| Commit message (Collapse) | Author | Age | Files | Lines |
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frames as input. [Ryan Holtz]
-vino.cpp: Adapted to support both avivideo_image_device and picture_image_device. [Ryan Holtz]
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* Improved raster effects on games that dynamically change palette on active frame;
* Added stereo sound support;
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* hp9825: fixed a bug in 9825t
* hp9845: TACO driver re-written from scratch, DC100 tape separated into
a new device, various adaptations
* hp9845: "new TACO" renamed to just "TACO"
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* Made some experimental work with menghong based HW, allowing crzyddz2 to boot and improving menghong colors;
* Internalize video and audio components inside the SoC;
* Wrote a preliminary UART subdevice;
* Made external video clock to be settable by the host driver;
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Used by the SWTPC09 DMAF3 and it boots UniFLEX on a disk image, and
perhaps some other machines can leverage this.
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* Improved encapsulation between video and machine SoC periperals;
* Split up HWs in individual files where they don't belong to Crystal System HW, makes future development easier;
* Untangled reads/writes to draw/display bankswitches from screen_update, now they can be unthrottled safely;
* Added CRTC screen raw parameters;
* Add DMA hold feature and clear irq on mask writes, specific for P's Attack;
* Improved Cross Puzzle flash loading, currently failing at POST for a SPU error;
nexus3d.cpp: add some preliminary work, currently does some VRender3d pipeline fill with a debug trick [Angelo Salese]
(out of whatsnew)
Some stuff definitely needs fine graining, like removing the few lines that are still necessary to configure the VRender0 from driver files, which I'm gonna do in my next feature branch.
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additional features
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Other formats can be added, we already have libjpeg in 3rdparty/.
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changes) (nw) (#5417)
* steps towards some spectrum expansions - attempt 2 (nw)
* (nw)
* (nw)
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-dpb_brushproc: Added PROM signal lookups, nw
-am25s55x: Fixed some incorrect comments, nw
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[Ryan Holtz]
-am25s55x: Initial device implementation for Am25S557 and 25S558 Combinatorial Multiplier chips. [Ryan Holtz]
-dpb_combiner: Fixed validation, nw
-dpb7000: Added devices for new Brush Processor Card skeleton, nw
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-tmc208k: Added device for TRW TMC208K/TMC28KU 8x8-bit Parallel Multiplier. [Ryan Holtz]
-dpb7000: Added placeholder devices for TMC multipliers on the Combiner Card, nw
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Multiplier-Accumulator. [Ryan Holtz]
-dpb7000: Added TDC1008 devices for the Filter Card, albeit not hooked up yet, nw
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device emulation. [Ryan Holtz]
-dpb7000: Initial pass at Disk Sequencer Card emulation. Needs debugging. [Ryan Holtz, Mark Nias]
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(nw)
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Add DS1994 device
amaticmg driver: added ds1994 device, modified prom load, added ds1994 to romload
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* smartfp generate an interrupt, add a palette (nw)
* video registers look a lot like the spg220 hw here (nw)
* getting ready to split into video (nw)
* code shuffle (nw)
* shuffle (nw)
* (nw)
* (nw)
* (nw)
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- Add internal clock divider
- Add a few crude hacks to force status bits in unemulated UART and I2C
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- it's a newer SoC (with a lot more capabilities, eg rotate, zoom, twice the sound channels)
- it uses an updated unSP core (with some extra opcodes)
also made the modifications needed to allow for extension of the unSP + disassembler once we've worked out what the extra opcodes are.
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(#4816)
* spg110: jak_capb misc guesses (nw)
* misc priority stuff (nw)
* tweaks (nw)
* more tweaks (nw)
* small spg2xx refactor (nw)
* some spg2xx refactoring (nw)
* (nw)
* tidy (nw)
* these have all been moved out into modules (nw)
* sprite work in progress (nw)
* (nw)
* spg110: shift some stuff around and split into files here too
* (nw)
* (nw)
* (nw)
* sprite improvements
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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* SPG2XX - Make audio emulation a subdevice
(I need to reuse some of it for SPG110)
* these will end up in different places on spg110 so split the handler (nw)
* refactor a little for cleaner use later (nw)
* realign logging with function names (nw)
* (nw)
* (nw)
* recent change in audio_beat_tick appears to break "icanpian jjs" seems unintentional? (MG please verify)
also documented an existing suspicious use of 'channel' in code.
* use channel_bit here instead, seems more logical (nw)
* reorganize code here a bit too (nw)
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At this point, jazz can start Windows NT 4.0 from cdrom, but crashes launching the session manager just prior to running setup.
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Riddle, David Haywood] (#4502)
* new NOT WORKING --- Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
* move to new driver instead (nw)
* minor note updates (nw)
* map inputs in matelcs (currently needs a hack to boot, so won't show anything yet) also removed a pointless bitswapping in a read function for some other stuff in the driver, and just correct the ports instead
* fix a typo (nw)
* note (nw)
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