+3 | |
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* | Unified objdir and targetdir for supported platforms, best delete build ↵ | 2015-04-26 | 1 | -33/+127 | |
| | | | | folder in order not to clean situation (nw) | ||||
* | Some changes for FreeBSD and Solaris, will be sent upstream as well (nw) | 2015-04-10 | 1 | -4/+34 | |
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* | Added separated target dirs for x32 and x64, so we do not have library ↵ | 2015-04-08 | 1 | -15/+15 | |
| | | | | collision (nw) | ||||
* | Some vs2013-clang work (nw) | 2015-04-06 | 1 | -0/+5 | |
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* | enable multiple definitions for mingw-clang, due to weird issue with ↵ | 2015-04-06 | 1 | -0/+1 | |
| | | | | multiple symbols (nw) | ||||
* | Fix for Android include ordering (nw) | 2015-04-03 | 1 | -6/+6 | |
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* | skeleton for XCode support (nw) | 2015-04-02 | 1 | -0/+20 | |
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* | Get rid of unnecessary distro nonsense | 2015-04-01 | 1 | -16/+0 | |
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* | Remove all the stuff that causes driver and emu sources to be compiled | 2015-03-29 | 1 | -57/+57 | |
| | | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs. | ||||
* | build into OSD subdirectory for people building multiple OSDs | 2015-03-28 | 1 | -57/+57 | |
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* | fixed OSX build with Clang on 10.7.x (nw) | 2015-03-27 | 1 | -0/+3 | |
| | | | | | Removed internal CC and LD settings since it's not needed and can be overwritten externally now | ||||
* | Create makefiles for targets per subdir (nw) | 2015-03-27 | 1 | -28/+28 | |
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* | fix for later OSX (nw) | 2015-03-26 | 1 | -3/+8 | |
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* | Added CXX and fixed LD [qmc2] (nw) | 2015-03-26 | 1 | -1/+4 | |
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* | Made CC and LD override possible (nw) | 2015-03-26 | 1 | -0/+7 | |
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* | added distro support for linux (nw) | 2015-03-26 | 1 | -0/+22 | |
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* | Moved build system to GENie [Miodrag Milanovic] | 2015-03-26 | 1 | -0/+696 | |
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files |