| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Enable use of system-wide asio, glm and rapidjson (#3172) | 2018-02-08 | 1 | -2/+2 | |
| | | | | | | | | | | | | | * Fixed building using system utf8proc * Fixed building using system portaudio * Allow using system-wide asio headers (1.11.0 or higher required). * Allow using system-wide glm headers * Allow using system-wide rapidjson headers | ||||
| * | -bgfx: Abstracted some view-related functions into bgfx_view class, nw | 2018-01-13 | 1 | -0/+1 | |
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| * | remove qtmain on windows, it conflicts with SDL2_Main (nw) | 2017-12-26 | 1 | -1/+0 | |
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| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -9/+9 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | Fixed building using system portaudio | 2017-01-26 | 1 | -0/+4 | |
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| * | Initial PortAudio backend with build script changes to support library ↵ | 2017-01-11 | 1 | -0/+25 | |
| | | | | | version 20161030 | ||||
| * | Add basic keyboard input to UWP (nw) | 2016-11-11 | 1 | -0/+1 | |
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| * | ASIO - header only mode (nw) | 2016-11-02 | 1 | -1/+0 | |
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| * | Replaced code usage of libuv with asio library (nw) | 2016-10-07 | 1 | -13/+2 | |
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| * | Convert OSD monitor info to modules plus add DXGI implementation | 2016-09-14 | 1 | -0/+6 | |
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| * | Add Lua-cleaning ability to srcclean | 2016-08-30 | 1 | -2/+2 | |
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| * | Merge pull request #1072 from oxc/pkg_config_from_env | 2016-07-16 | 1 | -3/+11 | |
| |\ | | | | | Take pkg-config path from env if defined | ||||
| | * | Take pkg-config path from env if defined | 2016-07-09 | 1 | -3/+11 | |
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| * | | balance configuration macros in genie scripts | 2016-07-13 | 1 | -5/+6 | |
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| * | Add a couple msys2 updated mingw headers to winsdk-override to support linux ↵ | 2016-07-02 | 1 | -5/+3 | |
| | | | | | cross-compile with stock mingw-w64 (nw) | ||||
| * | Added initial ninja support to use add MAKETYPE=ninja to compile command ↵ | 2016-06-09 | 1 | -1/+1 | |
| | | | | | | | line (nw) Custom build tasks are not yet working | ||||
| * | Placed back old output system as module "-output windows" need more things ↵ | 2016-06-05 | 1 | -0/+2 | |
| | | | | | cleaned (nw) | ||||
| * | no deps between osd and frontend, internal debugger removed (nw) | 2016-05-06 | 1 | -4/+0 | |
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| * | enabled internal debugger, but this would need to go in time, it is too ↵ | 2016-04-23 | 1 | -0/+4 | |
| | | | | | coupled with UI (nw) | ||||
| * | Split UI and frontend part from core [Miodrag Milanovic] | 2016-04-23 | 1 | -1/+0 | |
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| * | Create diagnostic module for profiling and crash diagnostics | 2016-04-17 | 1 | -0/+3 | |
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| * | Add AVI writing to bgfx, nw | 2016-04-17 | 1 | -0/+2 | |
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| * | Added ImGui based debugger. [Barry Rodewald] | 2016-04-17 | 1 | -0/+1 | |
| | | | | | | Note: Currently only works with the BGFX renderer. Anyone who wishes to write a ImGui backend for other renderers are welcome to do so. | ||||
| * | Revert "Pass explicit -qt5 to all moc and qmake calls." | 2016-04-16 | 1 | -10/+10 | |
| | | | | | This reverts commit 3176347abcb8751becdca0889107fae061fb30f9. | ||||
| * | Merge pull request #813 from jmallach/qt5-build | 2016-04-16 | 1 | -10/+10 | |
| |\ | | | | | Pass explicit -qt5 to all moc and qmake calls. | ||||
| | * | Pass explicit -qt5 to all moc and qmake calls. | 2016-04-15 | 1 | -10/+10 | |
| | | | | | | | | | | | | | | | | | | | | | Some systems like Debian, Ubuntu and other derivatives, expect qtchooser will be used to select the appropriate Qt version, as Qt5 and Qt4 can co-exist. As MAME's build system does calls to moc and qmake directly, and Qt5 is now the required version for the debugger, pass -qt5 to all moc and qmake calls to avoid the build fail. | ||||
| * | | Update windows to use platform independent watchdog implementation (nw) | 2016-04-15 | 1 | -0/+2 | |
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| * | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 1 | -0/+4 | |
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| * | Basic TCP server based on libuv [Inaki Baz Castillo,Miodrag Milanovic] | 2016-04-10 | 1 | -0/+12 | |
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| * | Added skeleton for network output (nw) | 2016-04-09 | 1 | -0/+4 | |
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| * | Added none and console output providers (nw) | 2016-04-09 | 1 | -0/+3 | |
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| * | Pull a bunch of screen chain code from drawbgfx to chainmanager where it ↵ | 2016-04-06 | 1 | -0/+2 | |
| | | | | | belongs, nw | ||||
| * | Added some more files to bgfx build and initialize imgui (nw) | 2016-04-05 | 1 | -1/+4 | |
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| * | Hybrid DirectInput/XInput module | 2016-04-04 | 1 | -0/+4 | |
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| * | scrclean on lua scripts (nw) | 2016-03-29 | 1 | -11/+11 | |
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| * | fix include dirs (nw) | 2016-03-29 | 1 | -0/+4 | |
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| * | Initial work to make MAME work on Android [Miodrag Milanovic] | 2016-03-27 | 1 | -0/+6 | |
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| * | Merge with master | 2016-03-21 | 1 | -0/+6 | |
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| | * | Fix VS Build issue for WRL ComPtr | 2016-03-19 | 1 | -0/+6 | |
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| * | | Fix lots of issues with bgfx | 2016-03-21 | 1 | -0/+1 | |
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| * | | Make JSON error checking a lot more verbose | 2016-03-19 | 1 | -0/+1 | |
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| * | | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -0/+1 | |
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| * | | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -1/+2 | |
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| * | | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 1 | -0/+2 | |
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| * | | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -8/+13 | |
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| * | Fix Visual Studio build | 2016-03-05 | 1 | -5/+1 | |
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| * | Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, ↵ | 2016-03-05 | 1 | -25/+5 | |
| | | | | | plus code cleanup. | ||||
| * | Added missing xaudio2 header from WINE that is free to use (nw) | 2016-03-05 | 1 | -3/+5 | |
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| * | Add DirectWrite font support module | 2016-03-02 | 1 | -0/+1 | |
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| * | Add XInput support for Windows OSD | 2016-02-29 | 1 | -0/+1 | |
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