| Commit message (Collapse) | Author | Age | Files | Lines |
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* Local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572
* Local fix to disable broken command line escaping
* Local fix to use MPARAM instead of hard-coded -m64
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cpu/drcbex86.cpp: Removed i686 recompiler back-end. Without a practical
way to make Windows i686 builds, it's just going to rot. Also, x86-64
is now older than Pac-Man was when MAME was initially created. It's
dead on the desktop
tools: Removed aueffectutil - it's no longer useful.
emu/video/rgbutil.cpp: Removed Altivec/VMX bilinear filtering
implementation. PowerPC on desktop is dead.
file/posixptty.cpp, sdl, sdl3, scripts: Removed support for SysV
operating systems. They’re dead on the desktop.
scripts: Removed outdated Lua compatibility macros. They weren't doing
anything sice we updated to Lua 5.4 (the compatibility options changed,
but we just left the old macros in place, which no longer had any
effect).
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Also don't disable sibling/tail call optimisation when symbols are
enabled. This is hurting our release builds since they're built with
symbols.
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* Made it a bit easier to cross-compile for x86-64 or i686 on an AArch64
Windows system.
* Choose the default native recompiler back-end based on predefined
macros rather than requiring the build scripts to set it.
* Don't require every target without a native recompiler to declare
this.
* Got rid of the code that was supposed to set -m32 or -m64 when
building GENie (it didn't work - it tried to use ARCHITECTURE before
setting it).
* Avoid relying on the unreliable PROCESSOR_ARCHITECTURE environment
variable.
* Got rid of stuff for versions of Xcode that are definitely no longer
supported.
* Got rid of workarounds for very old Linux distros.
* Use newer makefile syntax for if/else/if structures, comment some else
and endif statements for clarity.
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xmen: add todo note about weird mcfg issue
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standard MSYS environment on Windows.
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* Updated to GENie 1181.
* Applied local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572.
* Set MSVC flags to use conformant preprocessor, standards conformance mode, and assume UTF-8 encoding.
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* cpu/dsp56156: Removed vestigial (and excessively slow) "new" execution code.
* apple/bandit.cpp: Got rid of unnecessary friend declaration.
* nintendo/n64_v.cpp: More const.
* Fixed a few "const qualifier has no effect" warnings.
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* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
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Update "2020" text to "2021".
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2019 -> 2020 (nw)
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* Add initial clangcl support
* Fix uwp builds' vs version typos
* Add missing vs2019 toolchain.lua bits
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* Fix compile for Android, set API to 24
* Update Android Studio project to API 24
* Fixed project file to latest Android Studio
* fix build with gradle alone
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* Add per-language compiler flag options to help with exotic setups
* Get rid of a potention buffer overrun in NuBus image card
* CHAR_WIDTH and LONG_WIDTH are preprocessor macros in limits.h with glibc if __GLIBC_USE (IEC_60559_BFP_EXT) is enabled - avoid using them as names
* Make formats/upd765_dsk.h slightly safer with defualt initialisers for key format members
* Don't rely on random BSS data being zero in imagedev/floppy.cpp
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2.2.1) (#2585)
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STRIP_SYMBOLS=1 (nw)
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so no need for legacy support (nw)
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* 2f3f53e got objdir wrong (type folder duplicate)
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Signed-off-by: Jeffrey Clark <h0tw1r3@users.noreply.github.com>
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line (nw)
Custom build tasks are not yet working
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cleanup make targets and configuration rules
fix android_ndk_root env test
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also rename ANDROID_NDK_ROOT -> ANDROID_NDK_LLVM to point directly to
prebuilt host compiler (removes windows only restriction).
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preliminary fastbuild support (experimental in genie)
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