Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Clang 3.8.0 supports -municode (nw) | 2016-03-14 | 1 | -1/+1 | ||
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* | Used std::thread and std::condition_variable (nw) | 2016-03-01 | 1 | -18/+2 | ||
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* | Merge input modules work. | 2016-02-28 | 1 | -2/+0 | ||
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| * | Refactor OSD input into modules | 2016-02-28 | 1 | -2/+0 | ||
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* | | compiles but crash on OSX with bundled one (nw) | 2016-02-28 | 1 | -5/+19 | ||
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* | | make possible to select if bundled SDL2 is used, made mingw and vs compile ↵ | 2016-02-27 | 1 | -25/+61 | ||
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* | | Made Visual Studio use by default bundled SDL2 (nw) | 2016-02-27 | 1 | -19/+6 | ||
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* | | OS/2 can not support SDL2 which is needed for MAME to run (nw) | 2016-02-26 | 1 | -12/+1 | ||
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* | | Made OSD=sdl build compile out of box in Visual Studio (nw) | 2016-02-22 | 1 | -6/+35 | ||
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* | | First take on render API reorg, nw | 2016-02-21 | 1 | -0/+1 | ||
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* | | Fix Emscripten build (nw) | 2016-02-16 | 1 | -1/+3 | ||
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* | | BGFX mandatory requirement (nw) | 2016-02-16 | 1 | -5/+3 | ||
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* | | Remove SDL 1.2 support (nw) | 2016-02-16 | 1 | -82/+18 | ||
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* | | Enabled BGFX support for SteamLink | 2016-02-16 | 1 | -1/+0 | ||
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* | | fix windows bgfx library link in sdl builds (nw) | 2016-02-15 | 1 | -0/+5 | ||
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* | | fix cross compile windows targetextension (nw) | 2016-02-15 | 1 | -0/+5 | ||
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* | | check STRIP_SYMBOLS in strip function and add strip support for osx (nw) | 2016-02-15 | 1 | -0/+4 | ||
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* | | add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw) | 2016-02-15 | 1 | -1/+1 | ||
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* | | Refactor MACOSX_USE_LIBSDL to USE_LIBSDL for windows and linux static ↵ | 2016-02-15 | 1 | -21/+33 | ||
|/ | | | | library support (nw) | |||||
* | don't link metal pre El Capitan | 2016-01-05 | 1 | -1/+7 | ||
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* | Fixed OSX compile | 2016-01-04 | 1 | -1/+6 | ||
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* | Fix QT5 build on linux by adding -fPIC | 2015-12-27 | 1 | -7/+13 | ||
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* | qtdebugger as separate lib (nw) | 2015-12-26 | 1 | -0/+15 | ||
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* | Can't do override checks due to QT headers (nw) | 2015-12-07 | 1 | -8/+0 | ||
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* | Added addprojectflags function and added -Wsuggest-override for all that are ↵ | 2015-12-06 | 1 | -0/+8 | ||
| | | | | | | not 3rdparty projects. It is place where all additional checks we should put | |||||
* | Added info header at the top of each .lua file (nw) | 2015-11-14 | 1 | -0/+8 | ||
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* | added more h files missing in lua scripts (nw) | 2015-11-12 | 1 | -0/+36 | ||
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* | Remove not longer needed ForceCpp flag (nw) | 2015-11-08 | 1 | -34/+22 | ||
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* | update build scripts for rename c - > cpp (nw) | 2015-11-08 | 1 | -23/+23 | ||
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* | fix sdl build fix for windows (nw) | 2015-10-28 | 1 | -0/+6 | ||
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* | update build scripts and code change in order to fix compile (nw) | 2015-09-13 | 1 | -0/+1 | ||
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* | Added new SDL_INI_PATH flag | 2015-06-06 | 1 | -0/+5 | ||
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* | Allow compiling with shared libraries [O. Galibert] | 2015-05-31 | 1 | -2/+4 | ||
| | | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root. | |||||
* | propagate _subtarget in maintargetosdoptions call (nw) | 2015-05-21 | 1 | -1/+1 | ||
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* | Removed comments and added generic license for whole team on top (nw) | 2015-05-09 | 1 | -0/+3 | ||
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* | fix for few more executable files (nw) | 2015-04-16 | 1 | -0/+8 | ||
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* | extract libs and liboptions from pkg-config, prepare for future work (nw) | 2015-04-16 | 1 | -12/+12 | ||
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* | added SEPARATE_BIN option to put executable files in bin folder and not in ↵ | 2015-04-08 | 1 | -2/+6 | ||
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* | Add a crappy utility for editing AU effect presets | 2015-04-07 | 1 | -7/+46 | ||
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* | Supported mingw-clang builds (nw) | 2015-04-06 | 1 | -1/+1 | ||
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* | * Take more link dependencies caused by OSD out of genie.lua | 2015-04-04 | 1 | -11/+19 | ||
| | | | | | * Always dynamically link SDL on Windows * Fix SDL1 build on Windows | |||||
* | Harmonise targetos between genie.lua and sdl{,_config}.lua | 2015-04-04 | 1 | -2/+2 | ||
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* | removed includeosd (nw) | 2015-04-02 | 1 | -2/+2 | ||
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* | SDL1 does not work with BFGX | 2015-04-03 | 1 | -0/+4 | ||
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* | Add a nice wrapper for doing backtick-like processing of command output | 2015-04-02 | 1 | -4/+4 | ||
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* | Ok shuffling done | 2015-04-01 | 1 | -0/+8 | ||
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* | fix it properly (nw) | 2015-04-01 | 1 | -4/+0 | ||
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* | Move osdcore.c back into libocore, don't allow libutil to #include osd | 2015-04-01 | 1 | -0/+1 | ||
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* | Bring back NOASM | 2015-04-01 | 1 | -4/+10 | ||
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* | Can't use BGFX or QT without X11 on *NIX | 2015-04-01 | 1 | -13/+15 | ||
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