| Commit message (Expand) | Author | Age | Files | Lines |
* | This revert (r26927), as requested by author, fixes the regression of missing... |  Scott Stone | 2014-01-24 | 1 | -104/+104 |
* | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] |  Ryan Holtz | 2014-01-04 | 1 | -104/+104 |
* | more HLSL cleanup, part e of pi (nw) |  Ryan Holtz | 2013-08-30 | 1 | -40/+32 |
* | uniform consolidation, nw |  Ryan Holtz | 2013-08-29 | 1 | -8/+8 |
* | minor shader cleanup, nw |  Ryan Holtz | 2013-08-28 | 1 | -8/+5 |
* | -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] |  Ryan Holtz | 2013-08-25 | 1 | -2/+1 |
* | MAME Testers bugs fixed: 5201, 5202 |  Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept |  Ryan Holtz | 2013-05-19 | 1 | -15/+8 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] |  Ryan Holtz | 2013-01-21 | 1 | -0/+1 |
* | HLSL Cleanup, no whatsnew: |  Ryan Holtz | 2011-06-11 | 1 | -14/+6 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] |  Ryan Holtz | 2011-06-06 | 1 | -1/+9 |
* | No whatsnew |  Ryan Holtz | 2011-05-31 | 1 | -1/+1 |
* | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ |  Ryan Holtz | 2011-05-31 | 1 | -12/+9 |
* | Fixing some scanline-alignment issues. |  Ryan Holtz | 2011-05-31 | 1 | -1/+8 |
* | Moved "color floor" functionality to occur after scanlines but before shadow ... |  Ryan Holtz | 2011-05-30 | 1 | -0/+7 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] |  Ryan Holtz | 2011-05-30 | 1 | -3/+4 |
* | No whatnsew: Really, really, really fixed the remaining pixel alignment and U... |  Ryan Holtz | 2011-05-28 | 1 | -5/+5 |
* | Fixing clamping on the bottom/right edge, nwn |  Ryan Holtz | 2011-05-28 | 1 | -2/+2 |
* | MAMETesters bugs fixed: |  Ryan Holtz | 2011-05-28 | 1 | -3/+3 |
* | HLSL updates, nwn: |  Ryan Holtz | 2011-05-27 | 1 | -3/+4 |
* | Restored abs() around scanline sin() to increase scanline furrow sharpness an... |  Ryan Holtz | 2011-05-27 | 1 | -1/+1 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-27 | 1 | -3/+4 |
* | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... |  Ryan Holtz | 2011-05-24 | 1 | -5/+1 |
* | Hopefully fixing the HLSL UV issue once and for all, nw |  Ryan Holtz | 2011-05-23 | 1 | -6/+7 |
* | TortoiseSVN indicates these didn't get updated, this should finally nail down... |  Ryan Holtz | 2011-05-22 | 1 | -3/+3 |
* | HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... |  Ryan Holtz | 2011-05-22 | 1 | -2/+2 |
* | HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-21 | 1 | -1/+3 |
* | Fixing a duplicated-texel issue in the HLSL shaders, nw |  Ryan Holtz | 2011-05-20 | 1 | -8/+4 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-20 | 1 | -4/+6 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-18 | 1 | -185/+51 |
* | Initial shader import (nw) |  Ryan Holtz | 2011-05-16 | 1 | -0/+325 |