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* enable override of resources by osd (nw) Miodrag Milanovic2015-04-051-2/+5
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* Made all windows build use icons (nw) Miodrag Milanovic2015-04-051-0/+20
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* Moved plist generate to lua (nw) Miodrag Milanovic2015-04-041-1/+8
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* Moved creation of most non-layout files out of makefile (nw) Miodrag Milanovic2015-04-041-0/+20
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* removed includeosd (nw) Miodrag Milanovic2015-04-021-2/+1
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* vs fix (nw) Miodrag Milanovic2015-04-011-1/+5
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* Remove all the stuff that causes driver and emu sources to be compiled Vas Crabb2015-03-291-25/+11
| | | | | | | | | | | differently with different OSDs Switch back to building for all OSDs in common directory Move more OSD-specific stuff into OSD scripts It still isn't completely safe to be building all OSD into same directory Common OSD "module" files, e.g. debuggers and renderers, build with different options for each OSD. It works at the moment, but you will end up with slightly different executables depending on the order you build OSDs.
* Made ume target include mame and mess targets (nw) Miodrag Milanovic2015-03-281-1/+1
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* Move more OSD-specific stuff to OSD scripts Vas Crabb2015-03-281-14/+8
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* Split OSD per file [qmc2] Miodrag Milanovic2015-03-271-2/+2
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* add postbuild only to main file (nw) Miodrag Milanovic2015-03-261-0/+8
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* Fix tools link on OSX, only embed plist in main target Vas Crabb2015-03-261-1/+6
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* fixed compiling ldplayer (nw) Miodrag Milanovic2015-03-261-0/+1
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* Moved build system to GENie [Miodrag Milanovic] Miodrag Milanovic2015-03-261-0/+101
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files