| Commit message (Collapse) | Author | Age | Files | Lines |
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hrdvd: Hook up the mpeg chip
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arcade-type drivers
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LEDs [AJR, Bitsavers]
* im6402: Remove ugly hack to force bits into receiver and make it work the normal way instead
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* yamaha: implement GEW7, partially implement GEW12, some GEW8/MultiPCM fixes (envelope behavior, sample lengths, stream updates, save state members)
New working machines
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Yamaha PSR-150 [Edward d-tech, Devin Acker]
Yamaha PSR-180 [Edward d-tech, Devin Acker]
Yamaha PSR-78 [Edward d-tech, Devin Acker]
New working clones
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Yamaha PSR-110 [Edward d-tech, Devin Acker]
Yamaha PSR-75 [Edward d-tech, Devin Acker]
Yamaha PSR-76 [Edward d-tech, Devin Acker]
Yamaha PSS-11 [Edward d-tech, Devin Acker]
Yamaha PSS-21 [Edward d-tech, Devin Acker]
Yamaha PSS-31 [Edward d-tech, Devin Acker]
Yamaha PSS-6 [Devin Acker]
Machines promoted to working
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Yamaha PSS-12 [Devin Acker]
New NOT_WORKING machines
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Yamaha PSR-260 [Edward d-tech, Devin Acker]
Yamaha PSR-79 [Edward d-tech, Devin Acker]
New NOT_WORKING clones
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Yamaha PSR-160 [Edward d-tech, Devin Acker]
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msx/msx2.cpp, msx/msx1_v9938.cpp: Changed the name of all MSX_SLOT_YAMAHA_EXPANSION devices to 'module'.
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- crazyfgt, lastfght, all games in subsino2.cpp: Hook up DS2430A device, add handcrafted EEPROM data to satisfy serial protection checks and remove ROM patches that forced them to pass
- crazyfgt: Hook up coin counter
- queenbeei, queenbeesa, qbeebing, treamary: Add RTE-to-RTS ROM patches that were missing
- treamary: Change configuration to one that allows booting into title screen rather than getting stuck on initial tests
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implemented, couldn't find a driver which cared. Hopefully the regression testing will find some.
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Enough to get data from the initial bootloader to the serial console.
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[R. Belmont]
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0e9b386a1053261340bc8bb32335484ef77b258b [R. Belmont, PortAudio team]
* Tested and works on Windows, macOS, and Linux.
* Fixes compatibility with macOS Ventura and bugfixes WASAPI and WDM-KS on Windows.
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* machine/smartmed.cpp, machine/nandflash.cpp: Separated NAND Flash from smartmed.
* sound/spu.cpp: Calculate tables based on clock speed.
* machine/intelfsh.cpp: Added Intel 28F640J5 device.
* namco/namcos10.cpp: Refactored driver, and implemented MEM(M) and MEM(N) boards.
* namco/namcos10.cpp: Fixed parenting of Mr. Driller 2, and renamed Kono e Tako.
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abc800_dsk: Split to interleaved and non-interleaved disk formats. [Curt Coder]
New working software list items
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abc838_flop: Systemskiva ABC800 v1.0 (Sweden), Systemskiva för UFD-DOS v6.3 (Sweden) [Curt Coder]
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util/bitmap.cpp, util/palette.cpp: Marked lots of things constexpr.
Bitmaps don't throw exceptions on allocation failure, they just become
invalid. Almost nothing in MAME actually checks for this.
emu/profiler.cpp: Abort if the profile stack overflows rather than
throwing an exception. This is a developer feature and if it overflows,
the code is broken. Calling a noreturn noexcept function generates less
code than throwing an exception, which adds up.
util/strformat.cpp: Traded away some unnecessary flexibility for more
compact code. The stream objects must derive from std::basic_ostream
now - they can't just be any old objects with the expected operators.
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------------------------------
Series 3a [Nigel Barnes, The Last Psion]
Series 3c [Nigel Barnes, The Last Psion]
Series 3mx [Nigel Barnes, The Last Psion]
Siena [Nigel Barnes, The Last Psion]
Workabout [Nigel Barnes, The Last Psion]
Workabout mx [Nigel Barnes, The Last Psion]
New clones marked not working
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Pocket Book II [Nigel Barnes, The Last Psion]
Series 3a (2M) [Nigel Barnes, The Last Psion]
Series 3a (2M) (German) [Nigel Barnes, The Last Psion]
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* emu: add defer_access() method, which is useful for keeping the cpu in a loop restarting the current
instruction to emulate waitstates.
* add HP82321A Basic Language Coprocessor
This adds support for the HP82321A Basic language coprocessor, which emulates a HP9816 system with a 68K cpu. See http://www.hpmuseum.net/display_item.php?hw=681 for more details and software to run on this card.
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* apple2video.cpp: Fix permissions
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New working systems
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Brother LW-30
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Also defined MSX cartridge slot options in one place.
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cartridge copiers. (#10952)
Dumped four SNES copiers (3 Super Pro. Fighter Q variants and a Pro Fighter X). [Darksoft, Apocalypse]
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This removes the need to force it to build as C++, and adds proper UTF-8
support for Windows.
Since this is a fork of linenoise, there's no hope for getting
lua-linenoise to sync with it upstream. I made the bare minimum changes
to keep it working, but didn't add bindings for new functionality (e.g.
multi-line editing).
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I'll try to get some of this upstreamed.
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Compile Lua as C++. When Lua is compiled as C, it uses setjmp/longjmp
for error handling, resulting in failure to unwind intermediate stack
frames. Trying to ensure no objects with non-trivial destructors are in
scope when raising a Lua error is error-prone. In particular,
converting an exception to a Lua error becomes convoluted, and raising a
Lua error from a constructor is effectively impossible.
Updated Lua to 5.4.4 - this includes a brand-new garbage collector
implementation with better performance. The main thing removed is the
deprecated bitlib.
Updated sol2 to version 3.3.0 - this adds support for Lua 5.4 and fixes
a number of issues, including not correctly handling errors when Lua is
built as C++.
Updated LuaFileSystem to version 1.8.0 - this adds support for symbolic
links on Windows, as well as Lua 5.4 compatibility.
Updated LuaSQLite3 to version 0.9.5 - this fixes issues in
multi-threaded environments, as well as Lua 5.4 compatibility.
Fixed double-free after attempting to construct a debugger expression
from Lua with an invalid string, and exposed expression error to Lua in
a better way.
Added warning level print function to Lua.
Fixed saving cheats with shift operators in expressions, although this
code isn't actually used as there's no cheat editor.
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* bus/s100: Added Vector Dual-Mode Disk Controller (only floppy supported for now).
* formats/vgi_dsk.cpp: Addec Micropolis VGI floppy disk image format.
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* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
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