| Commit message (Expand) | Author | Age | Files | Lines |
* | Refactoring of render targes and vector texture coordinates |  ImJezze | 2016-03-12 | 1 | -10/+4 |
* | Quality and Performance improvements |  ImJezze | 2016-02-20 | 1 | -9/+6 |
* | Fixed Bloom Level Alignment |  ImJezze | 2016-02-07 | 1 | -9/+9 |
* | Refactoring |  ImJezze | 2015-12-31 | 1 | -13/+5 |
* | Cleanup (nw) |  ImJezze | 2015-12-31 | 1 | -7/+9 |
* | Made defocus strength equal for x/y and independent from screen size |  ImJezze | 2015-12-20 | 1 | -50/+51 |
* | Small fixes |  ImJezze | 2015-10-04 | 1 | -8/+8 |
* | Refactoring, Fixes and Cleanup |  ImJezze | 2015-09-26 | 1 | -3/+4 |
* | Refactoring and Fixes |  ImJezze | 2015-08-02 | 1 | -27/+16 |
* | update in agreement with ImJezze (nw) |  Miodrag Milanovic | 2015-05-24 | 1 | -1/+1 |
* | added licenses to hlsl files (nw) |  Miodrag Milanovic | 2015-05-12 | 1 | -0/+2 |
* | HLSL shader improvements |  ImJezze | 2015-05-03 | 1 | -14/+28 |
* | minor shader cleanup, nw |  Ryan Holtz | 2013-08-28 | 1 | -9/+4 |
* | MAME Testers bugs fixed: 5201, 5202 |  Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept |  Ryan Holtz | 2013-05-19 | 1 | -1/+1 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] |  Ryan Holtz | 2013-01-21 | 1 | -4/+0 |
* | HLSL Cleanup, no whatsnew: |  Ryan Holtz | 2011-06-11 | 1 | -11/+9 |
* | HLSL updates, nwn: |  Ryan Holtz | 2011-05-27 | 1 | -1/+1 |
* | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... |  Ryan Holtz | 2011-05-24 | 1 | -1/+0 |
* | HLSL bugfxes, nwn |  Ryan Holtz | 2011-05-24 | 1 | -0/+1 |
* | Fixing multiscreen games, nwn |  Ryan Holtz | 2011-05-22 | 1 | -4/+4 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-18 | 1 | -2/+6 |
* | Initial shader import (nw) |  Ryan Holtz | 2011-05-16 | 1 | -0/+140 |