| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
cpu/drcbex86.cpp: Removed i686 recompiler back-end. Without a practical
way to make Windows i686 builds, it's just going to rot. Also, x86-64
is now older than Pac-Man was when MAME was initially created. It's
dead on the desktop
tools: Removed aueffectutil - it's no longer useful.
emu/video/rgbutil.cpp: Removed Altivec/VMX bilinear filtering
implementation. PowerPC on desktop is dead.
file/posixptty.cpp, sdl, sdl3, scripts: Removed support for SysV
operating systems. They’re dead on the desktop.
scripts: Removed outdated Lua compatibility macros. They weren't doing
anything sice we updated to Lua 5.4 (the compatibility options changed,
but we just left the old macros in place, which no longer had any
effect).
|
| |
|
|
|
|
|
|
|
|
|
| |
docs: It's no longer possible to get a working Qt 5 setup with MSYS2,
and there's no 32-bit Qt 6 package. Updated docs to reflect this.
Use Qt 6 on Windows, use qmake to find moc.
Fixed linking on Windows with static SDL3.
input/input_dinput.cpp: Support SDL3.
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
| |
* SDL3 is the default for macOS targets. Linux/Windows can build with
OSD=sdl3 while we wait for better distro support for SDL3. Both X11 and
Wayland sessions are fully supported on Linux.
* SDL3 -sound=sdl supports both input and output. All other video, sound,
and input functionality should otherwise be the same for now. SDL 3.4+
multiple keyboard/mouse support is planned.
|
| | |
|
| |
|
|
|
|
| |
* 3rdparty/zstd: Added Zstandard compression library version 1.5.5.
* util/unzip.cpp: Added support for Zstandard compression (method 93).
* util/chdcodec.cpp: Added support for Zstandard compression.
* 3rdparty/flac: Always define NDEBUG to avoid log spam.
|
| |
|
|
|
|
|
|
|
| |
* Removed SDL2 source.
* Updated gradle.
* Updated SDL2 Java support glue code.
* Increased minimum supported Android API version to 24.
* Updated required asset files for Android app.
* Added proper tag for Android logging.
* Added SDL2 hint to make BGFX work on Android.
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
errors, allowing libemu to be removed from imgtool and floptool.
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This commit introduces precompiled static solver code. Due to
additional optimizations the compiler can use because the detail
calculation steps for the solution are known e.g. the kidniki netlist
sees a 100% speed increase.
In all environments (windows/*nix/osx) the source for the static
solver code can be created using
bash src/lib/netlist/nl_create_mame_solvers.sh
This will create src/lib/netlist/generated/static_solvers.cpp which is
compiled into the mame binary.
The script is just a temporary workaround. The intention is that nltool
whill be able to create this file with one call.
There are other improvements in this commit speeding up the processing
of timestep and dynamic calculations.
|
| |
|
|
| |
It has been fixed as of Visual Studio 2019 16.5
|
| |
|
|
|
|
|
|
|
|
| |
This tool was previously used to generate HTML-formatted source for
the website from releases. It hasn't been used in years, since we
rely on the repository browsing features of GitHub/GitLab/SourceForge.
It also hasn't been updated to handle C++14, Lua, and other changes to
the source. If we do want to publish source code on our own web site
in the future, we'd be better off using an off-the-shelf library to
handle parsing the source.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Add workaround for imgtool and jedutil failing vs2019 debug builds with /ZI
* No longer allow msvc build to fail
* Enable tools build for travis to make it more useful
* Switch travis to Xcode 11 in order to fix nltool linking failure
* Prefer 64-bit compiler with VS 2019 too
* Setting PreferredToolArchitecture to x64 is not needed, genie puts it into the project files for vs2015 or later
* OPTIMIZE=1 build is faster that OPTIMIZE=0 for some reason. So fast in fact, that TOOLS=1 can be enabled without hitting the 60 minute timeout
* Switch MINGW build to VS 2017 image until appveyor figure out why builds on VS 2019 are almost twice as slow
* Run pacman twice to account for core system upgrades
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
(nw) This has been a long time coming but it's here at last. It should
be easier now that logerror, popmessage and osd_printf_* behave like
string_format and stream_format. Remember the differences from printf:
* Any object with a stream out operator works with %s
* %d, %i, %o, %x, %X, etc. work out the size by magic
* No sign extending promotion to int for short/char
* No widening/narrowing conversions for characters/strings
* Same rules on all platforms, insulated from C runtime library
* No format warnings from compiler
* Assert in debug builds if number of arguments doesn't match format
(nw) Also removed a pile of redundant c_str and string_format, and some
workarounds for not being able to portably format 64-bit integers or
long long.
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
|
| |
|
|
|
| |
This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
|
| | |
|
| | |
|
| |
|
|
|
|
| |
* Document cross-compilation options
* Use lowercase for some libraries that are lowercase in system32 on Windows anyway
* Make USE_BUNDLED_LIB_SDL2=0 not use the bundled SDL
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
| |
* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
|
| | |
|
| | |
|
| | |
|
| |
|
| |
nltool and nlwav now use wmain, i.e. UNICODE main on windows. (nw)
|
| |
|
|
| |
Instead, they have to be prefixed by "netlist/". Removed unneeded link
librariers for nltool and nlwav along the way. (nw)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
| |
* Supports %gsr, all ops with exception of SIAM, and all ASI constants
* Use -arch sparcv9vis1 or -arch sparcv9vis2 with unidasm
|
| |
|
|
|
|
|
|
| |
* git version is set by top-level make, not just when GENie runs
* can set IGNORE_GIT=1 for make to ignore git
* git ignored/unavailable uses "unknown" in version string
* mark modified trees as dirty
* note that version now comes from makefile
|
| | |
|
| | |
|
| | |
|
| | |
|