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* additional documentation on compiling MAME (nw) Vas Crabb2019-01-011-1/+1
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* Attempted to sanitize/rationalize how we access UTF-8 command line arguments ↵ npwoods2017-09-181-1/+0
| | | | | | | | | | | (#2532) Specifically, this creates a call osd_get_command_line() that returns UTF-8 command line arguments as std::vector<std::string>. On non-Windows platforms, this does nothing more than build the vector. On Windows, this invokes GetCommandLineW() and CommandLineToArgvW(). This also attempts to unwind usage of wmain()/_tmain() on Windows, which is not standard. Related to this, this fixes a bug in Imgtool; specifically, non-7 bit ASCII was not being handled correctly in Windows. This is really an admission that the way that Windows handles Unicode and command line arguments sucks, and it is my belief that having a wmain() or _tmain() declaration specific for Windows is a worse solution. C'est la vie. I'm very open to the idea that src/osd/osdcore.[cpp|h] is not the best place to do this. Let me know if I should move it.
* Fix include path with USE_LIBSDL on macOS Joshua Root2017-07-221-1/+1
| | | The cflags will contain an include path ending in "SDL2", not just "SDL", and removing just the latter leaves a stray "2" on the end.
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-0/+2
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* No need for osd_malloc, osd_malloc_array and osd_free (nw) Miodrag Milanovic2016-11-111-4/+0
| | | | MALLOC_DEBUG not applicable anymore since we use new to allocate in 99.9% of cases
* Changing spaces to tabs for fac14f5 (nw) Brad Hughes2016-10-091-1/+1
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* Fix SDL build on windows: asio.hpp requires _WIN32_WINNT (nw) Brad Hughes2016-10-091-0/+1
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* Take pkg-config path from env if defined Bernhard Frauendienst2016-07-091-3/+5
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* scrclean on lua scripts (nw) Miodrag Milanovic2016-03-291-17/+17
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* Clang 3.8.0 supports -municode (nw) Miodrag Milanovic2016-03-141-1/+1
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* Used std::thread and std::condition_variable (nw) Miodrag Milanovic2016-03-011-1/+0
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* compiles but crash on OSX with bundled one (nw) Miodrag Milanovic2016-02-281-12/+14
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* make possible to select if bundled SDL2 is used, made mingw and vs compile ↵ Miodrag Milanovic2016-02-271-4/+0
| | | | so far (nw)
* Made Visual Studio use by default bundled SDL2 (nw) Miodrag Milanovic2016-02-271-1/+1
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* OS/2 can not support SDL2 which is needed for MAME to run (nw) Miodrag Milanovic2016-02-261-7/+0
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* Made OSD=sdl build compile out of box in Visual Studio (nw) Miodrag Milanovic2016-02-221-1/+1
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* placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-161-1/+1
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* opengl as requirement (nw) Miodrag Milanovic2016-02-161-1/+1
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* Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-11/+5
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* Refactor MACOSX_USE_LIBSDL to USE_LIBSDL for windows and linux static ↵ Jeffrey Clark2016-02-151-1/+1
| | | | library support (nw)
* fix for osx and bsd (nw) Miodrag Milanovic2016-02-091-0/+18
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* Get .ini file default path makefile variable back. Cesare Falco2016-01-051-0/+5
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* qt5 debugger port [O. Galibert] Olivier Galibert2015-12-271-6/+1
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* OS/2 patch for 0.164 [KO Myung-Hun] Vas Crabb2015-08-251-0/+3
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* Revert "debugqt: Port to Qt5 [O. Galibert]" Olivier Galibert2015-08-011-1/+6
| | | | | Experience shows it's too early for that. I'll keep that in a corner and we'll see again later.
* debugqt: Port to Qt5 [O. Galibert] Olivier Galibert2015-07-291-6/+1
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* Added new SDL_INI_PATH flag Cesare Falco2015-06-061-0/+5
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* Removed comments and added generic license for whole team on top (nw) Miodrag Milanovic2015-05-091-0/+3
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* Drop NO_SDL_GLEXT define on OSX Parry2015-04-301-1/+0
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* Added QT_HOME to support custom QT installations (nw) Miodrag Milanovic2015-04-131-3/+9
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* Supported mingw-clang builds (nw) Miodrag Milanovic2015-04-061-5/+6
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* Harmonise targetos between genie.lua and sdl{,_config}.lua Vas Crabb2015-04-041-1/+1
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* Remove some obsolete code, enable MALLOC_DEBUG for SDLWin32 Vas Crabb2015-04-041-0/+4
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* Add a nice wrapper for doing backtick-like processing of command output Vas Crabb2015-04-021-5/+5
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* Ok shuffling done Miodrag Milanovic2015-04-011-0/+6
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* fix it properly (nw) Miodrag Milanovic2015-04-011-6/+0
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* uf reverting breaks mingw (nw) Miodrag Milanovic2015-04-011-0/+6
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* moved unicode specific build defines in genie.lua to fix tools build (nw) Miodrag Milanovic2015-04-011-6/+0
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* Link osdnet into a library reflecting its location, define USE_NETWORK ↵ Vas Crabb2015-04-011-1/+2
| | | | properly, don't use SDL in non-SDL-specific macros
* Refactor out common OSD modules into separate lua file Vas Crabb2015-04-011-39/+5
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* Restore DONT_USE_NETWORK Vas Crabb2015-04-011-3/+6
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* WTF was I thinking Vas Crabb2015-04-011-1/+1
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* Restore SDL2_MULTIAPI Vas Crabb2015-04-011-0/+5
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* Small cleanup to how macros are defined for SDL OSD Vas Crabb2015-04-011-11/+0
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* Restore MESA_INSTALL_ROOT Vas Crabb2015-04-011-0/+4
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* Restore NO_OPENGL and USE_DISPATCH_GL Vas Crabb2015-04-011-3/+16
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* Restore NO_USE_MIDI and some more OS support from the old SDL makefile Vas Crabb2015-04-011-1/+25
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* Made SDL build to be able to be compiled on VS (nw) Miodrag Milanovic2015-03-311-5/+12
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* Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux Vas Crabb2015-03-311-24/+25
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* Bring back some SDL OSD configurability (WIP) Vas Crabb2015-03-311-30/+82
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