| Commit message (Collapse) | Author | Age | Files | Lines |
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Also don't disable sibling/tail call optimisation when symbols are
enabled. This is hurting our release builds since they're built with
symbols.
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* Made it a bit easier to cross-compile for x86-64 or i686 on an AArch64
Windows system.
* Choose the default native recompiler back-end based on predefined
macros rather than requiring the build scripts to set it.
* Don't require every target without a native recompiler to declare
this.
* Got rid of the code that was supposed to set -m32 or -m64 when
building GENie (it didn't work - it tried to use ARCHITECTURE before
setting it).
* Avoid relying on the unreliable PROCESSOR_ARCHITECTURE environment
variable.
* Got rid of stuff for versions of Xcode that are definitely no longer
supported.
* Got rid of workarounds for very old Linux distros.
* Use newer makefile syntax for if/else/if structures, comment some else
and endif statements for clarity.
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xmen: add todo note about weird mcfg issue
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standard MSYS environment on Windows.
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* Updated to GENie 1181.
* Applied local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572.
* Set MSVC flags to use conformant preprocessor, standards conformance mode, and assume UTF-8 encoding.
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* cpu/dsp56156: Removed vestigial (and excessively slow) "new" execution code.
* apple/bandit.cpp: Got rid of unnecessary friend declaration.
* nintendo/n64_v.cpp: More const.
* Fixed a few "const qualifier has no effect" warnings.
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* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
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Update "2020" text to "2021".
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2019 -> 2020 (nw)
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* Add initial clangcl support
* Fix uwp builds' vs version typos
* Add missing vs2019 toolchain.lua bits
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* Fix compile for Android, set API to 24
* Update Android Studio project to API 24
* Fixed project file to latest Android Studio
* fix build with gradle alone
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* Add per-language compiler flag options to help with exotic setups
* Get rid of a potention buffer overrun in NuBus image card
* CHAR_WIDTH and LONG_WIDTH are preprocessor macros in limits.h with glibc if __GLIBC_USE (IEC_60559_BFP_EXT) is enabled - avoid using them as names
* Make formats/upd765_dsk.h slightly safer with defualt initialisers for key format members
* Don't rely on random BSS data being zero in imagedev/floppy.cpp
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2.2.1) (#2585)
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STRIP_SYMBOLS=1 (nw)
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so no need for legacy support (nw)
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* 2f3f53e got objdir wrong (type folder duplicate)
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Signed-off-by: Jeffrey Clark <h0tw1r3@users.noreply.github.com>
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line (nw)
Custom build tasks are not yet working
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cleanup make targets and configuration rules
fix android_ndk_root env test
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also rename ANDROID_NDK_ROOT -> ANDROID_NDK_LLVM to point directly to
prebuilt host compiler (removes windows only restriction).
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preliminary fastbuild support (experimental in genie)
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