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* Clang 3.8.0 supports -municode (nw) Miodrag Milanovic2016-03-141-1/+1
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* Used std::thread and std::condition_variable (nw) Miodrag Milanovic2016-03-011-18/+2
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* Merge input modules work. Brad Hughes2016-02-281-2/+0
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| * Refactor OSD input into modules Brad Hughes2016-02-281-2/+0
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* | compiles but crash on OSX with bundled one (nw) Miodrag Milanovic2016-02-281-5/+19
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* | make possible to select if bundled SDL2 is used, made mingw and vs compile ↵ Miodrag Milanovic2016-02-271-25/+61
| | | | | | | | so far (nw)
* | Made Visual Studio use by default bundled SDL2 (nw) Miodrag Milanovic2016-02-271-19/+6
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* | OS/2 can not support SDL2 which is needed for MAME to run (nw) Miodrag Milanovic2016-02-261-12/+1
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* | Made OSD=sdl build compile out of box in Visual Studio (nw) Miodrag Milanovic2016-02-221-6/+35
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* | First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+1
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* | Fix Emscripten build (nw) Justin Kerk2016-02-161-1/+3
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* | BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-161-5/+3
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* | Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-82/+18
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* | Enabled BGFX support for SteamLink Miodrag Milanovic2016-02-161-1/+0
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* | fix windows bgfx library link in sdl builds (nw) Jeffrey Clark2016-02-151-0/+5
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* | fix cross compile windows targetextension (nw) Jeffrey Clark2016-02-151-0/+5
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* | check STRIP_SYMBOLS in strip function and add strip support for osx (nw) Jeffrey Clark2016-02-151-0/+4
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* | add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw) Jeffrey Clark2016-02-151-1/+1
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* | Refactor MACOSX_USE_LIBSDL to USE_LIBSDL for windows and linux static ↵ Jeffrey Clark2016-02-151-21/+33
|/ | | | library support (nw)
* don't link metal pre El Capitan Vas Crabb2016-01-051-1/+7
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* Fixed OSX compile Miodrag Milanovic2016-01-041-1/+6
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* Fix QT5 build on linux by adding -fPIC Miodrag Milanovic2015-12-271-7/+13
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* qtdebugger as separate lib (nw) Miodrag Milanovic2015-12-261-0/+15
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* Can't do override checks due to QT headers (nw) Miodrag Milanovic2015-12-071-8/+0
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* Added addprojectflags function and added -Wsuggest-override for all that are ↵ Miodrag Milanovic2015-12-061-0/+8
| | | | | | not 3rdparty projects. It is place where all additional checks we should put
* Added info header at the top of each .lua file (nw) Scott Stone2015-11-141-0/+8
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* added more h files missing in lua scripts (nw) Miodrag Milanovic2015-11-121-0/+36
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* Remove not longer needed ForceCpp flag (nw) Miodrag Milanovic2015-11-081-34/+22
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* update build scripts for rename c - > cpp (nw) Miodrag Milanovic2015-11-081-23/+23
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* fix sdl build fix for windows (nw) Miodrag Milanovic2015-10-281-0/+6
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* update build scripts and code change in order to fix compile (nw) Miodrag Milanovic2015-09-131-0/+1
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* Added new SDL_INI_PATH flag Cesare Falco2015-06-061-0/+5
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* Allow compiling with shared libraries [O. Galibert] Olivier Galibert2015-05-311-2/+4
| | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root.
* propagate _subtarget in maintargetosdoptions call (nw) Miodrag Milanovic2015-05-211-1/+1
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* Removed comments and added generic license for whole team on top (nw) Miodrag Milanovic2015-05-091-0/+3
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* fix for few more executable files (nw) Miodrag Milanovic2015-04-161-0/+8
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* extract libs and liboptions from pkg-config, prepare for future work (nw) Miodrag Milanovic2015-04-161-12/+12
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* added SEPARATE_BIN option to put executable files in bin folder and not in ↵ Miodrag Milanovic2015-04-081-2/+6
| | | | main (useful for continuous integration )(nw)
* Add a crappy utility for editing AU effect presets Vas Crabb2015-04-071-7/+46
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* Supported mingw-clang builds (nw) Miodrag Milanovic2015-04-061-1/+1
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* * Take more link dependencies caused by OSD out of genie.lua Vas Crabb2015-04-041-11/+19
| | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows
* Harmonise targetos between genie.lua and sdl{,_config}.lua Vas Crabb2015-04-041-2/+2
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* removed includeosd (nw) Miodrag Milanovic2015-04-021-2/+2
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* SDL1 does not work with BFGX Vas Crabb2015-04-031-0/+4
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* Add a nice wrapper for doing backtick-like processing of command output Vas Crabb2015-04-021-4/+4
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* Ok shuffling done Miodrag Milanovic2015-04-011-0/+8
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* fix it properly (nw) Miodrag Milanovic2015-04-011-4/+0
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* Move osdcore.c back into libocore, don't allow libutil to #include osd Vas Crabb2015-04-011-0/+1
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* Bring back NOASM Vas Crabb2015-04-011-4/+10
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* Can't use BGFX or QT without X11 on *NIX Vas Crabb2015-04-011-13/+15
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