Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add emu/netlist to include dirs to avoid relative paths in netlist | 2015-08-03 | 1 | -0/+2 | |
| | | | include files. (nw) | ||||
* | mfmhd: Introduced format definition, now generally available. | 2015-08-02 | 1 | -13/+15 | |
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* | Make the SSE tables a static inside the SSE implementation class (nw) | 2015-06-27 | 1 | -1/+0 | |
| | | | | | Also encapsulate the pointer casting used to access it in static functions Don't mean to step on any toes, sorry if this inconveniences you MooglyGuy | ||||
* | Pick the low-hanging fruit (nw) | 2015-06-23 | 1 | -0/+1 | |
| | | | | | Implemented most of MooglyGuy's new RGB intrinsics for VMX/Altivec Still need to do blend, bilinear filter and merge alpha | ||||
* | nw, update lua script | 2015-06-23 | 1 | -0/+1 | |
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* | Convert rgbint and rgbaint globals to a class (nw) | 2015-06-23 | 1 | -0/+1 | |
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* | Fix more driver building, going deeper in checks (nw) | 2015-06-20 | 1 | -9/+6 | |
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* | Made possible creation of custom builds with given list of drivers included. | 2015-06-20 | 1 | -1/+8 | |
| | | | | | | Note that game list is parsed so if macros are used they will not be found. example: make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c | ||||
* | Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib ↵ | 2015-06-06 | 1 | -8/+40 | |
| | | | | based on wallyweek's work | ||||
* | Converted netlist into a library. Moved most code from nl_convert.h to | 2015-06-01 | 1 | -3/+2 | |
| | | | | | | | nl_convert.c. Targets using netlist must now specify this explicitly with MACHINES["NETLIST"] = true Added subtarget "nl" which only contains games with netlist elements. (nw) | ||||
* | Allow compiling with shared libraries [O. Galibert] | 2015-05-31 | 1 | -4/+5 | |
| | | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root. | ||||
* | Add makefile switch to choose linking against bundled OR system expat library. | 2015-05-11 | 1 | -5/+21 | |
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* | Removed comments and added generic license for whole team on top (nw) | 2015-05-09 | 1 | -0/+3 | |
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* | Start adding .h and .inc files to help usage inside IDE's like VS and XCode (nw) | 2015-04-11 | 1 | -0/+146 | |
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* | Added PYTHON_EXECUTABLE to use differently named python executable(nw) | 2015-04-08 | 1 | -1/+1 | |
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* | Moved creation of most non-layout files out of makefile (nw) | 2015-04-04 | 1 | -1/+53 | |
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* | Added generated m68kops files to tree, added makefile for developers working ↵ | 2015-04-03 | 1 | -1/+0 | |
| | | | | on core (nw) | ||||
* | removed includeosd (nw) | 2015-04-02 | 1 | -7/+4 | |
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* | Link osdnet into a library reflecting its location, define USE_NETWORK ↵ | 2015-04-01 | 1 | -1/+0 | |
| | | | | properly, don't use SDL in non-SDL-specific macros | ||||
* | Explicit file listing in lua scripts making generate much much faster (nw) | 2015-03-28 | 1 | -35/+139 | |
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* | Moved build system to GENie [Miodrag Milanovic] | 2015-03-26 | 1 | -0/+152 | |
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files |