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* added SEPARATE_BIN option to put executable files in bin folder and not in ↵ Miodrag Milanovic2015-04-081-1/+3
| | | | main (useful for continuous integration )(nw)
* Supported mingw-clang builds (nw) Miodrag Milanovic2015-04-061-1/+1
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* back (nw) Miodrag Milanovic2015-04-051-18/+0
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* rolled back, not worth of it (nw) Miodrag Milanovic2015-04-051-0/+18
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* Made all windows build use icons (nw) Miodrag Milanovic2015-04-051-18/+0
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* Merge branch 'master' of https://github.com/mamedev/mame Miodrag Milanovic2015-04-041-2/+50
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| * * Take more link dependencies caused by OSD out of genie.lua Vas Crabb2015-04-041-0/+5
| | | | | | | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows
| * Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD Vas Crabb2015-04-041-2/+45
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* | Moved creation of most non-layout files out of makefile (nw) Miodrag Milanovic2015-04-041-0/+6
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* removed includeosd (nw) Miodrag Milanovic2015-04-021-2/+4
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* Ok shuffling done Miodrag Milanovic2015-04-011-0/+7
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* fix it properly (nw) Miodrag Milanovic2015-04-011-7/+0
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* MSVC build fix (nw) Miodrag Milanovic2015-04-011-3/+6
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* Move osdcore.c back into libocore, don't allow libutil to #include osd Vas Crabb2015-04-011-0/+1
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* Bring back NOASM Vas Crabb2015-04-011-1/+10
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* Add back DIRECTINPUT config for Windows OSD Vas Crabb2015-04-011-1/+34
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* Refactor out common OSD modules into separate lua file Vas Crabb2015-04-011-38/+6
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* Fix USE_BGFX=0 with windows OSD Vas Crabb2015-04-011-1/+7
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* Bring back some SDL OSD configurability (WIP) Vas Crabb2015-03-311-1/+1
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* Restore ledutil for windows builds with TOOLS=1 Vas Crabb2015-03-301-5/+32
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* Fix compile. (nw) couriersud2015-03-291-0/+4
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* Small cleanup Vas Crabb2015-03-291-2/+2
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* SDL and Windows strconv are the same thing. Vas Crabb2015-03-291-1/+1
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* Remove all the stuff that causes driver and emu sources to be compiled Vas Crabb2015-03-291-27/+15
| | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs.
* Explicit file listing in lua scripts making generate much much faster (nw) Miodrag Milanovic2015-03-281-23/+35
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* Move more OSD-specific stuff to OSD scripts Vas Crabb2015-03-281-0/+13
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* Split OSD per file [qmc2] Miodrag Milanovic2015-03-271-0/+131