Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | added SEPARATE_BIN option to put executable files in bin folder and not in ↵ | 2015-04-08 | 1 | -1/+3 | ||
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* | Supported mingw-clang builds (nw) | 2015-04-06 | 1 | -1/+1 | ||
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* | back (nw) | 2015-04-05 | 1 | -18/+0 | ||
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* | rolled back, not worth of it (nw) | 2015-04-05 | 1 | -0/+18 | ||
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* | Made all windows build use icons (nw) | 2015-04-05 | 1 | -18/+0 | ||
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* | Merge branch 'master' of https://github.com/mamedev/mame | 2015-04-04 | 1 | -2/+50 | ||
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| * | * Take more link dependencies caused by OSD out of genie.lua | 2015-04-04 | 1 | -0/+5 | ||
| | | | | | | | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows | |||||
| * | Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD | 2015-04-04 | 1 | -2/+45 | ||
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* | | Moved creation of most non-layout files out of makefile (nw) | 2015-04-04 | 1 | -0/+6 | ||
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* | removed includeosd (nw) | 2015-04-02 | 1 | -2/+4 | ||
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* | Ok shuffling done | 2015-04-01 | 1 | -0/+7 | ||
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* | fix it properly (nw) | 2015-04-01 | 1 | -7/+0 | ||
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* | MSVC build fix (nw) | 2015-04-01 | 1 | -3/+6 | ||
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* | Move osdcore.c back into libocore, don't allow libutil to #include osd | 2015-04-01 | 1 | -0/+1 | ||
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* | Bring back NOASM | 2015-04-01 | 1 | -1/+10 | ||
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* | Add back DIRECTINPUT config for Windows OSD | 2015-04-01 | 1 | -1/+34 | ||
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* | Refactor out common OSD modules into separate lua file | 2015-04-01 | 1 | -38/+6 | ||
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* | Fix USE_BGFX=0 with windows OSD | 2015-04-01 | 1 | -1/+7 | ||
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* | Bring back some SDL OSD configurability (WIP) | 2015-03-31 | 1 | -1/+1 | ||
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* | Restore ledutil for windows builds with TOOLS=1 | 2015-03-30 | 1 | -5/+32 | ||
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* | Fix compile. (nw) | 2015-03-29 | 1 | -0/+4 | ||
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* | Small cleanup | 2015-03-29 | 1 | -2/+2 | ||
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* | SDL and Windows strconv are the same thing. | 2015-03-29 | 1 | -1/+1 | ||
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* | Remove all the stuff that causes driver and emu sources to be compiled | 2015-03-29 | 1 | -27/+15 | ||
| | | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs. | |||||
* | Explicit file listing in lua scripts making generate much much faster (nw) | 2015-03-28 | 1 | -23/+35 | ||
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* | Move more OSD-specific stuff to OSD scripts | 2015-03-28 | 1 | -0/+13 | ||
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* | Split OSD per file [qmc2] | 2015-03-27 | 1 | -0/+131 | ||