| Commit message (Collapse) | Author | Age | Files | Lines |
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(#6130)"
This reverts commit a77313a98782d0494a5f3b7eb30993e5ac45c4eb.
This seems to break high score support on things without cartridges. I think it needs re-thinking.
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* added support for reading/writing hiscore files from cart images
example hiscore.dat entry:
````
nes,smb:
Super Mario Bros. (World).nes:
Super Mario Bros. (W) [!].nes:
@:maincpu,program,7df,4,0,0,ff
````
* store console hiscores in subdirs, added cart hashes support
* added back my prev changes
* added missing end
* using simpler regexpr for hiscore.ini parsing, fixed typo
* minor cleanups
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release (nw)
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made read_config in hiscore lua plugin more robust
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from device names as necessary in order to avoid doubling of the root colon. [Ryan Holtz, DjDiabolik]
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plugins/data: various fixes (nw)
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nothing is entered (nw)
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simplifications and bugfixes (nw)
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plugins/discord: disconnect if timed out (nw)
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on -pluginspath
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* Revert "Used set_folder to avoid hardcoding plugin name in settings path"
This reverts commit 76884986fd8630f81cfc838aa42f264fdcec2ea9.
* Changed autofire config directory to homepath
* Bumped autofire plugin version
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* Fixed bugs related to reloading roms
Soft resets would reload autofire settings without saving them first, causing the settings to be lost. This commit adds a check to only reload from the settings file if loading a different rom than before.
Hard resets would leave bad references lying around, causing MAME to crash under certain circumstances (i.e. resetting while in the edit menu and entering the menu again). This commit makes sure to properly clean up and reinitialize menu and button states when resetting.
* Used set_folder to avoid hardcoding plugin name in settings path
* Bumped autofire plugin version
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* Hardcoded autofire plugin
* Changed register_frame to register_frame_done, removed pause check
* Added support for multiple buttons loaded from a file
* Implemented saving settings on quit
* Fixed multiple keybindings for same button from overwriting each other
* Replaced double-quotes with single-quotes
* Refactored saving/loading into a separate module
* Changed button format to use input_code rather than string token
Settings format is unchanged (still saved as string token).
* Rewrote table initialization in save/load
* Implemented menus
* Added helper messages for "on frames"/"off frames"
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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1. Changes visual indications to make it nicer & quicker to use.
2. Adds selectable automatic pause capability to the cheat finder menu.
3. Allows the Test/Write poke to be changed
4. Adds another cheat format capability for cheat.simple (write support only)
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