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* Add emu/netlist to include dirs to avoid relative paths in netlist couriersud2015-08-031-0/+2
| | | include files. (nw)
* mfmhd: Introduced format definition, now generally available. Michael Zapf2015-08-021-13/+15
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* Make the SSE tables a static inside the SSE implementation class (nw) Vas Crabb2015-06-271-1/+0
| | | | | Also encapsulate the pointer casting used to access it in static functions Don't mean to step on any toes, sorry if this inconveniences you MooglyGuy
* Pick the low-hanging fruit (nw) Vas Crabb2015-06-231-0/+1
| | | | | Implemented most of MooglyGuy's new RGB intrinsics for VMX/Altivec Still need to do blend, bilinear filter and merge alpha
* nw, update lua script therealmogminer@gmail.com2015-06-231-0/+1
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* Convert rgbint and rgbaint globals to a class (nw) therealmogminer@gmail.com2015-06-231-0/+1
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* Fix more driver building, going deeper in checks (nw) Miodrag Milanovic2015-06-201-9/+6
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* Made possible creation of custom builds with given list of drivers included. Miodrag Milanovic2015-06-201-1/+8
| | | | | | Note that game list is parsed so if macros are used they will not be found. example: make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c
* Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib ↵ Julian Sikorski2015-06-061-8/+40
| | | | based on wallyweek's work
* Converted netlist into a library. Moved most code from nl_convert.h to couriersud2015-06-011-3/+2
| | | | | | | nl_convert.c. Targets using netlist must now specify this explicitly with MACHINES["NETLIST"] = true Added subtarget "nl" which only contains games with netlist elements. (nw)
* Allow compiling with shared libraries [O. Galibert] Olivier Galibert2015-05-311-4/+5
| | | | | | | | | | Put SHLIB=1 in the main makefile, or on the command line. The idea is to get a *way* faster link with symbols. It works at least on linux, with one annoying caveat: you have to be in the build/projects/sdl/mame/gmake-linux directory to start mame afterwards. We're going to move some things around to be able to use LD_LIBRARY_PATH or have it start as-is from the root.
* Add makefile switch to choose linking against bundled OR system expat library. Cesare Falco2015-05-111-5/+21
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* Removed comments and added generic license for whole team on top (nw) Miodrag Milanovic2015-05-091-0/+3
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* Start adding .h and .inc files to help usage inside IDE's like VS and XCode (nw) Miodrag Milanovic2015-04-111-0/+146
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* Added PYTHON_EXECUTABLE to use differently named python executable(nw) Miodrag Milanovic2015-04-081-1/+1
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* Moved creation of most non-layout files out of makefile (nw) Miodrag Milanovic2015-04-041-1/+53
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* Added generated m68kops files to tree, added makefile for developers working ↵ Miodrag Milanovic2015-04-031-1/+0
| | | | on core (nw)
* removed includeosd (nw) Miodrag Milanovic2015-04-021-7/+4
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* Link osdnet into a library reflecting its location, define USE_NETWORK ↵ Vas Crabb2015-04-011-1/+0
| | | | properly, don't use SDL in non-SDL-specific macros
* Explicit file listing in lua scripts making generate much much faster (nw) Miodrag Milanovic2015-03-281-35/+139
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* Moved build system to GENie [Miodrag Milanovic] Miodrag Milanovic2015-03-261-0/+152
make TARGET=mess -j19 will generate all needed files and build MESS, while developing you can use make TARGET=mess COMPILE=1 -j19 to prevent rebuilding of make files. Build system have automatic generate of dependencies so will do incremental builds fine. make clean will remove all generated files/projects and obj files