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* alice32.xml, alice90.xml, nes_datach.xml: Metadata cleanups (#12467) ArcadeShadow2024-06-231-7/+7
| | | | alice32.xml, alice90.xml: Lowercase on descriptive words nes_datach.xml: Replaced countries' abbreviations
* housekeeping: Use proper SPDX ID for CC0 license. Vas Crabb2022-12-231-1/+1
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* (nw) softlist_dev.cpp: validate ROM labels Vas Crabb2020-04-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The free-for-all on labels in software lists is not working. There's no consistency, labels are getting excessively long, people are starting to use non-ASCII characters in labels making it harder for others to type them when manipulating files on the command line, and there's too much markup being put in labels. The length limit is 127 characters, same as for labels in MAME itself. This should be long enough to be descriptive. Remember that the Win32 path limit is 260 characters, and many applications and frameworks have issues with longer paths, including Windows Explorer and the .NET framework. Labels are used as filenames, so concessions need to be made for this. I have not abbreviated excessively long labels myself - they're currently causing 135 validity errors. Someone else can fix them. Printable ASCII characters are allowed, with a few exceptions. The exceptions are limited to characters most likely to cause issues for interactive shells and scripts: * ! - csh event substitution (very difficult to escape properly) * $ - sh varibale expansion * % - csh job control, cmd variable expansion * / - UNIX directory separator * : - sh path separator, Windows drive qualifier * \ - sh escape, Windows directory separator Most of the labels that had to be edited were using ! for markup, or using ! and % for titles in labels. Strangely, titles in labels are often forced to lower case, despite this never being enforced for software lists. There are also various other edits to titles used for labels, such as moving articles to the end (with or without a comma), or replacing spaces with underscores. As I already said, there's no consistency at all. There is far too much markup in labels. They're even being used for notes in some cases (e.g. at least one case where a dumper's name is in the label). The XML schema supports metadata - use it. For example, you can use part_id for an unrestricted display name for a software part. You can also use XML comments for notes. And while on the topic of metadata, vgmplay.xml is putting the same thing in the part_id as well as the label. The part_id should have the actual title, not the title mangled to make it more suitable for use as a filename. Addressing this would be a lot of work, given how large the file is. For now, empty data areas in software lists cause a verbose message rather than a validation warning. There are thousands of software lists using empty data areas to indicate the size/width of cartridge RAM/EEPROM/etc.
* (nw) More license shuffling Vas Crabb2020-03-071-0/+3
| | | | | | | | Get rid of a couple of copies of the CC0 text. Add header comment to CC0 files to remind people editing them what the terms are. Also add some missing XML headers. The header comments in layouts won't bloat the binary - they get stripped out before compressing, same as any other comments.
* (MESS) nes: added Karaoke Studio inputs, mapped to keys Z, X, C. you can Fabio Priuli2014-02-171-4/+7
| | | | | | | now select songs and see the animation, even if I would not call playable the games this way. [Fabio Priuli] out of whatsnew: the expansion slot is currently hacked around at loading time. I will soon implement it as a subslot, but I still need to check a few details first.
* (MESS) nes_datach: documented the eeprom hookups, and the Fabio Priuli2014-02-131-1/+1
| | | second eeprom used by Battle Rush. they do not work yet. nw.
* (MESS) nes: Properly implemented the Bandai Datach as a passthru cart. Fabio Priuli2014-02-131-0/+117
Datach games have now to be loaded with the following commands "mess nes -cart datach -cart2 gamename" where gamename can be either a shortname from the datach softlist, or a fullpath to the iNES files (or to headerless 256k dump of the Datach minicarts). This is accurate to the hardware, because Datach carts could not be mounted in the main Famicom cartridge slot. [Fabio Priuli]